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I was thinking of writing up an apocalypse mission for my local GW, as we never get around to doing apocalypse games unless someone organises them. (We are pretty lazy). So I thought of doing something based on a daemon world, where each turn (depending on number of wounds caused) a few daemons could pop up, and maybe if enough casualties were caused in a given game turn a 'rift' could open up and give the warpstorm table +2 to its results or something like that.
For the actual objectives, I liked the idea of the chaos side have a ring of sorcerers/dark apostles in the back who are summoning all these daemons, and the imperium/xenos side having to kill all these summoners to stop the flow of daemons, getting either 5 victories point per dead summoner, or simply winning the game if they are all dead.
If any of you guys have any experience creating an apocalypse mission, or just have ideas that you think I could use, any help would be appreciated!
For the actual objectives, I liked the idea of the chaos side have a ring of sorcerers/dark apostles in the back who are summoning all these daemons, and the imperium/xenos side having to kill all these summoners to stop the flow of daemons, getting either 5 victories point per dead summoner, or simply winning the game if they are all dead.
If any of you guys have any experience creating an apocalypse mission, or just have ideas that you think I could use, any help would be appreciated!