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Apocalypse and Traits

1829 Views 17 Replies 8 Participants Last post by  Elchimpster
Certain disadvantages chosen to balance traits seem to go out of the window in Apocalypse. I was thinking about this in relation to Initiate's post here, and his choice of 'We stand alone'.

"That's gonna hurt you in Apocalypse games" I thought. I assume that 'cannot take allies' MUST apply to Apocalypse games, or how is it a disadvantage at all?

Likewise, there's a problem with 'Have faith in suspicion' - cannot take Librarians is fine, but cannot ally with psykers? Rubbish. In Apocalypse, you can have SMs allied to Nids, Orks or Necrons, but not the Inquisition? Preposterous.

Crimson Fists have a disadvatage that gives the one less Heavy, Fast and Elite choice on the FOC chart. Apocalypse has no FOC chart. Ergo, Crimson Fists have no disadvantage.

I'm assuming that the other restrictions - 0-1 on Vet squads etc in Aspire to Glory, etc, would still stand... but there's no real logical reason why they should.

Thoughts?

'officer, I turned round for a moment, and someone stole my cyclops'
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Black Templars don't get Whirlwinds or Devastator squads, but I'll be painting up a few for Apocalypse games, and simply use the rules for DA whirlwinds, and Ultramarine Devastator squads.
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