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apoc games advice

1636 Views 10 Replies 6 Participants Last post by  MidnightSun
ok so i just got the apoc book off a friend as i wanna plan a game its been suggested we do the good old imperial vs traitors so atm it looks like

blood angels , dark angels , space wolves
vs
Khorne daemonkin , (traitor)guard and they want 1 guy running chaos


now i think chaos are soo far behind now having no formations to speak of unless u wanna buy the black legion / crim slaughter books which this person does not have. so i saw this when looking in the book

forcing a narrative
(thanks to the freedom of apocalypes chaos players should feel free to use traitor versions of pretty much any
imperial formation, for example its perfectly reason able to see chaos pred assasin squads or renagade baneblades
with traitor guard , just add the appropriate blasphemous signs and the skys the limit.
a renagade chapter could even use a space marine company data sheet - simplt exchange the captain, chaplin and command
squad for a lord , dark apostle and chosen respectively. )


Now from this would it be fair to say that this person could run chaos versions of current marine formations for eg a sky hammer using raptors and havocs , or a libby conclave with sorcs ( i know there is 1 in the crim book but its really crappy ) and run a a traitor legion with chapter tacs on stuff that is unmarked making it a chaptor on the turn is does this seem unfair/broken


thx for reading and any comments welcome
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At the end of the day, so long as you three clearly communicate and maturely discuss what's being used, do what you want.

If your group collectively feels chaos deserve a little kick into gear and agree that traitor guard are essentially guard, and chaos space marines have tactics based on the codex astartes marines tactics, then by all means mix it up.
i know i trying to include everyone in a themed game but the marine players as like we want full as wriitten rules with no changes and you guys to play chaos which in my eye is they wana play a complete 1 sided game coz 1 on the marine players has 5 knights and no1 on the other has any superheavys
In this case I would either a. ask the chaos guys if they will fall on their sword and play a game that they are pretty sure that they will lose, in a glorious or potentially enraging last stand... b. Write the scenario and scoring rules yourself so that the Chaos objectives align more closely with what you have and can do, such as 'Sacrifice 88 models in close combat, winning the favour of Khorne'; 'manifest 9 psykic powers successfully, winning the favour of Tzeench'; 'Hold or contest objective X (shrine to nurgle?) for 7 turns or until the end of the game, winning the favour of nurgle', rather than the usual 'kill everything or seize normal objectives; the imperium's should be more difficult to balance the game; or
c. Tell them to fuck off and play apoc amongst the three chaos guys, they sound cooler.
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