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apoc games advice

1637 Views 10 Replies 6 Participants Last post by  MidnightSun
ok so i just got the apoc book off a friend as i wanna plan a game its been suggested we do the good old imperial vs traitors so atm it looks like

blood angels , dark angels , space wolves
vs
Khorne daemonkin , (traitor)guard and they want 1 guy running chaos


now i think chaos are soo far behind now having no formations to speak of unless u wanna buy the black legion / crim slaughter books which this person does not have. so i saw this when looking in the book

forcing a narrative
(thanks to the freedom of apocalypes chaos players should feel free to use traitor versions of pretty much any
imperial formation, for example its perfectly reason able to see chaos pred assasin squads or renagade baneblades
with traitor guard , just add the appropriate blasphemous signs and the skys the limit.
a renagade chapter could even use a space marine company data sheet - simplt exchange the captain, chaplin and command
squad for a lord , dark apostle and chosen respectively. )


Now from this would it be fair to say that this person could run chaos versions of current marine formations for eg a sky hammer using raptors and havocs , or a libby conclave with sorcs ( i know there is 1 in the crim book but its really crappy ) and run a a traitor legion with chapter tacs on stuff that is unmarked making it a chaptor on the turn is does this seem unfair/broken


thx for reading and any comments welcome
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It's Apocalypse; spend a shitload of time talking to each other beforehand to determine what's okay to use. If you want to use some totally made up rules, you go ahead if everyone agrees. Apocalypse can be great fun, but it can also be a really tiring, horrible experience if you turn up with Aetaeo'rau'keres without telling anyone.
coz 1 on the marine players has 5 knights and no1 on the other has any superheavys
Oh, man, that sure does sound like it'll make for a totally one-sided game, how overpowered...

If they want to play it straight RAW, or as close as possible; not an uncommon attitude among gamers, even in Apocalypse; then that's fine. Run your CSM using Space Marine rules if you really want to have Drop Pods and stuffs. You won't be able to use Raptors instead of Assault Marines, or Havocs instead of Devastators, but something tells me one wouldn't shed too many tears over that (oh, no, I have to give up my Autocannons so I can have ATSKNF and Grav Cannons! Woe!). If the most terrifying thing they have is a Baronial Court... that's well underneath the potential power levels of Apocalypse. I doubt they're playing because they want you to have a terrible time and just faceroll you.
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