Yeah, we've started a couple of games recently- in theory we play one every tuesday (although it keeps getting cancelled ATM: stupid life getting in the way) and we have a second thats meant to be an occasional get together, but we've only done that once... probably be getting on with that game tonight though...
Ive seen Inq played with the proper scale minatures but we just use the 28mm scale, its just easier (and we just halve all in game distances)... then again there are a lot of in-game rules that we just blatantly ignore or house rule: we made full-auto rubbish, semi-auto have progressive penalties (instead of firing 6 shots being -60% the first shot has no penalty, the last shot has -50%), no instant death for player characters (except when someone blew up their own flamer and took about 160 damage in 1 hit) and more or less ignoring the will power penalties for psychers that fail at psychic powers.... basically we brought a few ideas from other RPGs and threw them into Inq; it works rather well.