:victory:my friend colleccts necrons and he has a cheesy monolith which is cheaper than a land raider and is immune to AP1 ,melta and STX weapons and also close combat weapons do you think this aswell:so_happy:k:
And since it can never move faster than 6", you'll only need a 4+ to hit it even if it did move.You could try to charge it with Wraithlords, they have ten strength and a pair of them will make mincemeat of one, especially if it didn't move. Otherwise Carnifex charge! :biggrin:
Eldar are the very best army for dealing with a monolith... problem is that the common eldar set-ups cannot touch the monolith- its the rarely seen units that are utterly amasing vs monoliths (with the notable exception of wraithlords- they are pretty common, especially the 3 wraithlord build).Eldar should not have any problems: there are many S9 units, and the Wraithlord is S10, Wraithguard and D-Cannons ignore AV, and Haywire grenades as well. Just because Lances don't work does not mean Eldar are going to struggle vs a Monolith.
Also I agree that Monoliths are more of a defensive unit, in fact they are what a proper Heavy Support unit should be.
No it's not over-powered, like most have said it's rightly costed and rightly does what a heavy support do - support and survive... defensively! and 200pts of TH/SS Terminators deal with it in seconds or minutes depending on how slow you roll dice!