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Well That Was Unexpected
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Discussion Starter #1
Hey everyone.

Until this weekend I had never payed attention to a single other gaming system outside of Warhammer 40k.

Then, a couple of folks turned up at my local gaming group and played ... Malifaux.

Holy crap, what a revelation, this game is fantastic! I love how its played on a much smaller scale than 40k, has great and unqiue looking models, is much cheaper to start, is more story driven than competitive (although its still competitive too) and above all uses cards.

That's right cards! I thought those were for Pokemon and Yu-Gi-Oh and other not so good games. But I love how cards in Malifaux are used instead of dice, and you even get to cheat!

Anyway, I'm just curious if there are any other Malifaux players, as I'm still very new to the game, and I was hoping to get some advice about starting purchases.

For my first crew I was thinking of a small 15 SS McMourning Crew that would be:

McMourning
Sebastian - 6SS
Nurse - 5 SS
x2 Canine Remains - 4SS
(Flesh Construct model in reserve for when I get enough Body Parts)


and then as an opposition army for friends to use:

Lady Justice
Judge - 7SS
x2 Death Marshals - 8SS


What do you guys think, would this provide for balanced games that I can use to try and get my friends and other local gamers interested in the game?

Plus, in terms of rulebooks, I know 1.5 is the latest, but there are a couple of expansions and I don't understand if these are like Apocalypse/Cities of Death type books like in 40K or if they are necessary when using certain crews?

Thanks.
 

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I actually introduced Malifaux to my lfgs about a year and half ago after hearing about in on a podcast. I'm huge into steampunk and found the models absolutly amazing.

I currently play Rasputina with Kaeris. And if I feel like being silly I have a huge selection of models for Leviticus to pick from.

As far as the 2 list you picked. I'd be a little worried for the McMorning crew as they will be shot to pieces before to can get the construct build, if Justice even lets you get the parts (her and the judge have ways to make them not drop). And McMourning himself is the only real survivable figure.

The 2 crews I built for demos at my store are actually McMourning and the Viktorias. I feel this gives a pretty good feel as far as both crews having a decent bit offense and defense and a fair amount of tricks in both crews.
 

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Well That Was Unexpected
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Discussion Starter #3
I actually introduced Malifaux to my lfgs about a year and half ago after hearing about in on a podcast. I'm huge into steampunk and found the models absolutly amazing.

I currently play Rasputina with Kaeris. And if I feel like being silly I have a huge selection of models for Leviticus to pick from.

As far as the 2 list you picked. I'd be a little worried for the McMorning crew as they will be shot to pieces before to can get the construct build, if Justice even lets you get the parts (her and the judge have ways to make them not drop). And McMourning himself is the only real survivable figure.

The 2 crews I built for demos at my store are actually McMourning and the Viktorias. I feel this gives a pretty good feel as far as both crews having a decent bit offense and defense and a fair amount of tricks in both crews.
Glad to see someone else here at Heresy plays Malifaux.

I've started building three crews at the moment after ordering a bunch of stuff off of ebay.

The three I'm focusing on are Lady Justice, McMourning and Kaeris.

I'd never heard of her (still learning all the characters) till you mentioned her but I love the models and theme of the Union Workers, so for my 15SS crew I'm going:

Kaeris
x1 Fire Gamin
Johan
X1 Union Worker
x1 Gunsmith

So I'm just curious what you run Kaeris with yourself?
 

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I usually run Raspy with Kaeris on the side. Going something like:

Raspy
- Essence of Power

Kaeris
- Essence of power

2 Silent ones

A mix of ice and fire gamin (usually more Ice)

Then points permitting either a couple of Gunsmiths or if I'm feeling lucky Snowstorm. This mostly depends on who I'm facing. If its rezzers or someone with lack range I go smiths. If I need a meat shield I go with the Storm.
Currently I am trying to make a list with the Blessed of December and Raspy Avatar.
 

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Halloween Town
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477 Posts
Malifaux is the bomb!
Neverborn all the way although foray into guild and the ten thunders is imminent.
Got into it a few months ago and well I have played maybe a couple of games of 4ok and warhammer since.
Start up wise,
The small rulebook is all you 'need' it has the core rules, but none of the fluff.
the 1.5 rulebook is the original rulebook, with the fluff laid out better with all the rules faq'd etc.
Rising powers and twisting fates are expansions, they continue the fluff/story line and introduce new mechanics, for instance Rising powers brought us henchmen like Kaeris and additional minions whilst twisting fates brought avatars and more minions.
The new one storm of shadows i think its called brings us a new faction ten thunders, these can be integrated with other factions to an extent, I haven't read the book but that is what I have gleamed so far.

The game is fantastic but a suggestion I would make is too stick to one faction to start with. I understand you want two so you can introduce people to the game but I would strongly suggest choosing one faction to start with and focusing on them.
The way the games work you announce your faction the choose strategy then pick your crew, if you have a handful of masters from one faction it allows you to be much more flexible I for instance have all the masters/henchmen for neverborn (awaiting for Jacob lynch fairly patiently)

Welcome to Malifaux though, it has a great community, other suggestions I'd make is a, check out pullmyfinger.com fantastic to help when starting out and the wyrd forum itself very friendly and helpful people there plus the main guys pop in to throw their few cents into the mix which is a refreshing change.
One thing you do need to forget about though is the concept in 40k/warhammer of an all comers list, this game is made for list tailoring, list tailor against the faction and the strategy, that isn't to be competitive it is just how the game mechanics work. But i will say this, the game has made me a lot less competitive (of course I enjoy winning) and more about the fun of the game which I lost a bit with 40k, warhammer and to an extent warmachine.
 

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The game is fantastic but a suggestion I would make is too stick to one faction to start with. I understand you want two so you can introduce people to the game but I would strongly suggest choosing one faction to start with and focusing on them.
agreed. i have all the neverborn as well and when i demo, i just use two neverborn armies.
 

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im just getting into it
 

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Halloween Town
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Had a couple of games of the beta, but I'm keeping my head clear ready for the GT end of August.
Once thats done throwing myself fully into 2.0!
Looking forward to Gencon immensley! (well the goodies thats coming out not actually attending)
 

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Wife ordered some Arcanists today, I plan to order Guild. Then we will learn the 2nd Ed rules in the next few weeks.

Have to say the fluff is really cool, and the models range from hilarious to completely bad ass. So am looking forward to it and have high expectations!
 

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Halloween Town
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Well now the UK GT is over I'm gonna crack on with 2.0! Was a great send off of 1.5 and I was happy as I managed 2nd place :)
Looking forward o rocking either seamus or tara!
I highly recommend the UK tournie scene, great bunch of Lads & Ladies.
 

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Well, I got hold of the 2E beta rules...Me and the wife are brand new to the game (I am branching out from 40k, want something different to sci-fi and fantasy backgrounds), so flicking through the beta rulebook the next few days and will probably have a few test runs to see if we like it before committing to more models...Though that said I love the minatures regardless so may buy anyway.

Would you recommend Guild as an easy faction to learn the rules? I really like the Ortega models and may order the box set. Heard they are quite easy to learn (was told they are "like Ryu and Ken from Street Fighter" lol). Also really like the Neverborn minatures and the fluff (Teddy!), but heard very different things about their playstyle (glass knives?).
 

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Halloween Town
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I cant really comment on 2.0 having only played a couple of games, what I know is they have simplified it but not dummed it down.
Each faction will have a master that is a bit plug n play and a master that may have a steeper learning curve.
Guild are very shooty, if thats what you like go for it, lady j and perdita are fairly friendly to new players,
Neverborn are glass cannons that love melee
 

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Mad as a sack of Squigs
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I've not had a chance to look at 2.0 yet but deffinately need to take Pandy and the Imps to the table soon, once my sexy mana worm is painted
 

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Halloween Town
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mana worm? do you mean vomit worm aka primordial magic, still pretty good in 2.0, lost arcane reservoir but gained rush of magic and counts as a scheme marker which is pretty good.
Paddy has changed quite a bit, liking to get up and close n personnel!
 

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I have just bought Perdita Ortega's Crew...Apparently one of the easiest masters to learn for beginners. I will go Neverborn when I have a few games under my belt and assuming I like the game.

I love the models for Neverborn and Guild (Death Marshall's look sweet too) so may just get the models for painting anyway.
 
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