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Anticipation can lead to disappointment: New Codices

2221 Views 34 Replies 17 Participants Last post by  Mad King George
This is not a judgment on the imminent release (tomorrow -- woohoo) of the Orks, just an idea for a discussion point.

I am a big Ork fan & player, but trepidation resulting from previous 'dex releases that I have been waiting for (BAs for example) have me girding loins for disappointment, from this one.

I know that it is a case for "wait until you get your hands on it", but the rumours/ sneaks and official GW releases have me confused as to how I should feel.

Modelling; I think that I'm going to love ----- Gaming; I'm not so sure.
I'll have a better opinion once I've tried it out - obviously.

Scarpia is vehemently opposed to this one, and I've seen others that have changed their gaming lives because of one Codex change in their favourite army or an opponents.

But will this release have me running for the hills screaming "NERF!"??
I doubt it, but I may be unhappy.
Why should I be unhappy? after all it is a dynamic, absorbing game that naturally evolves/devolves.

Am I wrong to take this attitude, how do others feel or cope?


"Red Wunz go Fasta!!!"
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>> The way the options for models weapons is far better than the old ones. The options are there below the unit/character etc, no more having to jump between pages to get points, or look what they can have. I find having full rules seperate from army list section gives the chance to put more info/background in about units. Just my opinion though, so dont come at me shoutin'.
You disagreed with me on an internet message board about a modeling game? You, sir, have crossed a line. Be prepared to have fifty threads made about you with your name misspelled in humiliating ways.:p

I find that it involves far more flipping back and forth. Having all the points costs in one section is well and good but I like to know what it is that I'm paying for. I suppose it would be convenient if I had all the special rules for all the units and equipment memorized already, which I do for my main army, but I like reading all the codices.
Hoorah! Got the new 'dex - I'm still green!

On the whole, I'm a happy bunny. Definitely not overpowered (toned down, yes; but maintained and improved the Orky flavour IMHO)

The anticipation was misplaced though, I had thought I might have to completely change my style and choices ... but I'll only do it to include some very nice tweaks (unpredictable, but fun).
The biggest influence was probably reading all the fluff (OK, again in most instances, but..)
It will be a hit n miss gaming army, so I can see Tourney players avoiding this like the plague.
But it is Orky .... campaign players are going to carry on as normal .. probably with a bit more fun. Having RT style Orks is back in fashion. The loss of the choppa is lamentable, but to be honest..... right, in the new scheme of things. Then again, we have the Shokk & sWeirdboyz (both capable of polar performances) and stormboyz dying on arrival (Vroom, splat!) etc.

The discussion so far has been great. It has made me evaluate what I really want from the hobby, I beleive that will be ... fun. What better than to choose this incarnation of the Orks! (for me), bring on the defeats and humiliation... to quote from the 'dex.... It's not da winnin'..it's da fightin' dats da fing!

What is being put across here is still mixed, but in favour of adaptation rather than abandoning. I'm "warmed" by that.. I haven't got my reactions wrong (not to say the other is), I just can live with the changes.. I think.

From the sounds of the discussions I also feel quite lucky (compared to the Chaos guys), but that is probably just that I expected the Orks to be "Quirky".

I've been up against the new Chaos .. they are still nasty. I hope to adapt and give them a run for their money with my Orks, still.
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Got a game coming up in a week or so with my Sons vs new Orks so it will be interesting to see how these two revamped armies do vs each other. I do know that the new Orks tore a new one in my Tau with extreme ease.

And I do have to say that while the majority of the Ork codex is well done, Lootas are just ridiculous. A unit that can fire 45 autocannon shots in a turn should not be in Elites, ever. Hell, a unit should not be able to fire 45 ac shots in a turn period. Even rolling a 1 for number of shots you are still sending out 15 ac shots in a turn. Yes this is balanced a tad by the BS2 stat but not nearly enough. In my game vs the new Orks, the Lootas scored, get this, 15 glancing hits on my Hammerhead and of those 6 were either Immobilized or Destroyed results. That is a bit much imho and I would say that about any unit with that ability.
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I agree with the Wraithlord on this issue and would add a couple of others. Painbosses with biker nobs are another. (Well armoured multi-wound feel no pain orks are wrong on every level. Not to mention the mobility and damage potential.)

Lootas have one redeeming feature and that is that they are not resilient. They will die easy if you shoot them and with orky Ld run off pretty quickly.

I'm not really all that happy with the new codex so far. I love the look and feel of it but think the armies that it's making are just too overwhelming. You really can have everything you want.

Anticipation for new codices is being somewhat alleviated by early leaked details and information. However in someways it just makes the over-reactions worse. I think the codices are following the same rise and fall in acceptance depending on who's the main guy writing them.
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Anticipation for new codices is being somewhat alleviated by early leaked details and information. However in someways it just makes the over-reactions worse.
What were you expecting? (with the leaks etc).

I take it that, like myself, any enemy Codex release has you thinking that you're going to get creamed every time... for your own releases, you're expecting to be "Nerfed".

Your experiences so far are a great feedback from an opponents point of view, have you changed expectations about most Codices from the lead-up, or waited until you have seen them in action?

For the Ork You like the feel but still consider them overdone, with what can be done for an army... hhhmmmm.... I haven't done the mathammer yet, but I would agree with both you and WraithLord.
Until I can loose my legendary dice skills (Ha!) to take full advantage of the BS2 & LD7 etc to confirm or deny... I'll have to reserve judgement on that point.
rereleasing codexes that arent that badly broken is annoying anyway there are armies out there that need a makeover a lot more than the chaos and orks and probably because of this are not as popular so wont get a look in for ages,
CSM and Orks both had broken/rubbish codices.. so im not sure what youre getting at... they will redo marines at some point where some people would argue marines dont need a redo. However you might have noticed GW making stylistic changes to codices and bringing them into line with a common layout. This will continue. and yes, an armies popularity dictates, partially, how often it is updated, that just makes sound sense.
As far as pre-conceived notions and expectations go...I think of it like a movie, a TV show, a comic, or anything of that sort where there is hype, and expectations built in a certain direction. We get a thought in our head, like comparing it to previous versions, or from rumors and sneak peaks and it sticks, and we develop an opinion based upon incomplete knowledge.

For example, Star Wars Episode 1-3. How many people walked in with expectations? How many of those expectations were crushed and disappointment was the result?

How about CSI: Miami? How about BSG Season 3? How about White Dwarf Magazine? How about the CSM Codex?

People have expectations walking in, and if they aren't met, disappointment is the result.

How many things would have been received better if we walked in with no pre-conceived notions or expectations and simply took each thing, product, episode, book, comic, etc on it's own merit?

Would they save every product?

No. Regardless of expectations I would want to stab George Lucas in the eye for the retarded dialogue in Star Wars Ep 1-3. But I expect many products would be viewed in a bit better light without our expectations muddying up the water.
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I think the redux of the marine codex will be a very big deal. For starters, they will sell more copies of it than all the other army books combined, both to marine and non marine players, making it an important investment.

Imagine the scene at Lenton:
Right boys, we're doing the new marine codex, and the company can't afford for us to drop the ball on this one like we did on the new baddy marines, sorry that should be Chaos Space Marines, dex. So, although the input into the suggestion box: 'lets rape the Ultramarines, Blood Angels, Space Wolves and Dark angels fluff too' is much appreciated, management would never do this to their pet army. Hang on, wait, i'm getting a message from the higher ups right now..... It says: Hahaha, Chaos Players can suck it'
I've decided to skip my previous pledge not to post here anymore.

I don't think GW could afford to crush the SM codex. The only real changes are going to be cheaper transports, Combat Squads, 5 or 10 man squads, and limited options for sergeants. That last one crushes me. All my sergeants were modeled after what I gave them, as individuals. Now it's like: SM Sergeant. Power Weapon. Plasma Pistol. Hooray.

Frankly, I think that they're desperately trying to get people to buy more models. I took a look at the annual report GW sends out, and they're rapidly approaching rock bottom, despite the ridiculous cost of 10 oz of plastic. We all know the packaging is 90% of what they're selling us....

Think about it. Orks go down in points. Transports go down in points. You can ONLY use 5 or 10 man squads. Apocalypse. (possibly) Planetstrike. It's all a scam to buy more models to dig GW out of their overpriced hole. I've always been a stern supporter off GW, but as soon as I saw the Eldar dex', I ran for the hills with the old dexes..I only buy off Ebay now. I think the point I'm trying to make is that GW is "streamlining" WH40K for two reasons.

1. They are a company. They want to make money.

2. GW is the ONLY place to buy WH40K minis sanctioned by GW. Pretty much, they have a monopoly on it. If they were to raise prices to cruel, I'm sure people would still play. It's a seller's market, but it does have some cracks in it. Like Ebay.

-Dirge
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I take it that, like myself, any enemy Codex release has you thinking that you're going to get creamed every time... for your own releases, you're expecting to be "Nerfed".
My main army is Dark angels, I'm paranoid. What else can I say?:)

I struggle with expectations. Sticking to just 40K I always try to keep an open mind until I've played both with and against an army. Cynicism is a constant companion however and I must confess until I've settled down with the finished product the juries still out.

Orks look like they're going to be very well received. It has been able to expand on the contents of the last codex (much like the Tyranid book) and enliven the whole army.

Chaos and the Dark angel book did the opposite and thus were much less well received. They did little to expand the rules and options from their previous books. The restrictions were what stood out and so opinion about them was low.

Despite this we have to wait and see. Anticipation and expectation is one thing. Reality is another. This year's (I mean last years) GT heats saw many new lists and chaos was still doing well. Even the Dark angels found some success despite a fair few naysayers.
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Orks look like they're going to be very well received. It has been able to expand on the contents of the last codex (much like the Tyranid book) and enliven the whole army.

Chaos and the Dark angel book did the opposite and thus were much less well received. They did little to expand the rules and options from their previous books. The restrictions were what stood out and so opinion about them was low.
Hhhmmmm, I hadn't thought about the DA and Tyranid codices in that respect.
My BA redux thoughts were similar to the DA in your experience, it has been commented that the SM approaches appears to be planned along the same lines....... I suppose that future SM releases will now become more trepidation than anticipation from now on.
We will have to learn to relax and "Wait-Out" until all the 'dexes have been done (and the "Old Guard" move on) to fully see the individual effects on "Our" armies.
After having the chance to really study the ork book I think there are some issues with it. I do like it, but the units are not balanced.

For elites you can have tank bustas, lootas or burna boys, and everyone will just take lootas and more lootas, and then maybe some more lootas. They are clearly better than the others at any task, and even get the same stuff for a lower cost than the other mobs.

This seems to be a direct response to the old book, where tank bustas and burna boys were common (the latter with no burnas in many cases, just a force field). Now these have both been made far less useful since they are high cost and have to move around to be effective, and you can't take extra ones without special weapons to soak up wounds. The compulsory movement of tankbustas makes them kind of weird in escalation games, where your opponent can just bring on a vehicle miles out of their range and have the tankbustas chase it around.

So anyway now everyone has models for burna boys and tankbustas that they don’t need any more, and everyone wants to buy lootas – and guess what, GW have released some new figures for lootas. <Insert your preferred conspiracy theory here>.

There are some real failings in the rules that will require clarification. For example, what are the weapon options for a nob in a shoota mob? A PK replaces his choppa, but he no longer has a choppa as he has exchanged his slugga and choppa with a shoota. Hi might buy the PK before getting his choppa, in which case he probably can’t have a shoota… needs clarification.

Probably the most odd thing is that their sample army list has some costs wrongly calculated. I’m pretty sure that the Nobz mob cost is calculated incorrectly, for example, and should be 200 points – or maybe 180 depending on whether you take the number in the unit from the army list or the photo. That’s a bit poor.
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After having the chance to really study the ork book I think there are some issues with it. I do like it, but the units are not balanced.
Yes, things are not balanced, but they are orky.
As you say, the elites examples definitely put a bias on the lootas, but their high costs should be prohibitive (I wouldn't want to invest in 3x mobs that could run away at the drop of a squig). I think that should sufficiently satisfy the balance for reported potency of the weapons themselves. The others have the challenge of getting them to the right target to offset their uber-potency, IMHO (should they make it). 45x power weapon attacks on the charge, ? 15ish rokkits heading for your tanks (the low BS also offsets).

Again the balance is their with the inherent unpredictability; weapons that have as much chance of destroying the bearer as it does of insta-killing ICs. Half the time dependant on the actual chances of rolling a hit.

Sorry, I'm heading off topic.

Now that you have digested the 'dex a bit (bar the probs you have seen) has it changed your opinion, from pre-release, first sight and then digestion?

Mine, (to re-cap) has been Oh no!:dunno:, Nice! :biggrin:and then woohoo!:chuffed:
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any news on a space wolves codex :D
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