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Anticipation can lead to disappointment: New Codices

2214 Views 34 Replies 17 Participants Last post by  Mad King George
This is not a judgment on the imminent release (tomorrow -- woohoo) of the Orks, just an idea for a discussion point.

I am a big Ork fan & player, but trepidation resulting from previous 'dex releases that I have been waiting for (BAs for example) have me girding loins for disappointment, from this one.

I know that it is a case for "wait until you get your hands on it", but the rumours/ sneaks and official GW releases have me confused as to how I should feel.

Modelling; I think that I'm going to love ----- Gaming; I'm not so sure.
I'll have a better opinion once I've tried it out - obviously.

Scarpia is vehemently opposed to this one, and I've seen others that have changed their gaming lives because of one Codex change in their favourite army or an opponents.

But will this release have me running for the hills screaming "NERF!"??
I doubt it, but I may be unhappy.
Why should I be unhappy? after all it is a dynamic, absorbing game that naturally evolves/devolves.

Am I wrong to take this attitude, how do others feel or cope?

"Red Wunz go Fasta!!!"
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there is a guy in my local workshop who has 2 different armies and you only get to fight against the one thats best against your army
Then he is an ass. I play Thousand Sons and I use the same list vs all opponents. Even at different point values the only difference is that lower values mean less of my units. Gearing your armies to play a particular army is lame in the extreme.

As to the chaos dex', the old one was much better. It was laid out better, had more choices, and just in general was a better dex. It had more fluff, models, and the Legion rules. Not the crap-O rules we have now for "Renegade warbands."
Holy hell no. The old chaos codex was a unorganized mishmash of rules that contradicted each other continually, had tons of options that were useless and no one took and, most importantly, had rules that enabled HORRIBLY broken armies to be made. The new one has its problems, I won't argue that, but it is a FAR better written codex than the old one ever was. The focus from Gifts/Skills/Wargear to actual units and models was a needed one I think. Yes I agree that they should have kept some of the fluff and rules the same but overall it is a much better codex to build an army with. And for the most part any fluff that you used to have and rules pertaining to it are easily matched with YOUR OWN choices when you build the army (IW and AL being the two that just can't be).
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Got a game coming up in a week or so with my Sons vs new Orks so it will be interesting to see how these two revamped armies do vs each other. I do know that the new Orks tore a new one in my Tau with extreme ease.

And I do have to say that while the majority of the Ork codex is well done, Lootas are just ridiculous. A unit that can fire 45 autocannon shots in a turn should not be in Elites, ever. Hell, a unit should not be able to fire 45 ac shots in a turn period. Even rolling a 1 for number of shots you are still sending out 15 ac shots in a turn. Yes this is balanced a tad by the BS2 stat but not nearly enough. In my game vs the new Orks, the Lootas scored, get this, 15 glancing hits on my Hammerhead and of those 6 were either Immobilized or Destroyed results. That is a bit much imho and I would say that about any unit with that ability.
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