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Anti...anything 1850 Eldar

1383 Views 20 Replies 6 Participants Last post by  moc065
Ok after playing my first game against the nids, I have decided to try something a little more "all comers" style.

HQ
88-Farseer (Runes of Wit, Guide, Singing Spear)
88-Farseer (Runes of Wit, Guide, Singing Spear)

Troops
192-8 Pathfinders
192-8 Pathfinders
192-8 Pathfinders
120-5 Pathfinders

92-10 Storm Guardians (2 Fusion guns)
170-Wave Serpent (Bright Lance, Shuriken Cannon, Star Engines, Spirit Stones)

92-10 Storm Guardians (2 Fusion guns)
170-Wave Serpent (Bright Lance, Shuriken Cannon, Star Engines, Spirit Stones)

Heavy Support
150-3 War Walkers (Scatter Lasers, Spirit Stones)
150-3 War Walkers (Scatter Lasers, Spirit Stones)
150-3 War Walkers (Scatter Lasers, Spirit Stones)

I would keep the Farseer behind the Walkers and give them guide, thats 24 S6 shots with re-roles for 2 squads and another 24 shots from the last squad. These would kill guants/infantry. The pathfinders would take out the big stuff like Carnifax or other such things. The wave serpent and storm guardian will serve as my anti-tank units, although the war walkers can easily shoot down low armour vehicles.
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Your real weakness is any kind of armored assault, whether that be high armor value vehicles or a solid assault marine/chaos marine force. Not a thing in your army will put up a fight in assault. Storm Guardians are essential there to die in droves, keeping an opponent in assault elsewhere. I would mash those squads away and turn them into banshees. An never forget to use that good ol executioner.
On the flip side, fodder armies will get pinned and shot up pretty well. Three squads of pathfinders, while looking good, pull too many points away from the rest of your list. You should only use one, and use them well. Keep the others as rangers and use the extra points to fund more units elsewhere.
I dig the war walkers, using the scatterlaser walkers alot myself. Nids can be hella nasty, but if they stick into a guardian squad, they are going to murder them. Not only keeping them stuck in combat for turns, but blocking line of sight by such a big melee, and then being next to your other units until the assault randomly ends. Mark those words. Pretty much any unit(save 2 or 3 worthless ones) will eat through the storm guardians and through them launch into your other units.
But all I can advise is test it against 3 armies. Marines, Nids, and Guard. See its weaknesses in the different game types and modify it accordingly.
On a last note.. You can always use Vassal to test out your lists before A: buying your units and B: using a poor list that will get demolished. I wanted to try a Farseer with 9 Warlocks, the farseer with doom and the warlocks all with destructor. All in a wave serpent, jumping out and 9x heavy flamer attacks, rerolling wounds.
Everything except a terminator squad is getting all warm in toasty inside...
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