War Walkers arent open topped anymore :biggrin: Plus, the walkers will only be set in a LOS area for troops. Any troop squad they shoot at will die, almost no question. Thus my Pathfinders can attack the tougher troops and the guardians go after the tanks that threaten my Walkers. All I need is an opening to dump another 24 shots into an autocannon. Its pretty easy to roll a couple glancing 6's with 24 S6 shots (and thats just from one squad) all I need to do is keep them from shooting and my walkers would have a fairly free rain. I think as long as I can stay away from major shots (like an autocannon) untill they are neutralized would be pretty effective. After melting a tank or two, the guardians will become a threat that any troops left would have to deal with, one way or another. Now you have the choice to either attack the pathfinders, and get shot up by warwalkers and guardians, or go after the walkers and hope to kill a few ( I WOULD HAVE NINE ON THE BOARD!!!) Lastly you could give into the damage that the guardians jsut made to the tanks and go after them, which I doubt any veteran player would do.
I recognize the weakness of the walkers, but can stay back and relax shooting at troops untill a few tanks are destroyed. All I have to do is star engine my wave serpents right next to your tanks, then even if they are destroyed, which can happen but not likely, the guardians will pop out and melta the hell out of the tanks (not as good as fire dragons, but cheaper) Now that my Guardians are there, they will have a much harder decision to make.
I recognize the weakness of the walkers, but can stay back and relax shooting at troops untill a few tanks are destroyed. All I have to do is star engine my wave serpents right next to your tanks, then even if they are destroyed, which can happen but not likely, the guardians will pop out and melta the hell out of the tanks (not as good as fire dragons, but cheaper) Now that my Guardians are there, they will have a much harder decision to make.