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Anti...anything 1850 Eldar

1384 Views 20 Replies 6 Participants Last post by  moc065
Ok after playing my first game against the nids, I have decided to try something a little more "all comers" style.

HQ
88-Farseer (Runes of Wit, Guide, Singing Spear)
88-Farseer (Runes of Wit, Guide, Singing Spear)

Troops
192-8 Pathfinders
192-8 Pathfinders
192-8 Pathfinders
120-5 Pathfinders

92-10 Storm Guardians (2 Fusion guns)
170-Wave Serpent (Bright Lance, Shuriken Cannon, Star Engines, Spirit Stones)

92-10 Storm Guardians (2 Fusion guns)
170-Wave Serpent (Bright Lance, Shuriken Cannon, Star Engines, Spirit Stones)

Heavy Support
150-3 War Walkers (Scatter Lasers, Spirit Stones)
150-3 War Walkers (Scatter Lasers, Spirit Stones)
150-3 War Walkers (Scatter Lasers, Spirit Stones)

I would keep the Farseer behind the Walkers and give them guide, thats 24 S6 shots with re-roles for 2 squads and another 24 shots from the last squad. These would kill guants/infantry. The pathfinders would take out the big stuff like Carnifax or other such things. The wave serpent and storm guardian will serve as my anti-tank units, although the war walkers can easily shoot down low armour vehicles.
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Looks tough on the shooty side however the return fire is going to hurt a ton.

War walkers are a double edged sword. On one hand you have some serious shooting even without guide. On the other hand you have open topped armor 10 walkers.

Which means everything from bolter fire up can take them out. Pathfinders are good IF your opponent has no assault units.

For example my standard chaos autocannon havoc squad (something a lot of chaos players take because who doesn't love autocannons) will literally rape (excuse the imagery) a war walker unit from out of it's range.
8 shots, 3's to hit, 4's to penetrate, and 3's to destroy them.
As well just about every other army out there has ranged heavy units that will quickly destroy your walkers.

Especially in general shooting at pathfinders is worthless. The guardians cannot even dream of matching the war walkers in threat level. You've given your opponent a easy target decision.

Open topped armor 10 is about as reliable as a wet noodle. Even non-open topped armor 10 on a non-skimmer is unreliable.

It's not that I would take them it's that you need to find a way to force your opponent to make tough target decisions.
2 armor 12 skimmer tanks full of guardians, pathfinders with 2+ covers saves, and AV10 walkers makes the call easy.
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