Hi All,
I've been painting up some fantasy figures for use in a 40K Apocalypse game (renegade psykers animating plagues of zombies...) and it tweaked my interest enough to pick up the new 8th ed Fantasy rulebook.
So, of course, now I'm thinking about starting a Fantasy Army. Or two. Sigh! :ireful2:
Like most newbies I've got my preconceived list of stuff I fancy. I've been through the very useful threads on here, especially the stickies, and just wanted to reality check my conclusions.
When I got into 40K, I took a great shine to Necrons, and I do still love my little tin Arnold Schwartzeneggers. But it has to be said that the Necron codex isn't really my friend: outdated, and limited choices make it hard to come up with variants that play in different ways.
I'm not at win at all costs, but having victory within grasp of my limited generalship some fraction of the time would be nice! :victory: :victory: :victory: :victory: :grin:
So... I don't want to unnecessarily cripple myself with an army that's hard to play well, has a very outdated codex or is plain uncompetitive. I'd probably have done better with Space Smurfs, but I didn't want to go with the crowd. (Is there the same overwhelming majority of players playing one army type/variants in Fantasy? Is there a Space Marine equivalent in the metagame, or are the armies more evenly spread?)
I'd like a codex that supports a variety of different styles of play- so one can try viable magic-heavy build, shooty build and combat-heavy build with the same army list and not be laughed out of the park. A jack-of-all-trades army which can be built in different ways, even if it is never going to be as good at any one area as a specialist army would be fun, I think.
I've already got enough Vampire Counts core units to make a modest starting army by adding a few characters, so I'll probably do that anyway.
But after that I was thinking of the Empire: it seems to have a reasonable spread of options, seems to be feasible to play reasonably as a newbie, and has lots of plastic, which is a big big plus. It also seems natural to add in counts-as choices in an Empire army (so I can include some female figures and perhaps a unit of wood elves counting as Empire scout archers) without opponents looking at me like I'm slightly crazy. I'd like to have lots of choice to build counts-as for painting fun!
Anyone want to warn me that I'm making a big mistake with that thinking?
The other ones I was thinking about were Vampire Counts, Skaven and Lizardmen. They seem to tick the boxes for game play but Lizardmen fail on the counts-as choices, as do Skaven a bit but their tech looks so fun to build that I don't really care.
Bretonnians and Wood Elves seem like they might be a bit too nerfed for a nwebie to stand much chance with?
Beastmen, Demons. Warriors of Chaos and Orcs just don't appeal as painting/roleplaying projects, which sadly rules out Dwarfs too (I was considering a counts-as bunch of vikings using the dwarf list, though).
Dark Elves are appealing because they actually have some female figures, but possibly a bit specialist rather than generalist? And a bit lacking in plastic? But I see they are listed as being hard to play, which is another strike against.
Tomb Kings appeal oh-so-much but they are sooooooooo obviously Necrons all over again that I'd better not!!! :shok:
Ogres have a perverse appeal too, but probably too hard to play and too one-dimensional as a list for my wish to try a bit of everything?
I hadn't really thought about High Elves, I guess maybe they don't appeal so much as a painting project.
Am I barking up the right tree here with Empire, Skaven and Vampire Counts as a shortlist?
Cheers, Hywel.
I've been painting up some fantasy figures for use in a 40K Apocalypse game (renegade psykers animating plagues of zombies...) and it tweaked my interest enough to pick up the new 8th ed Fantasy rulebook.
So, of course, now I'm thinking about starting a Fantasy Army. Or two. Sigh! :ireful2:
Like most newbies I've got my preconceived list of stuff I fancy. I've been through the very useful threads on here, especially the stickies, and just wanted to reality check my conclusions.
When I got into 40K, I took a great shine to Necrons, and I do still love my little tin Arnold Schwartzeneggers. But it has to be said that the Necron codex isn't really my friend: outdated, and limited choices make it hard to come up with variants that play in different ways.
I'm not at win at all costs, but having victory within grasp of my limited generalship some fraction of the time would be nice! :victory: :victory: :victory: :victory: :grin:
So... I don't want to unnecessarily cripple myself with an army that's hard to play well, has a very outdated codex or is plain uncompetitive. I'd probably have done better with Space Smurfs, but I didn't want to go with the crowd. (Is there the same overwhelming majority of players playing one army type/variants in Fantasy? Is there a Space Marine equivalent in the metagame, or are the armies more evenly spread?)
I'd like a codex that supports a variety of different styles of play- so one can try viable magic-heavy build, shooty build and combat-heavy build with the same army list and not be laughed out of the park. A jack-of-all-trades army which can be built in different ways, even if it is never going to be as good at any one area as a specialist army would be fun, I think.
I've already got enough Vampire Counts core units to make a modest starting army by adding a few characters, so I'll probably do that anyway.
But after that I was thinking of the Empire: it seems to have a reasonable spread of options, seems to be feasible to play reasonably as a newbie, and has lots of plastic, which is a big big plus. It also seems natural to add in counts-as choices in an Empire army (so I can include some female figures and perhaps a unit of wood elves counting as Empire scout archers) without opponents looking at me like I'm slightly crazy. I'd like to have lots of choice to build counts-as for painting fun!
Anyone want to warn me that I'm making a big mistake with that thinking?
The other ones I was thinking about were Vampire Counts, Skaven and Lizardmen. They seem to tick the boxes for game play but Lizardmen fail on the counts-as choices, as do Skaven a bit but their tech looks so fun to build that I don't really care.
Bretonnians and Wood Elves seem like they might be a bit too nerfed for a nwebie to stand much chance with?
Beastmen, Demons. Warriors of Chaos and Orcs just don't appeal as painting/roleplaying projects, which sadly rules out Dwarfs too (I was considering a counts-as bunch of vikings using the dwarf list, though).
Dark Elves are appealing because they actually have some female figures, but possibly a bit specialist rather than generalist? And a bit lacking in plastic? But I see they are listed as being hard to play, which is another strike against.
Tomb Kings appeal oh-so-much but they are sooooooooo obviously Necrons all over again that I'd better not!!! :shok:
Ogres have a perverse appeal too, but probably too hard to play and too one-dimensional as a list for my wish to try a bit of everything?
I hadn't really thought about High Elves, I guess maybe they don't appeal so much as a painting project.
Am I barking up the right tree here with Empire, Skaven and Vampire Counts as a shortlist?
Cheers, Hywel.