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The thing about Chaos is that whenever I start making units of Chaos Chosen, or Nurgle Marines, or some of their other cool units, the point cost per model inches up to near the cost of a Chaos Terminator. And I think the Chaos Terminators do even more than a lot of the other units, even when you pimp out the non-terminator units with champions and so forth. So I want to try just going all the way and using a bunch of terminators. That, and I just found out that the Icon of Khorne can apply to the entire squad of terminators ...

Here goes ...

Chaos Army List, 1500 Points

HQ SECTION (155)

Chaos Lord
-Terminator Armor
-Mark of Khorne
-Daemon Weapon, Bloodfeeder of Khorne

ELITES (750)

1st Chaos Terminator Squad (7 Terminators) (330)
1 Terminator – Aspiring Champion, Icon of Khorne, Reaper Autocannon, Lightning Claw
3 Terminators – Aspiring Champion, Combi-Melta, Power Weapon
3 Terminators – Twin-Linked Bolter, Power Weapon

2nd Chaos Terminator Squad (10 Terminators) (420)
2 Terminators – Aspiring Champion, Reaper Autocannon, Lightning Claw, one has Icon of Khorne
8 Terminators – Twin-Linked Bolter, Power Weapon

TROOPS (370)

1st Noise Marine Squad (6 Marines) (185) – 1 Blastmaster, 5 Sonic Blasters

2nd Noise Marine Squad (6 Marines) (185) – 1 Blastmaster, 5 Sonic Blasters

HEAVY SUPPORT (225)

1st Obliterator Cult (3 Obliterators) (225)


Brief reasons for choices:

Chaos Lord - Needed an HQ unit, and he can lead the 1st Terminator Squad. He was the cheapest HQ, and with his Daemon weapon he gets something like an average of 6-7 attacks per turn in close combat, even accounting for possible 1's rolled.

Terminators - I chose the big squad of 10 because I wanted two Reaper Autocannons in the squad, and because since the Icon applies to all models, it is more efficient to have it as big as possible, as the icon costs the same no matter the size. The squad of 7 will be led by the Lord, so it will have 8 models total. Could not afford to make it any bigger.

Noise Marines - Provide shooty support as the Terminators attack.

Obliterators - Shoot vehicles with lasers from far away. Act like twisted bullies. Grunt a lot.
 

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I would possibly try to get some sort of transportation for at least one of your terminator squads. I don't know chaos points so I don't know if this is possible, but normally I find that terminators die fairly fast out in the open due to large concentrations of enemy firepower.
 

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Discussion Starter #3
It is possible for 5 Terminators to be transported by a Chaos Land Raider, for 220 Points. However, I'm not sure if the Lander Raider would die to concentrated anti-tank fire faster than just the terminators in the open.
 

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I think that the best hq option for this type of army is a sorceror with lash. It's cheaper than your chaos lord and can help you get your termies into close combat.

Basically you lash the nearest thing, whatever it is, and charge it with both your terminator squads. You get a 6" assault move and a D6" massacre move towards the enemy, when otherwise you would have only walked 6". No amount of killyness from your chaos lord can match that.

I'm thinking of taking a pretty similar list. I'd have 3 smaller units of chaos terminators (I don't think it's really necessary to have 10 khorne terminators against anything), some berzerkers for my troops, a few oblitorators in smaller units and probably a sorceror and daemon prince, both with lash.
 

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Discussion Starter #5
I think that the best hq option for this type of army is a sorceror with lash. It's cheaper than your chaos lord and can help you get your termies into close combat.

Basically you lash the nearest thing, whatever it is, and charge it with both your terminator squads. You get a 6" assault move and a D6" massacre move towards the enemy, when otherwise you would have only walked 6". No amount of killyness from your chaos lord can match that.

I'm thinking of taking a pretty similar list. I'd have 3 smaller units of chaos terminators (I don't think it's really necessary to have 10 khorne terminators against anything), some berzerkers for my troops, a few oblitorators in smaller units and probably a sorceror and daemon prince, both with lash.

Cool. I haven't explored all the characters and special gear yet so that is my next homework.

Are you going to take the Icon of Khorne for all three of your Terminator squads? I think it is too good to pass up, but I did not want to have to pay for 3, so that is one reason I took 2 bigger squads instead of 3 smaller.
 

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For your termies, make it an even number, it's just a good habit. Don't put all of the important stuff on one model as a lone vindicare assassin can not only remove your icon, but also your long range firepower with one shot. And what I usually do with my termies is only make one or two Champions, with one having lightning claws(pair) and the other having the icon as those are usually the last to be removed.
And yes, the lash is very helpfull in an army like yours, but again don't beef up your Termie squads too much otherwise you will loose the flexibility that multiple smaller smaller squads have when dealing with multiple threats.
Overall good list and you might want to think of having those noise marines an assaulty-ish squad because they have initiative 5, possibly have an AP3 heavy flamer and then 3 attacks a piece when they charge and thats before you whether them down with constant sonic shots.
 

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I have allways liked the idea of having a termi based chaos army. Icon of Khorne and possibly a land raider. I tried this once with deep striking obliterators as well. I was severely out numbered and the termies didn't do as well as I would like. The whole bunch died fairly quickly to a small number of khorne berserkers with power fists.
 

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Discussion Starter #8
For your termies, make it an even number, it's just a good habit. Don't put all of the important stuff on one model as a lone vindicare assassin can not only remove your icon, but also your long range firepower with one shot. And what I usually do with my termies is only make one or two Champions, with one having lightning claws(pair) and the other having the icon as those are usually the last to be removed.
And yes, the lash is very helpfull in an army like yours, but again don't beef up your Termie squads too much otherwise you will loose the flexibility that multiple smaller smaller squads have when dealing with multiple threats.
Overall good list and you might want to think of having those noise marines an assaulty-ish squad because they have initiative 5, possibly have an AP3 heavy flamer and then 3 attacks a piece when they charge and thats before you whether them down with constant sonic shots.
I was going to link up the HQ Lord with the 7 Terminator Squad, to make 8, does that give the same benefits at a regular even number squad?

Okay I admit the Vindicare Assassin sounds bad, and I am unfamiliar with them, or with other ways to "snipe" a model. Are there many ways? I just thought I could choose the models which die in combat so I'd put all the expensive stuff on a few. Still people do load up Tactical Sergeants with stuff (Honors, Power Fist), so hopefully that means assassinations are not common ?

The Noise Marines come with grenade, pistol, and close combat weapon automatically so they're already better off the shelf so to speak than a marine tactical squad if it comes to that right? The codex won't let them take a Heavy Flamer, however their sonic weapons can fire in "assault mode" which I think means they can shoot before charging?
 

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Don't be too worried as far as I know the only way to snipe someone is with a vindicare and they only belong to the inquisitors. so in general it is not a problem unless you face an inquisitorial force (like mine:biggrin:)
 

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the vindicare is has got a special rule which allaows him to pick the model that dies but he only belongs to inquisitors and is 110 points so you arent gonna be bumping into him much :victory:
 

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the only things i would do is to split the obliterators up into single units (you arnt lossing out on anything)

and split up the terminators into
1 unit of 5 (put ur lord with these)
2 units of 6

and go really with what u have
1 reaper in each unit, lots of weapons and comi weapons lol

martin
 

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Discussion Starter #12 (Edited)
the only things i would do is to split the obliterators up into single units (you arnt lossing out on anything)

and split up the terminators into
1 unit of 5 (put ur lord with these)
2 units of 6

and go really with what u have
1 reaper in each unit, lots of weapons and comi weapons lol

martin
I will split up the Obliterators.

If I split the Terminators I will have to take one less Terminator in order to buy a third Icon of Khorne. Also I would need more Combi-Meltas and so would need 10-20 more points for those. The list is pretty tight, not much leeway.

Could anyone tell me if the Melta part of the Combi-Melta counts as an Assault Weapon, and if I can fire the Melta before charging?

Also could anyone tell me if it would be at all worth it to use any Combi-Flamers in either Terminator Squad, and why? The purpose of the 3 Combi-Meltas is to shoot a one-time volley that might splat enemy Terminators or a Vehicle. But Combi-Flamers don't seem as useful.
 

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I was going to link up the HQ Lord with the 7 Terminator Squad, to make 8, does that give the same benefits at a regular even number squad?

Okay I admit the Vindicare Assassin sounds bad, and I am unfamiliar with them, or with other ways to "snipe" a model. Are there many ways? I just thought I could choose the models which die in combat so I'd put all the expensive stuff on a few. Still people do load up Tactical Sergeants with stuff (Honors, Power Fist), so hopefully that means assassinations are not common ?

The Noise Marines come with grenade, pistol, and close combat weapon automatically so they're already better off the shelf so to speak than a marine tactical squad if it comes to that right? The codex won't let them take a Heavy Flamer, however their sonic weapons can fire in "assault mode" which I think means they can shoot before charging?
Unfortunatly no, but the only reason an even number is good is because of victory points, so unless you really want to go all out you can just do what you want.

There are a couple ways to snipe a model such as the ork shokk attack gun and the monolith particle projector. Yes, assassinations aren't that common but when they do come along you can be seriously screwed.

And the heavy flamer I'm talking about is the doom siren, just look under the sonic weaponry.

And yes, your armed in terminator armour so you can fire heavy/ rapidfire weapons before you charge. Meltas do count as assault no matter what.

What I do with combi flamers is I deep strike them with an icon nearby so they don't scatter(Icon in a rhino or raptor squad so I can get up close) and then position them just right to get maximum flamer coverage, so why settle on two shots when you could settle on as many wounding rolls as there are models.(I use this do deal with the occational horde unit and give them IoN to survive a little better.)
 

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Discussion Starter #14
Unfortunatly no, but the only reason an even number is good is because of victory points, so unless you really want to go all out you can just do what you want.

There are a couple ways to snipe a model such as the ork shokk attack gun and the monolith particle projector. Yes, assassinations aren't that common but when they do come along you can be seriously screwed.

And the heavy flamer I'm talking about is the doom siren, just look under the sonic weaponry.

And yes, your armed in terminator armour so you can fire heavy/ rapidfire weapons before you charge. Meltas do count as assault no matter what.

What I do with combi flamers is I deep strike them with an icon nearby so they don't scatter(Icon in a rhino or raptor squad so I can get up close) and then position them just right to get maximum flamer coverage, so why settle on two shots when you could settle on as many wounding rolls as there are models.(I use this do deal with the occational horde unit and give them IoN to survive a little better.)
The Champion with Doom Siren is cool but I'd have to replace the Blastmaster which is better against vehicles and armor.

There was a dispute on another thread about Chaos Terminators firing rapid fire weapons. People were saying they can't fire their rapid fire weapons before charging. It was horrible.

How much damage does the Combi-Flamer usually do in that manner? What about Combi-Plasma Guns? No one ever talks about them. When is their day in the sun, when is their 15 minutes of fame???
 

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Well the combi plasmas have no official bit and I have been thinking about making them but I could always use the Termie Librarians.

Good point on the noise marine. Maybe you should make one dedicated to fire supprt, the other to close combat/ close quarters shooting.

As for the termies "models carrying rapis fire weapons that wish to charge into close combat in the assault phase may not fire in the shooting phase." from the rule book.

"A model wearing terminator armour...may assault after firing rapid fire and heavy weapons" Codex Chaos.

And last but not least I can usually kill about 5-10 orks with one good combi-flamer shot and usually 1-2 space marines. Thats why I have 3 combi-flamers and a heavy flamer in one squad. And thats all only 20 points, cheaper than one reaper autocannon.
 

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Please don't post point costs other than unit totals. GW takes exception to that. Thanks.


The Wraithlord
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