Warhammer 40k Forum and Wargaming Forums banner

1 - 3 of 3 Posts

·
Registered
Joined
·
384 Posts
Discussion Starter · #1 ·
HQ:
~Daemon Prince
-Wings
-MoT
-Warptime
-Wind of Chaos
Total: 185

~Chaos Lord
-Terminator Armor
-Combi-weapon
-Daemon Weapon
Total: 150

Elites:
~Chosen (7)
-Meltagun x2
-Champion
-Power Fist
-Plasma Pistol
-Meltabombs
Total: 201

~Terminators (5)
-Chainfist x3
-Reaper Autocannon
-Lightning Claws
-Combi-weapons x3
Total: 230

~Dreadnought
-Missile Launcher
-Heavy Flamer
Total: 105

Troops:
~Berzerkers (12)
-Skull Champion
-Power Fist
Total: 292

~Chaos Space Marines (10)
-Meltagun x2
-Champion
-Power Weapon
-Plasma Pistol
-Meltabombs
Total: 220

~Chaos Space Marines (10)
-Meltagun x2
-Champion
-Power Fist
-Meltabombs
Total: 215

Rhino
-Dozer Blade
Total: 40

Fast Attack:
~Chaos Bikers (4)
-Meltagun x2
Total: 152

Heavy Support:
~Obliterators (3)
Total: 225

~Havocs (5)
-Missile Launcher x2
Total:115

~Havocs (5)
-Missile Launcher x2
Total:115

~Predator
-Lascannon Sponsons
-Daemonic Possession
-Dirge Caster
Total: 130

Grand Total: 2375
 

·
Registered
Joined
·
565 Posts
HQ:
~Daemon Prince
-Wings
-MoT
-Warptime
-Wind of Chaos
Total: 185
This is alright, a bit points costly, you could consider having only warptime, either way it works though.

~Chaos Lord
-Terminator Armor
-Combi-weapon
-Daemon Weapon
Total: 150
A Daemon prince would be more competitive, but this is a fine build if you really want a termie lord, although you probably want him with a landraider.

Elites:
~Chosen (7)
-Meltagun x2
-Champion
-Power Fist
-Plasma Pistol
-Meltabombs
Total: 201
You should really drop the plasma pistol and melta bombs and buy 3 more melta guns. These guys are good at backfield armor killing (I take it the rhino is going with these guys? It should be)

~Terminators (5)
-Chainfist x3
-Reaper Autocannon
-Lightning Claws
-Combi-weapons x3
Total: 230
I dont think the reaper autocannon is worth the points, but its up to you, otherwise these guys are fine (I take it they are tank hunting? with the termie lord?

~Dreadnought
-Missile Launcher
-Heavy Flamer
Total: 105
If you're going to run a dread, you are really going to need to do it with two CC weapons, otherwise you risk it shooting your guys quite a bit.

Troops:
~Berzerkers (12)
-Skull Champion
-Power Fist
Total: 292
These NEED a rhino. Reduce the squad to ten (or 8, khorne's number) and buy them a rhino possibly with extra armor.

~Chaos Space Marines (10)
-Meltagun x2
-Champion
-Power Weapon
-Plasma Pistol
-Meltabombs
Total: 220
These also should have a rhino. And plague marines would do their job better. Same build, but just PMs insead of basic marines. Also, the plasma pistol and melta bombs aren't necessary.

~Chaos Space Marines (10)
-Meltagun x2
-Champion
-Power Fist
-Meltabombs
Total: 215
Same as above


Rhino
-Dozer Blade
Total: 40

Fast Attack:
~Chaos Bikers (4)
-Meltagun x2
Total: 152
Bikers w/ MoN are beast. You could try that out.

Heavy Support:
~Obliterators (3)
Total: 225
Brutal...

~Havocs (5)
-Missile Launcher x2
Total:115

~Havocs (5)
-Missile Launcher x2
Total:115
Havocs should have as many heaby weapons as possible (4 missle launchers is always good). Also, heavy support redundancy is always good as well, more tactical flexibility, so you could consider making these into havocs.

~Predator
-Lascannon Sponsons
-Daemonic Possession
-Dirge Caster
Total: 130
You should really drop the daemonic possession, the BS reduction isn't good for a las predator.

You have too much heavy support, combine the havoc squads into one and you'll be alright.

Grand Total: 2375
Okay, with the points that I cut out and with the stuff you've got leftover, add a squad of PMs, just to get some more tough troops on the table. I hope this helps!
 

·
Registered
Joined
·
109 Posts
I dislike Daemon Princes at 2500 pts because they are too easily picked out and killed. Now sorcerers or lords can be hidden in Squads and can affect the game from the hatch of a rhino.

Anything that can take a rhino should take a rhino imo, and the ones that you want to sit on objectives should take havoc launchers.

Also IMO Chaos Dreads should never be taken. Even with 2 CCW they still have bolters and will still stop and shoot at the nearest unit 2x. Now if you have a rhino next to the Dread and the Dread shoots it you don't loose anything, EXCEPT a turn of movement and assault. If you roll like I do and can roll multiple 1s in a game the dread does nothing. I tested dreads a couple times and in Pitched Battle Deployment my dreads didnt even make it to the center line of the table.

I would probably drop the Champion, Power Fist ,Plasma Pistol, and Meltabombs from the Chosen. I would give them another Melta and 2 Plasmaguns. I wouldn't give them a Rhino and plan on infiltrating them. This unit is fairly cheap and its a threat. It can pop tanks and kill TEQs and with Inflitrate you can use them to cover your flank or present a threat that your opponent has to kill before it moves on.

You may want to add another Troop Choice, 2/3s of the game is objectives and with only 3 troops you may not have another alive at the end.

And you break the force org chart in the heavy department. Like Salio said if you combine the havocs you should fix that problem.

My 2500 list is something like the following for reference:
2 Sorcs
With Lash of Submission

10 Chosen
3Meltas
2 Plague
1 Icon of Chaos Glory

2x 8man Khorn Zerkers
Champ with PFist
Rhino EA

2x 7man Plague Marines
2x Plasmaguns
Champ with PFist
Rhino with Havoc Launcher

1 6man Noise Marine
1x BLastmaster
1x Sonic Blaster
Rhino with Havoc Launcher

3x 3man Oblits.
 
1 - 3 of 3 Posts
Top