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Discussion Starter #1
If everyone is so sick of GW and their constant rewrite and goofying of the rules, why hasn't someone come up with and released a set of rules that are backwards compatible with their Dexes, kinda house rules but on a much larger scale.
 

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Discussion Starter #3
Not entirely, the problem with GW is they only modify their rules with new editions, which as we all know can be a painful process and the fact that they release new editions for 40k faster and faster is becoming more of a pain. With a good solid group of playtesters you can hash out major quirks pretty easily. The foundation has already been set for what the game is about and it is easy enough to see what is broken or overpowered.
 

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With a good solid group of playtesters you can hash out major quirks pretty easily. The foundation has already been set for what the game is about and it is easy enough to see what is broken or overpowered.

Granted when it comes to old codexes we've played them to death and can tell what excels and what doesnt but i still dont think thats enough to modernise it for now. Obviously if your talking recent fallen incarnations such as tau, eldar, chaos, or the most recent orks then it'd be ok. These codexes still correlate to the core rules we use now. Any older than that and you'd have to expend so much time reverse engineering the rules that i think it wouldnt be worth it in the long run.
 

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If everyone is so sick of GW and their constant rewrite and goofying of the rules
Why bother? They've only fucked the 40k ones. You can just play fantasy instead. The rules for that are awesome. Plus, less asshat kids play it, crying about how their space marines are incredible.

As a collecter mainly, and a longtime fantasy proponant, i just take a step back and laugh at them going in circles with the 40k set. It's actually hilarious to watch the 40k dev team disgrace themselves over and over again.

Basically, my point is: Does playing with guns mean more to you than playing the better game? There's the added bonus that fantasy is fast becoming the cheaper game too. The model ranges are just as good, and its a far more tactical experience.

To be honest, the funiest thing is, if you replaced the current set of 40k rules with the 7th ed fantasy ones, the game would work much better, a few tweak to armour save modifiers, and you're there! (You can just take movement rates from the equivalent WFB army)
 

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its gratifying to see you say that panda. I mean, when i read the first post i said to myself "wheres pandas reply about how Fantasy is better?" When i didnt find it i assumed you hadnt seen it yet. I swear you must have that speech copy and pasted into a word document somewhere so you can bust it out at a moments notice. If not you should probably do that. Or hotkey it.
 

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its gratifying to see you say that panda. I mean, when i read the first post i said to myself "wheres pandas reply about how Fantasy is better?" When i didnt find it i assumed you hadnt seen it yet. I swear you must have that speech copy and pasted into a word document somewhere so you can bust it out at a moments notice. If not you should probably do that. Or hotkey it.
Thats a really good idea actually carps. Could really save me some time in the future.

Sad thing is mate, the fact that i go on about it doesnt change the fact that its true.

And its a shame for 40k in general.

To be fair, i should also hotkey the graham mcneil bashing, and the rants about marines too.

Besides, someone needs to plug fantasy. GW don't seem to want to, sniff.
 

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The problem is getting it to the wider audience, with become and elitist inclusive cliquee. Or charging money every month or so on new suppliments etc.
 

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Discussion Starter #9
I always thought fantasy was the bigger game in England? But see that is where I am coming from Panda about a rewrite, you incorperate rules from not only the previous edition of 40 but eveything from fantasy, and the other miniature games around into a set of publishable house rules.
 

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If everyone is so sick of GW and their constant rewrite and goofying of the rules, why hasn't someone come up with and released a set of rules...
Because no matter what is published, no matter who publishes it, someone will be a critic.
 

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I'm a critic.

As for WHFB.. the local crew for Fantasy is a tad uglier than the 40K crew. If there is intentional cheating to be found, the Fantasy players will be the guilty party. Really odd, but the truth.

I know that HBMC on Dakka Dakka has made his own rules set, with the help of a few buds, but I really don't like where he's taking it.

How do we find a mix between 2nd edition (and all of its possibilities) and 4th edition, with its balance between troops and characters, shooting and assault, and infantry and vehicles?

From what I've seen, 5th edition is not the answer. A modified 4th edition would be appreciated, though.

Any ideas Djinn?
 

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Discussion Starter #12
All 5th Ed is, from the book I read, is a modified 4th ED with some really good, and some poor updates.

Maybe a complete rewrite is not the answer but a solid set of house rules to add to WH40K would be better. There are some things in 2nd ED that I would like to see again (getting rid of AP and bring back modding of Armor Save).
 

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There are some things in 2nd ED that I would like to see again (getting rid of AP and bring back modding of Armor Save).
/agree

I personally think they went too radical with the changes from 2nd to 3rd (which I didnt once play btw). I do think they need to make a few changes to swing the game back into troop territory though.

My 180pt troops is starting to take the piss a little! :laugh:
 

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Discussion Starter #14
Maybe a rules set that is the anti apocalypse, troop based games vs vehicle based games. With rules and equipment to focus on that.
 

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Me and 2 mates are trying, tis quite hard and we have decided to change tack and move the game into a more skirmish based game, like imo, it should be... (another story), with alternate movement, shooting and charges, but its very very hard to get a balanced set of rules that won't favour either fast tank armies or horde foot slogging armies, even GW themselfs are struggling.

-Rob
 

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Discussion Starter #16
I like the idea of the person that has the first turn moves, then the opponent moves, the shooting is resolved simo by initative, and the assault move much the same way. It keeps both opponents involved more, plus has the likelyness of speeding the games up some.
 

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Discussion Starter #18
Yes, I have a modified D20 system that I worked on and was working for a d10 system for a while and also helped beta a miniature system that has not been released yet. I also playtested several card games by AEG.
 

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This is very simmilar to the way the old epic system worked, and it worked well imo.
Best all round simplified game gw ever produced, the new one is wank though, just 40k with smaller minis.
 

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I like the idea of the person that has the first turn moves, then the opponent moves, the shooting is resolved simo by initative, and the assault move much the same way. It keeps both opponents involved more, plus has the likelyness of speeding the games up some.
That is a brilliant idea mate, keeps players on their toes, easier to hide some extreme valuble models,

"We always say, when we roll for who has the first turn...."Ok, lets roll for who will win" there is some truth in that
 
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