Warhammer 40k Forum and Wargaming Forums banner
1 - 5 of 5 Posts

·
Registered
Joined
·
268 Posts
Discussion Starter · #1 ·
I've taken a crack at an Alpha Legion detachment for the Vanilla CSM codex and am looking to get feedback. A detachment was chosen so I could avoid changing existing rules. I tried to stay true to the fluff and buff underused models without overpowering the current "good" units. For example Havocs would be worth considering if they had Infiltrate while Rapier Batteries did not.

https://docs.google.com/document/d/1FMQNO162vDARPQy-uKzlLPCcwekUH31-AQizd1YOFqE/edit?usp=sharing
 

·
Registered
Joined
·
268 Posts
Discussion Starter · #5 ·
I like it, but am unsure of how the Warlord moves. How does one randomly select, and how does it work with Slay the Warlord?
Thanks for the feedback. I've updated the document to address these issues. Random selection happens as per the BRB under "Randomising". Slay the Warlord or any other benefits that trigger from a Warlord being slain don't trigger until there are no more models eligible to become the new Warlord. I also figured that any warlord traits transfer as the information for the battle plan would be distributed throughout the force and any legionnaire could step up to fulfill the roll of "Harrowmaster."

It's... well, boring.

No offense, I like the idea of it, I like the fluff behind it. BUT I don't see the purpose of it.

...

You get access to Infiltrate, once per game Preferred Enemy, Stubborn, and a fancy Warlord thingie.

...

It just feels like you've removed SO MUCH of the Chaos Codex, that just like 'loyal' TSons, you're not doing enough to earn your fluff back.
Fair points, thanks. I've changed stubborn to ATSKNF for Marines as it better follows GW precedent set with Cypher's Chosen. Hopefully this small buff will help to make the detachment feel worthwhile even with the harsh restrictions.

I've also attempted to give Cultists a more central role in the army in an effort to differentiate from loyalist chapters. Cultists current role in the codex is to fulfill the mandatory force org as cheaply as possible so that more points can be spent on units that are not available in this detachment, namely Bel'akor, Daemon Princes, Heldrakes and nurgle bike/khorne juggernaught lords. On Cultists, I added Objective Secured and fixing deep strike scatter for friendly units within 12". However since daemons are only allies of convenience to models in detachment this only benefits Terminators, Jump Packs and Dreadclaws.

Now here is where I feel I might of gone overboard. I gave Cultist Champions the Shatter Defenses special rule from the Warp Smith entry. I felt this was a fluffy way to represent sabotage but maybe an auspex equivalent should be used to fill the same fluff in a less powerful way.

So where does the flavor and usefulness of the army come from? With much infiltrate and reliable reserves an Alpha Legion player can evolve tactics to changing conditions in a way not available to even a loyalist chapter. Counter deploying is the default, and even a near full null deploy is possible.

One might use the following detachment to sabotage the enemy's defenses and guide an outflanking unit of renegade infantry or mutants on to the table while fixing their leadership. Well, until the sorcerer commits suicide in a challenge that is. This example is to show the benefit of splashing even the minimum detachment into an existing army.

# Primary Alpha Legion
## HQ
Sorcerer - 60

## Troop
10 Cultists - 50

10 Cultists - 50

# Allied Renegades
## HQ
Command Squad - 45

## Troop
30 Mutants - 90

So I suppose the reasons to take this detachment would now be:

  1. Infiltrate for Infantry
  2. Reliable reserves
  3. re-roll deep strike scatter when near cultists for non daemons
  4. Shatter defense per unit of cultist
  5. ATSKNF
  6. Once per game preferred enemy.

I don’t particularly see this detachment as a viable 1850 point army by itself, more of a good supplement to another Chaos detachment. Although it wouldn’t be too hard to put 27 infiltrating meltas right in the opponents face (infiltrating chosen and havocs). I myself will most of the time play this detachment allied to Renegades. However if you consider forgeworld, particularly IA:13, then I think there is enough variety to make a pure Alpha Legion list. Hell, just re-rolling reserves on a Fire Raptor without having to take a comms relay sounds pretty damn good.
 

·
Registered
Joined
·
268 Posts
Discussion Starter · #7 · (Edited)
That's way too dieseled for the Warlord stuff, but I see how it's very AL in a way. At least now it's clearly worded! :eek:k:
How would you suggest toning it down? Perhaps reducing it to only working on a 3+ like Yarrick and Celestine? I don't know what the fluff justification would be for limiting it though. Preventing the warlord trait from carrying over is probably the best thing to do 1) to tone the power down and 2) I could see some very weird order of operations situations coming out of say, a moving bubble effect.
 

·
Registered
Joined
·
268 Posts
Discussion Starter · #9 ·
I've changed it to a 3+, no warlord trait transfer. It certainly "feels" better now. For fluff, perhaps despite trying to appear so mysterious there are critical weak points in the command structure that you might hit at random. At least enough to cause a break in command continuity for however long a game of 40k is supposed to take in real time.
 

·
Registered
Joined
·
268 Posts
Discussion Starter · #13 ·
Cultists current role in the codex is to fulfill the mandatory force org as cheaply as possible so that more points can be spent on units that are not available in this detachment, namely Bel'akor, Daemon Princes, Heldrakes and nurgle bike/khorne juggernaught lords.
Out of everything you said, this bothered me the most. You created an army for fluff with no demons at all... so that you can make it as cheap as possible to ally in demons?!?!

Build an army for what you want. Not loopholes to play stronger other lists.
Hah! Sorry I made a very confusing statement. What I meant to say is that in the current CSM codex (without this detachment) that is how Cultista are used. With this detachment I'm trying to make Cultists useful outside of that as Cultists are kind of Alpha Legion's shtick. Hopefully because this list doesn't have access to the aforementiones "better" units then buffing Cultists will not increase the power of the existing "best" lists.
 
1 - 5 of 5 Posts
Top