Warhammer 40k Forum and Wargaming Forums banner

1 - 12 of 12 Posts

·
Registered
Joined
·
430 Posts
Discussion Starter #1 (Edited)
Trying to stay fluffy and so lots of cultists, outflanking and no chaos daemons or marks (daemon engines excepted)

HQ:
Huron Blackheart - 160pts
(adds D3 Infiltrating units so out flank being used with either just the chosen or chosen and him)

Elite:
5x Chosen - 210pts
+ 5x meltaguns
+ Champion Power Weapon and MB
+ Rhino with Dirge Caster
+ Vets of the Long War
(Out-Flanking in the Rhino to add more range onto their movement and shooting when they come in.Their job is to pop something nasty and then if they live next turn they charge into combat [with 4 attacks each on the charge] with melta shots firing off too! Huron Joins them if I get two infiltrating units as he cant join them if he doesnt get infiltrate too which adds a Hvy Flamer and added CC power into the unit. Linebreaker here too!)

Troops:
10x Chaos Space Marines - 195pts
+ 2x Plasmaguns
+ Champion Power Weapon
+ Vets of the Long War

10x Chaos Space Marines - 195pts
+ 2x Plasmaguns
+ Champion Power Weapon
+ Vets of the Long War
(Standard mid range support with decent fire power and good staying power with vets)

20x Cultists - 111pts
+ 19x Autoguns
+ Champion Shotgun (Fluff reasons and 2pts spare)

20x Cultists - 109pts
+ 19x Autoguns
(Cheap Scoring units which are large enough to be effective at shooting and holding an objectives. Fluffyness here too)

Fast Attack:
Heldrake - 170pts
+ Bale Flamer
(Speaks for itself)

Heavy Support:
Forgefiend - 175pts
+ Hades Autocannons

Forgefiend - 175pts
+ Hades Autocannons
(Long range fire power throwing out 16 str8 shots for popping tanks and medium infantry)

Totals 1500pts Exactly

Thoughts?
 

·
Registered
Joined
·
430 Posts
Discussion Starter #2
No thoughts on tactics or changes at all?

The chosen I could to swap for 4 plasmaguns instead by dropping melta bombs and dirge caster on rhino? which would be better?

Maybe ML on Chaos Marines instead of 1 of the plasmaguns?
 

·
Registered
Joined
·
3,694 Posts
Hi man.
First thing: the chosen loadout isn't legal. The champion is not a "Chosen" he is a champion, a character and thus have to select equipment from the main equip list. So you should go for 4 melta + 1 combimelta.
Second thing: huron can give himself Infiltrate and joining the unit he pass the ability to outflank to them. So, you are always going to have huron + chosen in rhino, outflanking.

Then:
Are you going to footslog the marines? Not a good choice with just 10 models per unit. I'd rather remove autoguns from the cultists and just drop the first cultist unit to add 5 marines to each foot squad, that way you have some more bodies and shots/attacks if you get into the breach. ( I know you plan to infiltrate them, but you can't always do that. Sometimes they need to survive a turn of shooting more than usual ;) )
The two forgefineds can be really scary. Just pray for some good rolls to hit!
A funny list, even if i'd say the chosen unit is way too costly for what it does. For 230 pts you can have 2 units of 3 terminators with combimeltas, deepstriking. The termicide is still viable, trust me.
Hope it helps
 

·
Registered
Joined
·
430 Posts
Discussion Starter #4
Actually the chosen wargear specifies "up to 4 models" not "4 chosen". It then says "one chosen may also replace his bolter with the following: (special and hvy weapons)" so as far as i can see he is legal? its just like giving ur champion a banner as that says model too which most chaos players round my area do to give a LOS on the banner. Please do correct me if i am wrong!

The Marines yes i was footslogging to midfield to hold objectives in cover, i would love rhinos but i always stick to fluff, and alpha legion is cultists hvy and chaos minimum and i cant see anywere else to cut points?

Forgefiends i have found one to die very early on and the other to last all game causing havoc. I have found the Hades Autocannons way more effective that ecto plasma (my mates deathwing army being the exception)

The chosen are expensive but used tactically should cripple an enemies list and forces them to deal with a hard hitting unit that if they let live will generally sweep the board (and have done many a time) i love their fluff. i could ofcourse swap them for marines a melta and combi-melta with rhino?
 

·
Registered
Joined
·
2,848 Posts
Sorry, but all the units in the new Chaos Codex operate on the same premise: The Champion is NOT the same entry as the rest. The Chosen Champion may take wargear options from the equipment list, as stated on the first bullet point on the right hand column.
 

·
Registered
Joined
·
3,694 Posts
mmh...I think taht if not faq'd he might have a point. RAW, even the champion can choos equipment from the unit list.
 

·
Registered
Joined
·
430 Posts
Discussion Starter #7
The point is it specifically says model and not chosen and then says chosen for the heavy weapons. Yes it then says chosen champion can take from chaos warhead but if champ can have a mark of chaos why not a special weapon if it has the same wording "model"?
 

·
Registered
Joined
·
430 Posts
Discussion Starter #8
Ok a solution for the issue:

Chosen Chaos Space Marines: 210pts
+ 1x Additional Chosen
+ 4x Meltaguns
+ Champion Power Weapon
+ Vets
+ Rhino

OR

Drop vets from other Marine squads and:

Chosen Chaos Space Marines: 230pts
+ 2x Additional Chosen
+ 4x Meltaguns
+ Champion Power Weapon
+ Vets
+ Rhino

Thoughts on how i can set up these chosen to be effective?

I like the idea of having 7 chosen but dropping vets on the other marines annoys me :(

I am a slave to fluff....
 

·
Registered
Joined
·
3,694 Posts
I'd say don't drop Veterans.
For me I'd be ok with the chosen issue (champion taking weapons from the unit entry), so you shouldn't bother. It has not been faq'd so i must assume it is written as intended.
 

·
Registered
Joined
·
430 Posts
Discussion Starter #10
I could drop the melta bombs, the dirge caster, a meltagun and 4 cultists for the 7 man set up and keep vets?
 

·
Registered
Joined
·
3,694 Posts
consider that 2 meatshields in the unit wont' make them any good except maybe becoming more costly. it is a suicide unit. never forget that. once they pop their target they're dead. Even with huron they will just attract more fire/cc specialists. So, save points and maximize damage output. Rhino w/combiweapon, 5 Chosen w/5 special weapons. You obliterate a thing and then you die.
About the meltabombs you could remove those, it just depends on how many vehicles you expect to face!
Cheers
 

·
Registered
Joined
·
430 Posts
Discussion Starter #12
Ok so down to a few choices then and ive taken advise and plan to keep the chosen cheap as can be but keeping their rhino and the champ's weapon.

HQ:
Huron Blackheart - 160pts

Elite:
5x Chosen - 190pts
+ 5x meltaguns
+ Champion Power Weapon
+ Rhino

Troops:
10x Chaos Space Marines - 195pts
+ 2x Plasmaguns
+ Champion Power Weapon
+ Vets of the Long War

10x Chaos Space Marines - 195pts
+ 2x Plasmaguns
+ Champion Power Weapon
+ Vets of the Long War

20x Cultists - 111pts
+ 19x Autoguns
+ Champion Shotgun (Fluff reasons and 2pts spare to even out points)

20x Cultists - 109pts
+ 19x Autoguns

Fast Attack:
Heldrake - 170pts
+ Bale Flamer

Heavy Support:
Forgefiend - 175pts
+ Hades Autocannons

Forgefiend - 175pts
+ Hades Autocannons

Totals 1480pts

Now the question with what to do with spare points?

Ive got 20pts spare and possibly another 20 if i drop vets on the normal marines. I can even drop 2 cultists from each squad to get another 20 after that.

I like a 4x Plasmagun set up on the Chosen which is achived for an extra 10pts leaving 10pts spare. Maybe for vets on the chosen with that?

Additional CCW for my marines by dropping Vets?

Dropping the Chosen rhino and Adding 2 Rhinos to my non-outflanking marines?

All help and comments welcome as im really unsure!
 
1 - 12 of 12 Posts
Top