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182 Posts
Discussion Starter · #1 · (Edited)
So i have a double up with beastmen tommorow! Was pondering a dual hellcannon list, but have decided to go with this! He requested warriors; well that's what he's going to get!

Dropped my Lvl1 with dispel for the first time! I usually play 2500 or 3000 so not so sure if this is a good move! Anyway its a fun game; so why not eh!

Should bring plenty of pain!

Lvl 4 Sorcerer = 400
MoT
Infernal Puppet
Talisman of Preservation
Ironcurse Icon
Third Eye of Tzeentch

Exalted Hero BSB = 200
MoK
Armour of Destiny

Warriors (x24) = 508
MoK
Full Command
Halberd/Shield
Blasted Standard

Warriors (x24) = 478
MoK
Full Command
Halberd/Shield
Banner of Eternal Flame

Warriors (x24) = 513
MoK
Full Command
Extra Hand Weapon/Shield
Razor Standard

Warshrine of Tzeentch = 150

Total = 2249
 

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Eastern Potent
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2,654 Posts
that looks pretty fucking beastly. One thing really, rapturous standard, drop it. Its built for you to lose combat. Why are you counting on losing? Especially with units like that.
 

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Dark Knight
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only issue l see is that there is noone with a better M speed then 4 meaning your army is very slow and is going to take ponding from all the shooting this is ok if your beastmen friend will deal with the flankers and so on, if you do make it to there lines with most of your numbers you will most likey win in anycase good luck and many all of there template weapons misfire

also drop the Rapturous Standard it is usless
 

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Discussion Starter · #5 ·
Okay i went for the flaming banner instead of rapturous, removed the halberd from the BSB and gave him MoK.

Much better.

Cheers chaps!
 

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I'm pretty sure Beastmen have no regen units, so flaming might not be useful.
Trolls are not ours anymore, so no regen.

however, warbeasts and centigors will suffer from the flaming attacks.

Those are some nasty units. must be nice to not worry about shooting. Though odd...
 

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Dark Knight
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I'm pretty sure Beastmen have no regen units, so flaming might not be useful.
Trolls are not ours anymore, so no regen.

however, warbeasts and centigors will suffer from the flaming attacks.

Those are some nasty units. must be nice to not worry about shooting. Though odd...
l thought beastman was his friend?
 

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Yeah, he's teaming up with beastmen vs someone else.

If you haven't asked him to take anything specific yet, then get your friend to take as many ambushing units as possible. If you can tie up their missile units and mess with their lines while your Warriors cross the board then you should have no problems crushing anyone in your way.

Looks like a kickass list
 

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My mistake.
Yes, if you're teaming up, you've got a good list there.
Ask him to bring chariots and ambushers in droves. Ungor raiders to protect flanks/ harry units as well as take out any warmachines. These guys are dirt cheap and will provide you with a tid bit of protection from gunlines.

Maybe even a lore of beasts shaman for wyssan's wildform. +1 str/ T on your troops would make them nigh unstoppable. Even chalice of dark rain to help against shooting.

good luck! I've always wanted to play with this combo
 

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Oh god, talk about abusive. S6 T5 Warriors with 3 Attacks per model...

There's a reason we're not allowed to take Life/Beasts in our codex!
 

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Discussion Starter · #11 ·
Well if he had turned up it would have been great... teamed up with lizards! Talk about a mismatch; we both had infantry based blocks and got totalled by a dwarf/high elf pairing.

Dwellers below killing a 600pt slann and my khornate double handed getting +1 attack from the shrine and butchering a 500pt dwarf longbeard ranger unit were quite funny.

Joint best magic, and best anti magic; think my lvl 4 summoned 1 exaulted all game and ALL other spells got punched out. This dispite double power dice for the fact it was a bigger game.

Hopefully he'll turn up next week! :don-t_mention:
 
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