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Discussion Starter · #1 ·
Hey guys, I've been reading these forums about a month now after a friend of mine got me back into 40k. We're both coming back into the game after long layoffs so we are checking rulebook often and going pretty slow. But nonetheless we've been playing casual games at 2250 for a few weeks now, and this is the list I played today. It worked pretty well, we played Annihilation/Dawn of War.

HQ:

Demon Prince - Sorcerer, Wings, MoS, Lash -155
Demon Prince - Sorcerer, Wings, MoS, Lash -155
Chaos Lord - MoN, Plaguebringer, Meltabombs -155

TROOP:

Plague Marines(9) Meltagun(2) w/Plague Champ Powerfist, Meltabombs -272
Khorne Berserkers(10) w/Skull Champ Powerfist, Meltabombs -255
Thousand Sons(9) w/Aspiring Sorc Bolt of Change -269

Rhino(2) Extra Armor -100 (for PMs and Zerkers)

HEAVY:

Defiler(2) -300
Oblits(3) -225

ELITE:
Chosen(5) Meltagun(5) Meltabombs(4) MoT -200

Total:2086 (WOW...I just realized I did my math wrong and played short...supposed to be 2250)

Yes, I know I was playing 3 HQ. We agreed it was okay for this match, but I felt it was a bit unfair. Anyways...The big problem I see is the Chosen. They were pretty useless. I infiltrated them, and on turn one they were assaulted by Termies in a Crusader and tore up. I still one the game but I feel like I'm missing manpower. I'm thinking about scrapping the elites and maybe throwing in another squad of regular Marines and adding a Rhino for them and one for the 1k Sons. I'm also thinking about giving the Defilers 2 CCWs. But they can't fire the Battle Cannon and still assault, correct? And if they can, they have to fire at what they will assault?

Feel free to rip the list apart, or just help me beef it up. I'm looking to make it a solid 2250 list. Thanks in advance. Looking forward to seeing what everyone thinks. :biggrin:
 

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Anyways...The big problem I see is the Chosen. They were pretty useless. I infiltrated them, and on turn one they were assaulted by Termies in a Crusader and tore up
well about that chosen issue... thats not really an issue, they stoped a whole unit of termies and a crusader from thundering at your main army stright away x3

I'm also thinking about giving the Defilers 2 CCWs. But they can't fire the Battle Cannon and still assault, correct? And if they can, they have to fire at what they will assault?
as long as you dont fleet it should work... (wait? is it an ordinance weapon? in that case no)


I'm thinking about scrapping the elites and maybe throwing in another squad of regular Marines and adding a Rhino for them and one for the 1k Sons.
pfft, Khorne Zerkers in a Rhino, if you ditch the Chosen then you can get another whole unit, TBH id go with PM's since they get the best survivability
or you could get some noicemarines so you have one of each cult :D (also they work great in CC thanks to the +1I and epic assult weapons)

some thoughts o.o
 

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Chosen are really for outflanking. Infiltrating is usually bad unless its for the purposes of giving them an icon so you can deep-strike into the heart of the enemy lines. If you want to an anti-tank unit then just get a 5 man havoc squad in a rhino with 4 melta guns. Its 50pts cheaper and still super effective.

Since you cant take the lord, you could take a cheap termi squad and deep-strike it. With your extra points you could get 6 termi's with 6 combi-plasma and 1 or 2 power fists. Terminators are good fire magnets and give your marines extra table top life in battles.

You dont really need 2 CCWs. Once it receives a weapon destroyed result, the battle cannon is always the first to go so having an additional ranged weapon is always good. Keeping the reaper auto cannon is best since its still effective Vs. light armour vehicles and easily guns down any infantry. Twin-Linked heavy flamer is cool but you dont want to get in range of anything that has a powerfist/claw cause it will kill you with easy.


Thats my 2 cents
 

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What do you think about this, dropping the chosen, a prince and a lord
adding abaddon and a land raider, and fixed some of your math!

HQ:

Demon Prince - Sorcerer, Wings, MoS, Lash -155
Abaddon the despoiler - 275

Make it legal, drop the Lord, free up 155 points. Drop a Prince, add Abaddon, He's good in these higher point games!

TROOP:

-Plague Marines(7) Meltagun(2) w/Plague Champ Powerfist, Meltabombs -226
Run these in 7's, thats plenty

-Khorne Berserkers(8) w/Skull Champ Powerfist, Meltabombs -213
Run 8, thats Khornes number :D And Khorne is FTW.

-Thousand Sons(9) w/Aspiring Sorc Bolt of Change -292
This is fine. Fixed your math tho

Rhino(2) Extra Armor -100
Fine

HEAVY:

Defiler - 150 DCCW, Heavy Flamer
Defiler - 150 DCCW, Twin-linked heavy Bolter
2 DCCWs, if your going to fleet them and assault, try to run them from a different direction to the group of Land raider + Rhinos. Give your oponent something to make a tough choice about.

Oblits(2) -150
Oblits(2) -150
Oblits(2) -150
Make it 3 x 2
Lash things together and obliterate them.

Land Raider Crusader, daemonic possession - 240
Bring a land raider in, run the khorne berserkers in them with abaddon

Total: 2251
Will your mate let you go over by 1? ^-^
A few Changes, you might like them!
 

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HQ:

Demon Prince - Sorcerer, Wings, MoS, Lash -155
Demon Prince - Sorcerer, Wings, MoS, Lash -155
Chaos Lord - MoN, Plaguebringer, Meltabombs -155
Personally loves how people missed how 3 HQ's was ok. Try using a Lord with MoK, Twin Lightning Claws, and a combi-melta. Stick him in with the Berzerkers

TROOP:

Plague Marines(9) Meltagun(2) w/Plague Champ Powerfist, Meltabombs -272
Khorne Berserkers(9) w/Skull Champ Powerfist, Meltabombs -255
Thousand Sons(9) w/Aspiring Sorc Bolt of Change -269
I'd give the Sorcerer Doombolt just to give the squad a single purpose - infantry hunting. Also if possible, use the extra points you have to give them a rhino
Rhino(2) Extra Armor -100 (for PMs and Zerkers)

HEAVY:

Defiler(2) -300
Oblits(3) -225
Perfect :victory:

ELITE:
Chosen(5) Meltagun(5) Meltabombs(4) MoT -200
Could use a bit of work here. A 5+ invulnerable save isnt worth the points for these guys, give them the MoN to make them a bit harder to kill by S4 and S5 weapons. Also, these guys need a rhino as well for maximum effectiveness. (Infiltrate 18" in line of sight - 12" move in rhino, 2" deployment)

Total:2086 (WOW...I just realized I did my math wrong and played short...supposed to be 2250)

I'm also thinking about giving the Defilers 2 CCWs. But they can't fire the Battle Cannon and still assault, correct? And if they can, they have to fire at what they will assault?
They can indeed fire the cannon and assault :wink:
Use the points you were short to make the changes and you'll find you're a lot closer to 2250 than before

Good Luck :victory:

EDIT: Uhm... ROT you might want to check that list again. It has 6 heavy support choices. You're only allowed 3......
 

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Personally loves how people missed how 3 HQ's was ok. Try using a Lord with MoK, Twin Lightning Claws, and a combi-melta. Stick him in with the Berzerkers

TROOP:
wait...... wouldn't that require 3 arms:shok:, do a combi-melta and a daemon weapon!:eek:k:
 

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EDIT: Uhm... ROT you might want to check that list again. It has 6 heavy support choices. You're only allowed 3......
ROFL. I always forget to count, whenever i make a list, how much of each i have :) Get to stuck in with these crazy ideas of Apocalypse :p

Ignore my list ^-^
 

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Discussion Starter · #9 ·
I like some of these ideas...

About the Chosen...I was thinking about outflanking them instead. I think I'll try that next time, if they aren't on the board right away they can't be targeted right away. I also do think Nurgle would be better here.

I've been wanting to try out Abbadon. Maybe I'll go grab one of him and try him out. What do you think about him being in a LR with a squad of Termies? My opponent used a similar set up in his Space Marines and they tore up a lot of stuff. Just an idea...

So is everyone pretty much think 2 DPs isn't necessary? I was reading on tactics and found a lot of people like the idea of two, because sometimes one gets singled out. But I guess Abbadon can make up for it if that happens...

I'm gonna work on a list during lunch if I get the chance. If not, I'll do some after work. I'm liking the input though. :victory:
 

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Your list isn't too bad, actually.

Lash princes aren't that good because they need another unit i.e vindicator or plasma cannon obliterators to make the most out of it. Princes are better with MoT or MoN with warptime, but consider things like power fists, thunder hammers, melta, plasma etc doesn't care about MoN. Oh, you have three HQs you're only allow two.

Your troops are ok-ish but you don't need melta bombs with power fists as you get more attacks and thousand sons suck :(

Switch defilers to obliterators more anti tank and anti troop and you can fight in combat better.

Regards chosen give them a rhino and outflank ;)
 

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Discussion Starter · #11 ·
Yeah, I was trying out lash, just to give it a try. Never had played it before yesterday. I do like MoN with Warptime better, I think.

Thousand sons do seem to be a bit useless...I could replace them with another squad of PMs for holding objectives because that's all 1k sons can do anyways.

Thats true on the meltabombs with PFs...never thought about it.

You really think the Defilers should get replaced with Oblits? I love Oblits, and know they are powerful, but I have 2 Defilers and would hate for them to go to waste...
 

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Discussion Starter · #12 ·
Alright, so this is what I came up with. The Terminators are just an idea...very expensive and not sure if they will work, but give me your input. I might just give it a try. I upped it to 2500 pts, if someone can fit those termies in a 2250 list, let me know how you'd do that.

and btw, I'm using a trial version of army builder atm, so sorry if the points are off...

HQ:
DP w/ wings, MoN, warptime - 175
Abaddon (with Termies) - 275

TROOPS:
Zerkers(8) + Skull Champ w/PF (rhino w/EA) - 279
PMs(9) w/2 Meltaguns + Plague Champ w/PF (rhino w/EA) - 340
CSMs(9) w/2 Meltaguns + Aspiring Champ w/PF (rhino w/EA) - 245

HEAVY:
Defiler w/2CCW - 150
Defiler w/2CCW - 150
(not sure if I want these with the 2CCW or Reaper Autocannon...thoughts?)
Obliterators(3) - 225

ELITE:
Terminators(5) w/MoK, Chainfist(2), Combi-Melta(2), LC(2), Heavy Flamer(2), Lightning Claws(pair) - 260
Terminator Champ w/ Lightning Claws(pair) - 50
Land Raider w/Daemonic Possesion - 240

Total is 2497 if my math is correct. Big question is the Terminators...I've never really used them in this way...and it's been years since I used them period...It seems like this squad could rip some face though...especially with Abaddon.
 

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defilers, give one dccw, and the other one lascannon/reaper auto cannon... that way you can have one hareing forward and the other sat back blowing holes in everything....
and i make that list 2389 points alltogether... looks kinda small but hey thats the way with chaos! (hey you could fit that chosen squad back in) 5 infiltrateing melta guns... use them to bait your mates termi squad again then slap 'em in the face with abaddon!!
 

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Princes are better with MoT or MoN with warptime, but consider things like power fists, thunder hammers, melta, plasma etc doesn't care about MoN. Oh, you have three HQs you're only allow two.
dude, we can't take thunder hammers!:(
 

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Discussion Starter · #15 ·
dude, we can't take thunder hammers!:(
I think Mercer was talking about enemies using those kinds of weapons agains my prince with MoN...:grin:

Bunji, I guess my Math is STILL off...but in regards to your suggestion about the defilers with different profiles...I was thinking the defilers would be used for getting in CC ASAP and kinda pull a little attention away from the LR with the Termies and Abaddon in it. I feel like having two of them running at the enemy lines full speed would definitely pull some attention.

I'm also trying to cut this down to 2250. Any ideas how to get there and keeping the termies in the list? Or should I scrap that idea since they are so expensive? If I scrap them what would be the best way to use Abaddon?
 

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drop a termie and the 3 oblits, abaddon in the land raider.

thats about 2200, but not sure about ditching oblits, as they are good and very useful.
 
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