I've recently written up a quick mock of a vamps list I wanted to try. I'm trying to make it competitive but still fun, fluffy and balanced. Any help is appreciated, please do take your time to read through.
Lords and Heroes
Master Necromancer - 265
-level 4
-Master of the dead
-Talisman of preservation
Necromancer - 115
-level 2
-talisman of protection
-(Dispel scroll definitely something I want, potentially another master of the dead)
Vampire Hero - 224
-level 2
-forbidden lore
-fear incarnate
-talisman of endurance
-enchanted shield
-heavy armor
Core
34 Skeleton Warriors - 200
-full command
34 Skeleton Warriors - 200
-full command
60 Zombies - 180
Special
19 Grave Guard - 320
-Great weapons
-full command
-banner of the barrows
2 Bat Swarms - 70
Spirit Hosts - 45
Rare
Black Coach - 195
Terrorgheist - 225
Total = 2049
Justifications / What I want
I wanted the vamp hero to be an awesome casty support unit, utilizing lore of light and beasts from forbidden lore, which is why I went for the ward save, just in case I miscast. Second necro just incase my master necro dies, so I don't start crumbling, do I need him at level 2? Skellies are going to be my "main" units I think, using augments and hexes to make them strong. I'm quite unsure about the grave guard, since I'm not sure how effective the augment / hex skelly units are going to be, if they do turn out to be awesome, I think I can drop the grave guard for something more versatile like black knights or hexwraiths. Bat swarms I think are really overlooked, the always strike last rule they throw on units sounds great on paper, and goes with my skellies to give them even more of an edge, but will they just die and do ntohing? Spirit host to keep monsters and things in combat with mundane attacks. Terrorgheist speaks for itself. The black coach is one I REALLY want to use, it just sounds awesome, but does it have a place in my army? It also seems kind of out of place from a fluffy point of view with the terrorgheist. I also kind of wanted another caster for some death / shadow action, just for the more hex side of things and direct damage.
So there we go, obviously I'm over, and I want your help to decide what I should cut and add to be under or on 2000.
Lords and Heroes
Master Necromancer - 265
-level 4
-Master of the dead
-Talisman of preservation
Necromancer - 115
-level 2
-talisman of protection
-(Dispel scroll definitely something I want, potentially another master of the dead)
Vampire Hero - 224
-level 2
-forbidden lore
-fear incarnate
-talisman of endurance
-enchanted shield
-heavy armor
Core
34 Skeleton Warriors - 200
-full command
34 Skeleton Warriors - 200
-full command
60 Zombies - 180
Special
19 Grave Guard - 320
-Great weapons
-full command
-banner of the barrows
2 Bat Swarms - 70
Spirit Hosts - 45
Rare
Black Coach - 195
Terrorgheist - 225
Total = 2049
Justifications / What I want
I wanted the vamp hero to be an awesome casty support unit, utilizing lore of light and beasts from forbidden lore, which is why I went for the ward save, just in case I miscast. Second necro just incase my master necro dies, so I don't start crumbling, do I need him at level 2? Skellies are going to be my "main" units I think, using augments and hexes to make them strong. I'm quite unsure about the grave guard, since I'm not sure how effective the augment / hex skelly units are going to be, if they do turn out to be awesome, I think I can drop the grave guard for something more versatile like black knights or hexwraiths. Bat swarms I think are really overlooked, the always strike last rule they throw on units sounds great on paper, and goes with my skellies to give them even more of an edge, but will they just die and do ntohing? Spirit host to keep monsters and things in combat with mundane attacks. Terrorgheist speaks for itself. The black coach is one I REALLY want to use, it just sounds awesome, but does it have a place in my army? It also seems kind of out of place from a fluffy point of view with the terrorgheist. I also kind of wanted another caster for some death / shadow action, just for the more hex side of things and direct damage.
So there we go, obviously I'm over, and I want your help to decide what I should cut and add to be under or on 2000.