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Advancing the Fluff in the grim dark future???

1129 Views 10 Replies 9 Participants Last post by  Moriouce
There’s a common sentiment that GW needs to "move the fluff forward." Usually, you’ll see a wishlist like, "The Emperor dies," or, "Abaddon actually succeeds at something." In the wake of the Nagash End Times, this is a particularly big discussion right now.

This idea irks me. I look at 40K as a backdrop, not a fiction series. GW has created this universe to provide a setting for us to play our own games and write our own stories.

With that in mind, I view the idea of GW taking fluffy-control as a threat. I want them to uphold the mood, not make colossal changes that affect my universe. (As a side note, this is one of many reasons I don’t like Privateer Press’s games. The emphasis on named characters makes it feel less like it’s my game, and more like I’m just playing out someone else’s story).

Fortunately, 40K’s galactic scale provides more of a safeguard than WHFB’s did. In Fantasy, Nagash can do things like virtually-destroy the entire Bretonnian nation. In 40K, you might see something like a Craftworld or Chapter dying out, but not the death of all eldar or all space marines. (Unless you’re the Squats.)(Likewise, I recognize that as an independent adult I can choose to ignore any changes GW makes, play in a different part of 40K’s timeline, etc.)

That was a bit of a ramble, but y question to you guys: is it important for GW to advance the 40K storyline?
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I kind of like the stalemate, it allows a few of my friends and I to make a long running campaign based on different aspects, and if we destroy an entire system (tyrannid player had like a run of 8 wins against all of us, none of us could stop him) it doesn't really effect anyone else or anything major they release in any new editions of armies codex.

We're all D&D players as well so when it comes to RP'ing in 40k we just kind of run away with a thread. I think my current Ork Warlord has been "found" near death after a battle, more times than I can count!

So all in all I'm in definite agreement with you morfangdakka. Subtle changes are good, but I like the idea that I can run my own games with their own narrative without effecting anything else in the game.
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