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Discussion Starter · #1 ·
we have a teams tournie coming up and I was thinking about running this list instead of my Thousand Sons list now that the curse of the wulfen has powered them up.

HQ

Kairos Fateweaver

Lord of Change
-Endless Grimoire
-GoTN

troops
17 horrors w/icon

12 horrors w/icon

Heavy Support
Daemon Prince
-MoT
-wings
-lvl 3
-Armour

Daemon Prince
-MoT
-wings
-lvl 3
-Armour

was still thinking whether or not to move the GoTN to one of the princes. this should give me a lot of psychic shooting options and keep everything flying.

any thoughts?
 

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Entropy Fetishist
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I might move the GoTN to one of the princes, then drop a few Horrors in order to get 2 Greater Rewards on that LoC for survivability, myself!

I forget what Endless Grimoire does, but I imagine it's one of the good artifacts out of the Wulfen supplement.
 

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Discussion Starter · #3 ·
the endless grimoire says if the bearer takes all his spells from change then he knows all the spells from change.

Alas though upon re-reading it only a Herald can take the Endless Grimoire.

So will need to re-think what I'm doing with the LoC so yeah I will probably look at making him lvl3 and get a couple of greater rewards as you suggested.
 

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Discussion Starter · #4 ·
I think this is what i've settled on. What do you guys think?

Kairos Fateweaver

Lord of Change
-2 greater rewards

troops
13 horrors w icon

12 horrors w icon

heavy support
Deamon prince of tzeentch
-Daemonic flight
-warp forged armour
-mastery lvl3
-greater reward

Deamon prince of tzeentch
-Daemonic flight
-warp forged armour
-mastery lvl3
-grimoire of true names
 

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Herald of The Warp
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How do Tzeentch lists like this usually operate on the table? Lots of summoning and the FMC's swooping to stay alive?

I played a tournament the other weekend with a full Tzeetch list. I came in second in the whole tournament, without summoning a single unit.

Short version, with enough warpcharges you have an absolute shitton of shooting with the tzeentch powers ranging from STR D6 Novas, STR 5 Ap4 shots and STR D on top of it. It can work, you just need to move the shooting to the psychic phase instead of the shooting phase :)
 

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I played a tournament the other weekend with a full Tzeetch list. I came in second in the whole tournament, without summoning a single unit.

Short version, with enough warpcharges you have an absolute shitton of shooting with the tzeentch powers ranging from STR D6 Novas, STR 5 Ap4 shots and STR D on top of it. It can work, you just need to move the shooting to the psychic phase instead of the shooting phase :)
Interesting. Presumably it doesn't do so well in maelstrom type missions though? If everything is swooping all game
 

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Herald of The Warp
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Interesting. Presumably it doesn't do so well in maelstrom type missions though? If everything is swooping all game
That depends - In my list I used the horrors to grab objectives and occasionally landed a prince to get a objective. Even with a psyker heavy loadout, a Daemonprince still packs a punch over regular units, so he can dish out some pain if you need him to land for a turn.

I will say though, that I sorely underestimated the amount of dakka. In one turn, I destroyed Commander Pask, his two bodyguard tanks, 2 Chimaeras and a full veteran squad all from 1 round of psychic shooting. People tend to focus on summoning, which can be used late-game if needed, but the first couple of rounds are usually just all out offensive. That's a LOT of shooting.
 

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That depends - In my list I used the horrors to grab objectives and occasionally landed a prince to get a objective. Even with a psyker heavy loadout, a Daemonprince still packs a punch over regular units, so he can dish out some pain if you need him to land for a turn.

I will say though, that I sorely underestimated the amount of dakka. In one turn, I destroyed Commander Pask, his two bodyguard tanks, 2 Chimaeras and a full veteran squad all from 1 round of psychic shooting. People tend to focus on summoning, which can be used late-game if needed, but the first couple of rounds are usually just all out offensive. That's a LOT of shooting.
That's impressive. If you don't mind me asking, what was your list composed of?

Building a mono-Tzeentch daemon army appeals to me but they'd need to bring out a plastic Lord of Change first, it's the only greater daemon model I'm not keen on
 

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Entropy Fetishist
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The Flying Circus can work, though I suspect against a multi-Flyrant Nid list things would get... hectic. And nids have enough psychic dice to shut down some key powers.
 

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The Tzeentchi Flying Circus can work, though I suspect against a multi-Flyrant Nid list things would get... hectic. And nids have enough psychic dice to shut down some key powers.

I kind of prefer a flying circus that includes Be'lakor and possibly some Screamers, even though they're just jinking jetbikes, but... hey, I've talked about my preferences in that regard at length many times elsewhere on the forum, so forgive me if I don't replicate my spiel here.
It would be more like Battlefleet Gothic or X-Wing :biggrin:

I think I'd have to see flying Tzeentch daemons play first, but I imagine nids could be a hard match up. Without some extra defensive buffs brainleech devourers would tear apart daemon princes and greater daemons of Tzeentch, and even the garbage shadow in the warp as it is now could be tricky when casting powers is your main offensive ability
 

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Discussion Starter · #12 ·
my idea was to run the list as Nordicus was saying use the first couple of turns of psychic phases as "shooting phases" and then summoning late game for objectives. the new tzeentch spells are really nice for a shooty psychic phase, and with the D strength spell to boot is going to help against big targets.

also the tournament is a teams challenge, so four players per team and captain selects which of his team plays which of the other. So can be a sort of selective match ups.

Mossy i don't have Bele'kor yet which is the main reason he didn't get a guernsey in the list. but im working on it. i like the screamer star that you have put forward on other lists and i will be using that once i get the big "B"
 

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Herald of The Warp
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If you don't mind me asking, what was your list composed of?
Sure thing - It was a 1850 tournament list:

CAD 1:

- Fateweaver
- Tzeentch Herald on Disc (lvl3, grimoire)

- 11 x Pink horrors
- 11 x Pink horrors

- 6 x Screamers

CAD 2:

- Lord of Change (lvl 3, impossible robe)

- 11 x Pink horrors
- 11 x Pink horrors

- Daemon Prince (Wings, lvl 3)
- Daemon Prince (Wings, lvl 3)

1846 points total and 24 warpcharges to boot, alongside a 2++ screamerstar and 4 FMC.
 

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Sure thing - It was a 1850 tournament list:

CAD 1:

- Fateweaver
- Tzeentch Herald on Disc (lvl3, grimoire)

- 11 x Pink horrors
- 11 x Pink horrors

- 6 x Screamers

CAD 2:

- Lord of Change (lvl 3, impossible robe)

- 11 x Pink horrors
- 11 x Pink horrors

- Daemon Prince (Wings, lvl 3)
- Daemon Prince (Wings, lvl 3)

1846 points total and 24 warpcharges to boot, alongside a 2++ screamerstar and 4 FMC.
Nice. That list must be extremely difficult to interact with if you are aren't bringing lots of shooting capable of hitting flyers

Incidentally that must be quite a cheap army to build in terms of money (relative to most other 1850 point 40k lists)
 

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I run a list much similar to this, one change I would make is swap the grimoire onto a prince and drop a screamer for paradox of the herald, which allows you to guarantee 3 warp charges on 5 dice, 2 warp charges on 3, or just roll one for 1wc
 

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Discussion Starter · #16 ·
@Nordicus how did you find the impossible robe? would always be worried about rolling the 2 and losing an unwounded LoC. I suppose it would benefit from a cursed earth to take him to 2++ but putting a lot of faith in a dice roll. Although, then again with that many psychic rolls your bound to get at least one I guess.

@Nicanthrope I thought about Paradox as well on the LoC, but wasn't sure about trialling things at the tournament. So it worked well then?
 

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Herald of The Warp
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@Nordicus how did you find the impossible robe? would always be worried about rolling the 2 and losing an unwounded LoC. I suppose it would benefit from a cursed earth to take him to 2++ but putting a lot of faith in a dice roll. Although, then again with that many psychic rolls your bound to get at least one I guess.
I only use it in lists where I'm statistically guaranteed at least 1 cursed earth, so give my army a second dosage of 2++ rerollable, in general. Here it has worked out splendid so far, as it does the same thing as a Grimoire does :victory:

Of course there will be games where I don't get cursed earth, but then I just keep him in the air for the most part, as that one 2 WILL come at some point.
 

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Discussion Starter · #19 ·
played the tournament just gone, the captain used me as the list to take the ones that everyone else in the team didn't want to face so was up against it every game.
Just a brief summary

game 1 eldar (L) points 36-16
was going first had the int seized
things of note
first turn lost a DP to the wraithknight
killed wraithknight turn one with prismatic gaze from fatey and a bolt of change.
3 of the objectives turned were skyfire nexus which didnt help but he was sucked in to trying to kill fatey which he couldn't.
summoned two burning chariots which toasted his farseer and unit.
couldn't hit the warp spiders who spent the whole game just grabbing objectives.
total losses 1 DP, LoC, a unit of horrors, a burnibg chariot and half of one unit of horrors
his losses farseer and his unit, 2 units of jetbikes, wraithknight, a unit of swooping hawks, and a couple of other models no other full units
he scored 18 of his points from tacticle objectives alone.

Game 2 tau (D) 16 - 16
went second
not much to say on this game i killed all his units except some command squad thing that was impossible to kill something that if my AP was better than his armour save some etheral thing he had just allowed him to roll equal or above the AP score and it avoids the wound and when i did wound everything had 4 wounds and any "D" just sucked up by pods. so nothing really happened in the game.
again fatey best on ground i lost one DP and a chariot, 1 unit of horrors
he lost 5 units, but had some skimmer things running around getting objectives, in hindsight should of killed the skimmers rather than trying to kill the tau command unit.

game 3 Necrons (W) points 18-11
LoC and fatey ran amok in this game both had prismatic gaze
got the int siezed again
lost a DP first turn again
then my first turn fate D'ed the barge and LoC d'ed the triarch stalker, pink horrors flickering fires one unit of warriors to death, grounded my remaining DP turn 2 and then charged him to keep him grounded with snake looking things the DP made short work of them in the two assault turns. flyer came in put 2 wounds on the LoC used Fatey's re-roll to keep him up. then one vector strike from LoC and then prismatic gazed to death.

game 4 (L) tyranids points 18-12
two flyrants grounded my LoC and a DP then swamped them but they survived to the last turn before the DP finally died and the LoC was on one wound thanks to the rewards 4+ FnP and the extra wound and will not die one.
fatey killed 2 units of gaunts, zoanthropes, gargoyles, a flyrant and warpstorm table turned the other flyrant into a herald.

summary
going second in every game hurt
objective based games are not your friend against fast armies
fateweaver is an absolute beast (can't wait to team him up with be'lakor)
ask about other peoples units that your not sure of.
and remember to claim objectives and to draw your cards every turn

but most of all was a fun day and the games were all learning curves as i had never played that kind of eldar army or the tau or the necrons. i have played those armies before but not set up. the way they were set up was just basically to win on objectives.

cheers
 
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