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As part of Metal Mondays over on my blog…I thought I’d throw in a little twist. Instead of a music review I thought I’d take a brief peak at the latest release by Games Workshop. The Skitarii! (Technically they’re partly metal so I’m staying on track somewhat)
Released on April 11th the latest Codex has some fantastic additions not only from a hobby perspective, but also a gaming one. Did I mention that the codex is only €26? At last, a Codex that is a relatively decent price!

Now from gaming perspective, I have to say right now…I literally need a couple of units of Ruststalkers…not only do they look awesome (kind of like a Deadpool-esque vibe) but their rules and stats are pretty sweet. These are going to be the main dudes that I take a peek at today, perhaps more in the future, but I digress. We’re looking at 160 points for a 5 man unit with 4/4/4/3/2/4/2/8/4+. Swap out their Transonic Razor and Chordclaw for two Transonic Blades for free. On the turn they charge a unit of 5 will be getting 21 S6 attacks at AP5. However, the Transonic rule states that any Wound rolls of 6 in the first combat are resolved at AP2…it gets better…In any subsequent round of the close combat, all the wounds are resolved at AP2. This is a unit that’s going to hit hard and just keep getting better.

Did I mention there’s a Codex-wide Feel no Pain? (6+)

The Mindscrambler Grenades they all come with also stop them receiving an initiative penalty for charging through difficult terrain.

They also have access to the Doctrina Imperatives which are army affecting rules that you can use during the movement phase. You can only use each one once, unless otherwise stated but they’re all pretty awesome. They range from giving you +1BS, all the way to +3BS with a -2 to WS until your next turn. These will seriously benefit your shooting. However, they also have assaulting equivalents, with a +1 to WS, a +2WS,-1BS and a +3WS,-2BS. If you can time all these right you’re looking at some pretty cool synergies you can work with. Seriously these dudes are going to unleash hell.
I have to say though what you’ll want to focus on is MEQ. I highly recommend leaving TEQ to your shooting. Yes that have AP2 and S5 after the first round, but TH/SS Terminators are going to smash these guys apart.

There’s also a formation you can take comprised of 3 units of Ruststalkers and a single unit of Infiltrators. This formation is free and extends the Neurostatic Aura special rule of the Infiltrators to 12’’. This means any enemy unit within that distance subtracts 1 from its WS, BS and Initiative.

Also the formations second special rule allows them to run and charge in the same turn…now do you see why I need a few of these units?! They’re going to add some much needed punch to an Astra Militarum force. However you are looking at a serious points sink at about 680-800 points depending on upgrades for the formation.

I have to say though what you’ll want to focus on is MEQ. I highly recommend leaving TEQ to your shooting. Yes that have AP2 and S5 after the first round, but TH/SS Terminators are going to smash these guys apart.

What do people think of these dudes?

Full article is over on my blog. If you'd like me to continue with these quick looks, or want me to go a little more in-depth fire me a message!

Later Heresy :victory:
 

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As you said, they can do very well against MEQ or your standard powerfist termies. They will stat to struggle against units with high invul saves, like TH/SS or dispersion shield lychguard. Possibly even dedicated cc units with powerweapons, like LC termies or Incubi.

That said, I question on how well they can get to combat. Dunestrider helps, no question there, but they are still T3 and are threatened by common threats, like autocannons or plasma which will just ID them
 
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