Joined
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565 Posts
Hi and welcome to the power of being green
900 points well the first thing you really need to do is drop Gaz, he is a huge points sink at this level. eldar are pretty flimsy so what you need to do is pour heaps and heaps of fire into them. for the cost of Gaz you can field a 30 ork shoota squad with a nob and power klaw + 3 big shootas (that in essence is 31 woumds and 53 s4 ap6 shots plus 9 s5 ap5 shots, as opposed to gaz having 5 wounds and one twinlinked shoota).
you need more boyz is all really.
something like this you could look at using to decimate your friend
HQ
Big mek SAG
w/ammo runt (for that one reroll very handy)
TROOPS
3 units each consisting of
29 boyz total per unit
w/Nob PK and EA
w/ 2 x BS
HEAVY SUPPORT
3x Killa Kans with twinlinked rokkit launcha (each as a separate unit)
the above list is pretty much what i run at 1000pnts ( at 1000points i'll drop the boyz mobs down to 25 and pick up lootas)
the tactic i usually employ with this is to build a bubble around each Kan with a unit of boyz, just so the Kan can pick up the cover save for intervening units and just advance accross the field. get the Big Mek into cover and you can pretty much target anything on the playing field so no more running away for the Eldar.
to play the numbers game this will give you 156 s4 ap6 shots, 18 s5 ap5 shots, 3 twinlinked rocket s8 ap3 and one big ordenance s2D6 ap2 so therectically you wound with about 40 shots per turn if you were firing all at once.
Orks need quantity over quality ( as we don't have too much quality)
hope this helps out
900 points well the first thing you really need to do is drop Gaz, he is a huge points sink at this level. eldar are pretty flimsy so what you need to do is pour heaps and heaps of fire into them. for the cost of Gaz you can field a 30 ork shoota squad with a nob and power klaw + 3 big shootas (that in essence is 31 woumds and 53 s4 ap6 shots plus 9 s5 ap5 shots, as opposed to gaz having 5 wounds and one twinlinked shoota).
you need more boyz is all really.
something like this you could look at using to decimate your friend
HQ
Big mek SAG
w/ammo runt (for that one reroll very handy)
TROOPS
3 units each consisting of
29 boyz total per unit
w/Nob PK and EA
w/ 2 x BS
HEAVY SUPPORT
3x Killa Kans with twinlinked rokkit launcha (each as a separate unit)
the above list is pretty much what i run at 1000pnts ( at 1000points i'll drop the boyz mobs down to 25 and pick up lootas)
the tactic i usually employ with this is to build a bubble around each Kan with a unit of boyz, just so the Kan can pick up the cover save for intervening units and just advance accross the field. get the Big Mek into cover and you can pretty much target anything on the playing field so no more running away for the Eldar.
to play the numbers game this will give you 156 s4 ap6 shots, 18 s5 ap5 shots, 3 twinlinked rocket s8 ap3 and one big ordenance s2D6 ap2 so therectically you wound with about 40 shots per turn if you were firing all at once.
Orks need quantity over quality ( as we don't have too much quality)
hope this helps out