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Grand Lord Munchkin
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Since is no longer a concern, wonder (with the above) if we'll see power fists and thunder hammers losing their ability to negate armor. It would be somewhat neat to walk up to a carnifrex and be able to pound its head out of its ass with a multiple damage TH. Perhaps multiple damage and a slight armor pen? I'll be interested to see.

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Since is no longer a concern, wonder (with the above) if we'll see power fists and thunder hammers losing their ability to negate armor.

I'd imagine that weapons like that would still maintain a greater armour modifier than a power sword.

You know like a power sword is user strength and a -1 save modifier vs a powerfist that is double user strength with a -3 modifier.
 
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We also haven't seen all the rules yet. Thunder hammers and the like could have an "always strikes last" rule. I hope not, but they could.

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They've explained the order units fight in quite well, I think. People who charged that turn go first, then players take turns nominating units to activate because Age of Guilliman needs to be more like Age of Sigmar (the only difference appears to be that making the charge gives you the additional bonus of swinging first - the +1 attack for charging of the current edition is probably gone).

To hit is on the unit profile, to Wound is still Strength vs. Toughness...

Specifics on Wound allocation weren't in shooting either so we'll presumably still get that later. What happens when a single attack causes more wounds than can be found on a single model (eg. Meltagun shot at a Guardsman) is a pretty vital bit of missing knowledge - will it still kill just the one model or will it wipe the entire unit?
The way I've understood the vagaries of their reveals is that a weapon like the meltagun will do multiple wounds to one target. The example for this being the lascannon which does 1 attack and D6 wounds. Which looks to me as all the wounds on one mode. Damaging to a vehicle or monster. Overkill against infantry.
Still don't know for sure. It's just how I'm interpreting these astropathic messages they keep sending out.
 

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The way I've understood the vagaries of their reveals is that a weapon like the meltagun will do multiple wounds to one target. The example for this being the lascannon which does 1 attack and D6 wounds. Which looks to me as all the wounds on one mode. Damaging to a vehicle or monster. Overkill against infantry.
Still don't know for sure. It's just how I'm interpreting these astropathic messages they keep sending out.
This, pretty much. Similar to current D strength weapons.

EDIT: Remember from the weapons preview they showed, between the flamer and lascannon we can see that the amount of hits and the damage a weapon does are two different things and it was explained there that each hit's damage will only affect the one model. So you cannot carve through half a squad with a single lascannon shot.
 

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In the 41st Millennium, morale plays a vital role.

Battles can won and lost by the brave actions of a few stubborn defenders, or defeat caused by the panicked flight of key elements of an enemy force.

Morale has always been a part of Warhammer 40,000. In the past edition though, it did often seem that in a lot of games it could be largely ignored – so many units were immune to its various effects. Where it did apply though, you had to take a lot of tests – it was conceivable that a unit might have to take over half a dozen Leadership tests in a turn, which had the effect of bogging down the game.



The new Morale phase is simple, and only happens once per player turn, at the end of all your other phases. It will apply to almost every unit, and represents warriors fleeing the battlefield, dying from the psychic feedback shockwaves of their allies, or retreating with injured or fallen brethren. There will be very few units indeed that will not feel its effects.

The mechanics are simple – any units that suffered casualties in a turn must take a Morale test at the end of it. You just roll a dice, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models.

That’s it! No units falling back, no regroup tests – all that is gone.

You can see straight away, this will be pretty brutal and mean units that suffer high casualties in a turn stand to lose a lot more come the Morale phase if they roll poorly. Conversely, single-model units (like many vehicles) won’t have to test; as they are units of one, there are no other models in their squad to lose.



There are a few things that can help you out in this phase. A Chaos Dark Apostle, for example, allows all nearby units from the same Legion to use his Leadership. Or, you can use some units to make your opponent’s tests more difficult – the Hemlock Wraithfighter, as an example, decreases the Leadership of enemy units by 1 if they are within 12″ (which equates to one additional lost model on every failed test).

So, that’s morale.

We’ve run through all the phases of the game now. Tomorrow, we’ll take a look at some new background and lore in the new Warhammer 40,000, and then on Friday, we’ll take a look at Battle-forged armies.
 

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A Chaos Dark Apostle, for example, allows all nearby units from the same Legion to use his Leadership

Besides the gurgling shit that is the AoS morale rule, the above bit have a fair important hint: THERE WILL BE CHAOS LEGIONS.
 

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There already are. The Legion supplement covered them last year.
Fist, let's not play games: there's a new rules set that will invalidate all codices and supplements. There was no mention to Legions surviving 8th edition.
Now it is.
 

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The first 8th FAQ stated that all current armies would remain valid and in play....
 

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This raises questions. They're saying that there will be few models that won't feel the effects of morale, but it sounds like single model units have nothing to worry about.

I'm interested to see how Tyranids and Synapse Creatures work now.
 

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*eyes Morale post* I'm starting to understand their protests that they're not making the 40K version of Age of Sigmar, because they're sure rifling through its pockets for loose mechanics.
 

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To quote one of my friends from a FB chat yesterday.

Just some thoughts on changes to Leadership and the "battleshock" phase being imported from AOS.

Definitely looks interesting and a much quicker version than in 7th. will depend heavily on what special rules each army gets. ATSKNF was a huge weight that allowed marines to completely ignore morale on many occasions while punishing all other armies (including Chaos) that did not have it or fearless. Based on what I have seen after glancing at AOS, i think this is how the leadership stats will change.

-Fearless units will be Leadership 10 just like in AOS.
-Brave Units like space Marines will have a leadership of 7
-normal units like Guard will have a leadership of 6
-cowardly units like gretchen will have a leadership of 5

high leadership units without fearless like Necrons may have an 8 or 9.

Statistically, horde infantry demons like bloodletters in AOS can take 1-5 casualties and not care about tests. at 6-7, they have a chance of losing an additional model, and 8+ casualties in a turn can be very bad. alternatively, marines, which we know are going to be leadership 7 base, can absorb 1 casualty per game turn without needing to fear Battleshock and up to 3 each turn and still have a fair chance of passing .

A post on facebook speculating that ATSKNF will give a reroll on Battleshock was tagged as "a good speculation" by GW. This would mitigate some of the danger for Marines. Assuming this is true, then a marine unit can (with some reliability) take up to 2-3 casualties each turn without a low fear of testing (2-12% failure) and up to 4 and still have a fair chance of passing (75%)

----

We also discussed our guesses to how Synapse would work.

I suspect it will be more like all nids are leadership 10 while in leadership range but drop to leadership 5 or 4 outside. that way it stays relevant to all armies, but you have to cause a significant number of casualties to nids to make them care.
In general I initially found that the morale preview to be pretty depressing, I am not too much of a fan of just removing models from the table top for no real reason.

But after having this conversation (I omitted the non relevant portions) I am not whole sale depressed, but I am really REALLY interested/concerned about how the special rules regarding moral (Fearless, ATSKNF, and Stubborn primarily) are going to be used.
 

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Hmm...This might encourage Eldar to use Avatars more often then due to the moral boost bubble it confers
 

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More of a fluff post today. Looking forward to everything this new Crusade is going to bring.

Those of you familiar with the Warhammer 40,000 universe who have seen the new galaxy map, will certainly have spotted at least one major change.

The Great Rift is a tear in reality that essentially divides the Imperium in half. Its emergence was a literal galaxy-shattering event, which threw the Imperium into chaos and ushered in new wars across nearly every world in the Imperium. So powerful and far was this storm that the very laws of physics fray at the edges as the inconsistencies of time fluctuations, once largely localised to larger storms such as the Eye of Terror, spread across the galaxy. Some worlds felt centuries go by in an instant while others were all but frozen in time, and still others have suffered constant temporal shifts.

None fully understand the origins of the rift – though there are many theories: the breach of the Cadian Gate, the sorcery of a Daemon Primarch, catastrophe in the Webway, mass bloodshed and fire in the Damocles Gulf – all may have caused or contributed to it. The rift is variously known by the cultures of the galaxy as the Crimson Path, the Mouth of Ruin, the Warpscar, the Dathedian, Gork’s Grin and a thousand other names besides. To the Imperium it is the Cicatrix Maledictum, or just the Great Rift. To those on the Terran side, it is a tainted scar across the sky. To those unfortunates on the far side, it is far worse…

While we saw the beginnings of this great tear in the events of the Gathering Storm, in the story of the new Warhammer 40,000, Roboute Guilliman, Lord Commander of the Imperium’s armies, looks out over the ruins of his Father’s empire and sets about its reconquest in a crusade to liberate those worlds embattled by the forces of Chaos and free those beset by xenos predators closing in on the weakened worlds of Mankind.
 

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Grand Lord Munchkin
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More of a fluff post today. Looking forward to everything this new Crusade is going to bring.

Can't wait to get my hands on a physical copy of the BRB(LRB?) and get a look at dat juicy lore.
 
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