Rumor mill has it for June 3rd but I'm not going to complain if it's sooner. Gonna be watching the GW site closely for the next few weeks.Something I'll note is that I think we're out of expected releases for the month. I have no idea what will be coming up on pre-order this saturday.
This subject concerned me for a while as I'd just gotten Magnus and the start of a Thousand Sons detatchment. I was worried the Psychic powers would be like in AoS, set to the character. Now I feel better that it won't be. It looks like the character will have Smite or something similar as an attack power and then get to pick their real powers.Selecting Psychic Power – Pick them or roll?
Match play – you can choose or roll
Open / Narrative play – optional
You get to CHOOSE: Random or pick
Quoted for truth. Also, 7th edition games were taking so much time to play we (my group) almost stopped playing...we'll see in June!!I'm really looking forward to this - regardless of good or bad. Kind of like a plaster, I just want to rip it off and get it over with.
DAMN! That's awesome.In the new edition, this dynamic changes quite a bit. As everything can hurt everything else, a player in a game vs an Imperial Knight army will never feel entirely helpless. While firing a grot blaster at a Knight is highly unlikely to do anything, it just might. However, to compensate for this increased vulnerability, the Imperial Knights have been given a LOT of wounds. And by a lot, I mean 24! They’re also Toughness 8 with a 3+ save. They’re quite literally twice as durable as a Leman Russ which is itself a difficult unit to take down. Add in the inclusion of a 5+ invulnerable save against shooting – regardless of which direction the shots are fired from, thanks to their ion shield – and you’ve got a resoundingly resilient unit.
HOLY F*&K!But it’s not all about defence. Imperial Knights pack absolutely blistering firepower, too. The thermal cannon is utterly lethal now. Heavy D3, Strength 9, Ap -4 and D6 Damage, rolling 2D6 and taking the highest when in half range, will leave many targets as nothing more than smoking craters with a single volley. If that weren’t enough, the cannon gets D6 shots vs units with 5 or more models. I think you can start to see how useful Command Points can be when using weapons like this, maximising the effect they can have at just the right time.
Ohh yeah...Another big change is how Stomps work. Previously, Stomps simply removed models entirely from the game on the roll of a 6. While this was useful for dealing with some problematic character-laden units which were hyper-durable, it could create gameplay situations which were not very satisfying for players when their favorite model was unceremoniously stomped into oblivion with no saves! Now called Titanic Feet, these are still fearsome weapons, but do not simply remove models from play. And if kicking and stomping models isn’t enough, you’ve always got your trusty reaper chainsword or thunderstrike gauntlet to fall back on, both of which do an automatic 6 damage per successful attack. Ouch. The thunderstrike gauntlet also has the ability to chuck a destroyed Monster or Vehicle at another enemy unit within 9″ to do D3 mortal wounds on a 4+. Splat!
Knights players will also be happy to know they are no longer so easily bogged down by large cannon fodder units. In the new Warhammer 40,000, they can simply walk over Infantry models and leave combat while still being able to fire their weapons. They are fearsome units, indeed.
This sums up my thoughts perfectly.
One can wonder how absurd chainaxes gets in the hands of khornate berserkers now..Also, on the melee weapons, they've made them all delicious choices. Especially the chainsword. It's no longer the "I don't have enough points for other things" weapon. It's a good choice. Hell, I wonder if two weapons in melee gives an extra attack? (I may have forgotten if that was mentioned, if it was.) Then two chainswords would then go up to 4 attacks, plus any others for the character.
Just picturing the Assault Squads and Chaos Raptors jumping in with lots of chainswords. So, good.