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8:th edition and rune lore

1637 Views 6 Replies 4 Participants Last post by  Tallindor
I have scoured the Internet far and wide and haven´t found any clue on how the rune lore works with the new edition of Warhammer. Does the runesmiths and runelord channel dispel dice? What benefit does the AoD give? The master rune of balance (take one power dice from your enemy, give yourself a dispel dice), does it still work the same way?

I would be very grateful for any kind of answer, or a discreet sign to an errata or a forum thread I´ve missed, or just a vague suggestion if the idea bucket is running low.
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I don´t really complain, but doesn´t that make the dwarves unbalanced in dispelling? I mean, I often play against a lizardmen-playing friend of mine, and he dishes out his Slann o' Doom and some Skink Priests to try to blast me to oblivion and beyond with all magic he can lay his scaly hands on. With the new rules, he often has around 8-10 power dice (7 (the statistical number) from winds of magic and the rest if the channeling goes well). Myself then fields 2-3 runesmiths, MR of Balance, MR of Spell breaking, AoD with runelord and the spell eaters I think I can afford. This would confer me with 10-12 dispel dice per turn, with a constant +3 to all dispel rolls. On top of that, I could take a MR of Valaya and get +2 to all dispel rolls!

This is kind of unbalanced, don´t you think?
Yeah, that's true I guess. You have to really, REALLY want to do magic in front of the dwarves to avoid getting it all dispelled. You can´t really just pot out a single bright wizard and expect to pull magic off without IF...
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