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Discussion Starter · #1 ·
The Mayhem Pack Formation could be the answer to Chaos Marines lack of "alpha strike".
For no extra points, you get 3 Helbrutes that magically get Deep strike (they roll just once for reserves for the lot), IWND and every turn they have to roll on the MADNESS!! chart, using all three the same result.

Seems good. I have used the formation and can say that they excel as a tank hunter alpha strike, but will need some luck on those scatter dice when entering the board.
Due to the risk involved in DS, i've found that we might want to focus on a single objective and gang (bang) upon it. Out of three, at least one will stay in melta range!
SO, first of all, no dispersion: use them as if they where a single unit. Since they share the same result on the Crazed chart, it is also pointless to give them too different equipment. They should be kitted to deal with the same threats. An important fact however, is that they might be forced to face infantry and vehicles alike, since you are going to deepstrike them in the midst of the foe. A good addition is, then, the Heavy flamer. Even if stranded from the main target, a multimelta and a heavy flamer means that the Helbrute will never be short of targets.

Second point: this formation, basically brings us another suicide unit (but after all, Chaos Marines are Al Quaida in space, so i'm fine with this). Knowing this and knowing that everyone and his dog has some form of melta / haywire it is imperative that we support these buggers and that we get them in when we want.

Support can be given by feeding the enemy with a moltitude of short range threats. What about a basic Khorne Daemonkin Slaughtercult, followed by 5 Maulerfiends? Our deepstriking friends can very much cause headache, teleporting in the midst of the enemy just the turn before our Fiends charge! Or, say, what about 2 landraiders filled with khorne marines, approaching fast? Against who are the opponent going to use his melta / haywire weaponry? As always, forcing a bad choice is key to make good use of this formation.
Then, about having them enter the fray WHEN we want, an Aegis Line with communication array can be great to cover our homekeeping cultists and allow reserve rerolls manipulation. Because sometimes its also important NOT to let the guys arrive. Since we need to maximize threats in one particular turn, if they arrive too early, the opponent will have no hard choices to make and will just kill them piecemeal or tarpit them.

Summing up, 3 Helbrutes with Heavy Flamer (345 pts) are a great way to alpha strike, assuming that you have other threats to trow in the meatgrinder.

What do you guys think? GLORY TO CHAOS!!
 

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Discussion Starter · #3 ·
Well, i certainly advocates the use of the power scourge, if anything, alotugh the cost will skyrocket.
About the reaper cannon, i'd better leave it to other formation brutes: we are going to get so close and personal that Str 7 is not going to help that much. HOWEVER if you want to give them the reaper, give it to all of them. If they roll Fire Frenzy, they all have to use it: suddenly, we are talking about 12 TL autocannon shots. Not Bad! Still, this changes their role completely, becoming anti Light Vehicle/infantry.
About a single full melee helbrute...what if he is the one that the scatter punish? It will hardly be part of the ame, with a single role/ attack option. Helbrutes are not specialists, in my mind. If you specialize with the, you risk too much (deepstrike risks, crazy chart... the two combined can really ruin your day if the bugger cannot adapt fast)
 

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Discussion Starter · #6 ·
Actually, this Formation might be our best anti knight tool.The knight, if not properly bubblewrapped, will AT BEST kill two, after being shot (one from shooting, one from assault) and will still risk death in melee, being I1!
 

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Discussion Starter · #8 ·
What's this about the Knight being I1? It's I4 with its D-chainsword and Stomps at I2.
ow...sorry i am so used to face stompas that i mixed things up :laugh:
 
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