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The Mayhem Pack Formation could be the answer to Chaos Marines lack of "alpha strike".
For no extra points, you get 3 Helbrutes that magically get Deep strike (they roll just once for reserves for the lot), IWND and every turn they have to roll on the MADNESS!! chart, using all three the same result.
Seems good. I have used the formation and can say that they excel as a tank hunter alpha strike, but will need some luck on those scatter dice when entering the board.
Due to the risk involved in DS, i've found that we might want to focus on a single objective and gang (bang) upon it. Out of three, at least one will stay in melta range!
SO, first of all, no dispersion: use them as if they where a single unit. Since they share the same result on the Crazed chart, it is also pointless to give them too different equipment. They should be kitted to deal with the same threats. An important fact however, is that they might be forced to face infantry and vehicles alike, since you are going to deepstrike them in the midst of the foe. A good addition is, then, the Heavy flamer. Even if stranded from the main target, a multimelta and a heavy flamer means that the Helbrute will never be short of targets.
Second point: this formation, basically brings us another suicide unit (but after all, Chaos Marines are Al Quaida in space, so i'm fine with this). Knowing this and knowing that everyone and his dog has some form of melta / haywire it is imperative that we support these buggers and that we get them in when we want.
Support can be given by feeding the enemy with a moltitude of short range threats. What about a basic Khorne Daemonkin Slaughtercult, followed by 5 Maulerfiends? Our deepstriking friends can very much cause headache, teleporting in the midst of the enemy just the turn before our Fiends charge! Or, say, what about 2 landraiders filled with khorne marines, approaching fast? Against who are the opponent going to use his melta / haywire weaponry? As always, forcing a bad choice is key to make good use of this formation.
Then, about having them enter the fray WHEN we want, an Aegis Line with communication array can be great to cover our homekeeping cultists and allow reserve rerolls manipulation. Because sometimes its also important NOT to let the guys arrive. Since we need to maximize threats in one particular turn, if they arrive too early, the opponent will have no hard choices to make and will just kill them piecemeal or tarpit them.
Summing up, 3 Helbrutes with Heavy Flamer (345 pts) are a great way to alpha strike, assuming that you have other threats to trow in the meatgrinder.
What do you guys think? GLORY TO CHAOS!!
For no extra points, you get 3 Helbrutes that magically get Deep strike (they roll just once for reserves for the lot), IWND and every turn they have to roll on the MADNESS!! chart, using all three the same result.
Seems good. I have used the formation and can say that they excel as a tank hunter alpha strike, but will need some luck on those scatter dice when entering the board.
Due to the risk involved in DS, i've found that we might want to focus on a single objective and gang (bang) upon it. Out of three, at least one will stay in melta range!
SO, first of all, no dispersion: use them as if they where a single unit. Since they share the same result on the Crazed chart, it is also pointless to give them too different equipment. They should be kitted to deal with the same threats. An important fact however, is that they might be forced to face infantry and vehicles alike, since you are going to deepstrike them in the midst of the foe. A good addition is, then, the Heavy flamer. Even if stranded from the main target, a multimelta and a heavy flamer means that the Helbrute will never be short of targets.
Second point: this formation, basically brings us another suicide unit (but after all, Chaos Marines are Al Quaida in space, so i'm fine with this). Knowing this and knowing that everyone and his dog has some form of melta / haywire it is imperative that we support these buggers and that we get them in when we want.
Support can be given by feeding the enemy with a moltitude of short range threats. What about a basic Khorne Daemonkin Slaughtercult, followed by 5 Maulerfiends? Our deepstriking friends can very much cause headache, teleporting in the midst of the enemy just the turn before our Fiends charge! Or, say, what about 2 landraiders filled with khorne marines, approaching fast? Against who are the opponent going to use his melta / haywire weaponry? As always, forcing a bad choice is key to make good use of this formation.
Then, about having them enter the fray WHEN we want, an Aegis Line with communication array can be great to cover our homekeeping cultists and allow reserve rerolls manipulation. Because sometimes its also important NOT to let the guys arrive. Since we need to maximize threats in one particular turn, if they arrive too early, the opponent will have no hard choices to make and will just kill them piecemeal or tarpit them.
Summing up, 3 Helbrutes with Heavy Flamer (345 pts) are a great way to alpha strike, assuming that you have other threats to trow in the meatgrinder.
What do you guys think? GLORY TO CHAOS!!