With the next book of war zone Damocles about to release, the internet is live with information gleamed from this newest addition to 40k. Chief among those are the two new detachments, the Astra Militarum's Cadian Battle Group and the Farsight Enclave's Dawn Blade Contingent.
The Cadian Battle Group is a formation detachment, a detachment comprised of formations rather than individual force organization selections; commonly referred to as a decurion style detachment after the Necron Decurion detachment (the first of the formation detachments released in 7th.) Like all decurions so far, the Battle Group is broken down into core, auxiliary, and command sections; however the Battle Group has two major differences compared to previous decurions.
The first is the detachment containing two core options, where all previous entries have only had a single (reclemation legion for the Necrons, slaughtercult for Khorne Daemonkin, or demi-company for Space Marines.) These options are the infantry focused Emperors Shield Company and tank oriented Emperors Fist Armoured Company. Like other decurions, core choices are required to take auxiliary formations however the Battle Group's core choices do not unlock as many slots as other formation detachments. Where a Necron reclamation legion or Khorne Daemonkin slaughtercult unlock upwards of eight auxiliary slots, the shield and armoured companies each only unlock three slots.
The second, and perhaps the bigger difference of the Battle Group, is that not only can more than one command section be taken, at least one is required for a Cadian Battle Group. Where most decurions are a mandatory one core and one auxiliary per detachment, the Cadian Battle Group requires at least one command section, a Battle Group Command formation, in order to unlock core slots that in turn unlock auxiliary slots.
The Cadian Battle Group has three command benefits:
High Command - The company commander from the Battle Group Command formation can issue three orders and has his order range doubled.
Battle Group Vox-net - Orders issued to units in this detachment test on a 3d6 and discard the highest result.
Sharpshooters - Models with lasguns and hot shot lasguns reroll 1's to hit.
These benefits greatly favour spreading out command elements or making use of large groups of infantry.
However despite those benefits, this detachment is not for the faint of heart. With few exceptions, the options in this detachment are quite point heavy investments with many averaging 250 or more points. Even the core options, at their cheapest, weigh in at 670 points for the armoured company and 1005 for the shield company, plus the cost of a Battle Group Command.
If you choose to use a Cadian Battle Group, be prepared to either have few upgrades either a fairly large force or rather tough one.
The Cadian Battle Group is a formation detachment, a detachment comprised of formations rather than individual force organization selections; commonly referred to as a decurion style detachment after the Necron Decurion detachment (the first of the formation detachments released in 7th.) Like all decurions so far, the Battle Group is broken down into core, auxiliary, and command sections; however the Battle Group has two major differences compared to previous decurions.
The first is the detachment containing two core options, where all previous entries have only had a single (reclemation legion for the Necrons, slaughtercult for Khorne Daemonkin, or demi-company for Space Marines.) These options are the infantry focused Emperors Shield Company and tank oriented Emperors Fist Armoured Company. Like other decurions, core choices are required to take auxiliary formations however the Battle Group's core choices do not unlock as many slots as other formation detachments. Where a Necron reclamation legion or Khorne Daemonkin slaughtercult unlock upwards of eight auxiliary slots, the shield and armoured companies each only unlock three slots.
The second, and perhaps the bigger difference of the Battle Group, is that not only can more than one command section be taken, at least one is required for a Cadian Battle Group. Where most decurions are a mandatory one core and one auxiliary per detachment, the Cadian Battle Group requires at least one command section, a Battle Group Command formation, in order to unlock core slots that in turn unlock auxiliary slots.
The Cadian Battle Group has three command benefits:
High Command - The company commander from the Battle Group Command formation can issue three orders and has his order range doubled.
Battle Group Vox-net - Orders issued to units in this detachment test on a 3d6 and discard the highest result.
Sharpshooters - Models with lasguns and hot shot lasguns reroll 1's to hit.
These benefits greatly favour spreading out command elements or making use of large groups of infantry.
However despite those benefits, this detachment is not for the faint of heart. With few exceptions, the options in this detachment are quite point heavy investments with many averaging 250 or more points. Even the core options, at their cheapest, weigh in at 670 points for the armoured company and 1005 for the shield company, plus the cost of a Battle Group Command.
If you choose to use a Cadian Battle Group, be prepared to either have few upgrades either a fairly large force or rather tough one.