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So with 7th now starting to arrive in people's hands, we've got new options on how to organise our armies... either unbound forces, letting you put together any combination of stuff on your shelf, or easier access to multiple detachments now that they're available at any points cost.

Outside of obvious spammy take-all-the-riptide/helldrake type stuff that has everyone so worked up, that got me thinking - every tactica out there has at least some units where the comment is 'yeah, they're good, but with limited slots, you're better off using the FoC slot on a xxxxxxx'. We've got the option to not worry about that any more, so does this change any of people's choices?

The 'nids elite slots seem a good example to me - Zoanthropes are still going to be the first thing people want... Hive Guard and Vemonthropes are next on most people's lists... do the 7th ed changes make Lictors an option for more people? With the new Psychic phase and extra dice for extra psykers, simply having more Zoans might still be the best option, but the changes could at least open things up a bit more. Unfortunately for the poor Pyrovore, I'd guess he's still going to stay on the shelf in the shop.

My other army is Tau - my fast attack slots usually get kept for Pathfinders, but in an unbound army I might find space for the two flyers I've got now. They might not be brilliant, but now that I don't need to give up anything specific to take them, they might see a bit more air time.

Anyone else thinking along the same lines? Please tell me some other folks are using this as a way to put a better variety of things on the table, rather than simply spamming more of the same :)
 

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I don't like bound armies they have too many downsides objective secured being the big one. I do know I will be using my chaos much more to ally in with my crons just for the sake of using psychic powers though I will most likely kill it from perils on malific a lot. An army of just psykers could be funny just to see what it could do/ summon. I mean an army of helldrakes can't score as they don't pose much of a threat if you just spam them. ANd a lot of the really good units are only really good if they have other units backing them up.
 

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More Boyz. Played 4 games of 7th so far, and Boyz have won me three of them very convincingly.

But it depends on when my new book comes out :victory:

For Dark Angels, pretty much the same stuff I already run. Ezekiel got even better, with Mind Worm being *actually really good* now, and Deathwing and Marines in Rhinos are about as good as they've ever been. I don't think 7th calls for a radical change in my army composition - some faster stuff to get the Tactical Objectives, perhaps, but on the whole 7th is 6th with a few tweaks to make it better. Conveniently, most of those changes benefit me (but not as much as Tyranids - ho damn are Tyranids so much better now).
 

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There are three lists I can't wait to try out. One is an entire shining spear army led by an autarch. Second a sternguard army led by pedro kantor and third imperial guard tank company.
 

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A proper tyranid horde would seem more doable with no 6 troop limit. A horde at 1850 points could reasonably use 5 or 6 slots for gaunt units alone, but that wouldn't leave space for the tervigons and warriors you'd need to keep them in synapse.

I see extra heavy support being good for nids too, with biovores, mawlocs, T-fexes, exocrines, carnifexes and trygons all competing for three slots before. In my 1850 list I have three biovores, a mawloc and two dakkafexes which meant no space for a T-fex or exocrine. Not a problem now.

When playing with ideas for ork lists I always found the heavy support limit to be a problem. I came up with a list using two HS battewagons (and one more as a dedicated transport) and a unit of kanz. I would have liked to add a big gunz unit or maybe another unit of kanz to that list but it wasn't an option before

Getting back to tyranids, elites (as mentioned) is a big one. Now smash is nerfed I can see zoans and hive guard being a priority, and if the new psychic phase nerfs zoanthropes (I don't know if it does or not) maybe haywire hive guard could have some use. Most importantly there's no balancing act between your ranged anti AV13/14 and your venomthropes. Two units of zoans and two of venoms is a reality now

I just hope the majority of the community are sensible with the new looser limitations.
 

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More Command Barges than I normally run (I usually run 1 in most lists).

Combined with the improved Jink, the ability to allocate shooting attacks to the Overlord (such as anti-tank shots), immunity to Immobilization, being locked in combat, re-rolls to charging, challenges, and attacking its front armor in assault, Command Barges became even more durable.

Even though they removed sweep attacks in the Main Rulebook, they can still perform them thanks for it's entry in the Necron Codex. AND they can even be revived thanks to the Overlord's Ever-Living!

And all that for the price of being unable to disembark? Yes please!


Other than that, I plan to use Unbounded to make a Destroyer-themed army. Nothing but T5 anti-marine jump infantry.

Edit: Khorne is pleased with my post count.
 

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I'll definitely be running lictors now. Even Warriors, now that I can have my swarm AND my swarm leaders. :good:

I'd also love to run two crones and two harpies. Financially this remains beyond my reach, but it is definitely on the cards. The new grounded rules just make them so much better.
 

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three words

Tzeentch, flaming, chariots.

Zion pointed out that 7th rules make a chariots rider RELENTLESS, unless i miss understand that, or there's something else in the way that i don't know (i'm unsure) then by god, that thing has turned from 'joke' to monster!
 

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I thought of another one. An all banshee list led by jain zar and throw them all in dark eldar raiders :biggrin:. Amazon women with power swords
 

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WIth my Dread Mob I've been using for a few years, I can finally field as many walkers as the points will allow for. My favorite change is that now that escalation is in the rule book, I don't need to warn my opponent about bringing a Stompa to the table for the sake of being courteous. It always leads to some form of list tailoring against me. One or two drop pods with full combi-meltas, or melta bombs that I know they would never take in the first place. Now I can bring one and not worry about them crying foul :D
 

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I'm wondering if Unbounded would allow you to not have to adhere to Infantry Platoon composition, and thus allow Conscript armies? Rules seem sketchy, as it states you still have to follow unit composition with Unbounded , but platoons are not units per se...They are just a single troop choice on FOC and each unit within treated as individual units. I just think fielding an army of conscripts led by priests would be fun: Could build a story behind it saying they are cowardly convicts being forced into battle to gain redemption (like penal legions).

Also, I may finally start a mercenary/pirate force, made up of dark eldar, guard and orks. Is it true you can take as many allied detachments as you like now? If so, this could be made a reality very soon...Arggghhh!!! Me hearties!!!
 

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three words

Tzeentch, flaming, chariots.

Zion pointed out that 7th rules make a chariots rider RELENTLESS, unless i miss understand that, or there's something else in the way that i don't know (i'm unsure) then by god, that thing has turned from 'joke' to monster!

Exactly my thoughts. Burning chariots got immensely better for their cost.
 

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three words

Tzeentch, flaming, chariots.

Zion pointed out that 7th rules make a chariots rider RELENTLESS, unless i miss understand that, or there's something else in the way that i don't know (i'm unsure) then by god, that thing has turned from 'joke' to monster!
Not really. It's still not that mobile as it can only move 6 if you want to fire, but now it can at least do it's job.
But it's hardly a monster. By that definition a Heldrake would be a supermcfablemonstertruckcartankkillerthingamajig. :p

Exactly my thoughts. Burning chariots got immensely better for their cost.
I would say it can now finally do something for it's cost. This, of courses, pleases me greatly as I love the model (and own one), and now I have a reason both to use it and to get more.
 

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I'm wondering if Unbounded would allow you to not have to adhere to Infantry Platoon composition, and thus allow Conscript armies? Rules seem sketchy, as it states you still have to follow unit composition with Unbounded , but platoons are not units per se...They are just a single troop choice on FOC and each unit within treated as individual units. I just think fielding an army of conscripts led by priests would be fun: Could build a story behind it saying they are cowardly convicts being forced into battle to gain redemption (like penal legions).

Also, I may finally start a mercenary/pirate force, made up of dark eldar, guard and orks. Is it true you can take as many allied detachments as you like now? If so, this could be made a reality very soon...Arggghhh!!! Me hearties!!!
Maybe if your buddy is ok with it, then sure, but I would argue it hah platoons are units, they just work separately. They count as a single unit in the codex until they hit the table. Unbounded or not, it would be like trying to only take dedicated transports without a unit that is dedicated to.
 
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