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443 Posts
Hi.
7th edition has been out there for a several weeks now. I still haven't had the chance to buy the rule book (read= purchase the rulebook). So i am asking you fellow heretics what would be the best build given the lists i ran previously.
My typical 6th ed list (i play at 1500 pts usually) would revolve around a big blob of khorne cultists (20) and a fairly sized foot slogging blob of khorne marked CSM. HQ would typically consist in kharn or a claw fist khorne lord to go with culstists. they would usually be escorted by bikers, in some cases with a biker or jugger lord with AoBF, and a helldrake. For firepower i tend to favor a 5 man AC havocs squad with 2 squads of oblits, although i also have a couple of vindis. That would be my usual pool of choices while building a list.
From what i heard on forums about this new edition, nothing really radical happened, but a few game - changing aspects have occurred:
- Vehicles got a little better, which could give me the occasion to dust off my rhinos and a land raider which have remained silent since the 5th ed.
- Almost any unit can be a scoring unit now, and that is encouraging "mass" lists (the more bodies the better)
- The excess wounds in challenge are allocated to the squad (so good for us chaos players, with the "champion of chaos" compelling us to challenge)
- For CSM, more than ever the choice of allies has been important. As i understand, it is almost impossible to perform competitively without some.
So, will someone be so kind to enlighten me about the changes this new edition of the game is bringing, and particularly for us chaos players?
How can i craft a good list, keeping in account the kind of list mentioned earlier? Are there some units likely to see a comeback (i'm thinking of terminators, mechanized squads of marines, or maybe even spawns, wich are getting more and more appealing for a lot of chaos players)?
Any advice and discussion is welcome. Thanks!
7th edition has been out there for a several weeks now. I still haven't had the chance to buy the rule book (read= purchase the rulebook). So i am asking you fellow heretics what would be the best build given the lists i ran previously.
My typical 6th ed list (i play at 1500 pts usually) would revolve around a big blob of khorne cultists (20) and a fairly sized foot slogging blob of khorne marked CSM. HQ would typically consist in kharn or a claw fist khorne lord to go with culstists. they would usually be escorted by bikers, in some cases with a biker or jugger lord with AoBF, and a helldrake. For firepower i tend to favor a 5 man AC havocs squad with 2 squads of oblits, although i also have a couple of vindis. That would be my usual pool of choices while building a list.
From what i heard on forums about this new edition, nothing really radical happened, but a few game - changing aspects have occurred:
- Vehicles got a little better, which could give me the occasion to dust off my rhinos and a land raider which have remained silent since the 5th ed.
- Almost any unit can be a scoring unit now, and that is encouraging "mass" lists (the more bodies the better)
- The excess wounds in challenge are allocated to the squad (so good for us chaos players, with the "champion of chaos" compelling us to challenge)
- For CSM, more than ever the choice of allies has been important. As i understand, it is almost impossible to perform competitively without some.
So, will someone be so kind to enlighten me about the changes this new edition of the game is bringing, and particularly for us chaos players?
How can i craft a good list, keeping in account the kind of list mentioned earlier? Are there some units likely to see a comeback (i'm thinking of terminators, mechanized squads of marines, or maybe even spawns, wich are getting more and more appealing for a lot of chaos players)?
Any advice and discussion is welcome. Thanks!