Yes, but berzerkers are expensive and I can't bring flamers or meltas. Yes I agree berzerkers are very powerful against gaunts, but hes only bringing VERY few of them (this is 750pts, a tervigon is 200+, a zoan is another 100+, and a trygon is ANOTHER 200+
not much room for gaunts.
AND Ive got an obliterator to drop a template on gaunts, or attempt to lascannon one of the MC's
If i were to take berzerkers (8man, champ w/fist, 208, which is 2 points less then 10 marines with two specials and a champ with a fist AND a combiweapon)
That means im losing alot of fire-power for stronger CC, (ws5, str5, I5 on a charge) I'm still hitting the MC's on 3's and wounding on 5's, and still 2's on the Powerfists (and an extra attack) Id rather have the two flamers, two extra guys (thats 6 attacks), the combi weapon over that.
8zerkers, champ w/fist = 28 + 5
10marines + champ w/fist = 27 + 4
I lose 2 attacks, harder to wound them (big woop, 3's instead of 2's). on the normal attacks BUT I gain two flamers/meltas, a combiweapon, and extra men.
lets say hes got 20 gaunts
I move 10 marines up and i lash the gaunts into a nice flamer-size formation and let loose two flamers and a combi-flamer (gaunts have a 5+ so they lose that) lets say thanks to lash i net 10hits each flamer. THATS 30 HITS THAT WOUND ON 3's, lets say 15 wound. thats 15/20 dead gaunts.
Oh wait, i still have pistols from 7 other guys, lets shoot those. 5 hit, 3 wound Another 3 dead gaunts. lets assault those 2 surviving ones. destroy them. (THIS IS BEING GENEROUS ON THE WOUNDS, usually the flamers would have been enough)
Now lets do the berzerkers.
20 gaunts.
I lash em into assault range. fire off my 8 pistols. 5hit, 3 wound. 17 gaunts left.
assault them.
28 attacks (hitting first,) On 3's, half hit 14, on 2's, 10hits. He gets his 5+, 5 fail. 12 gaunts left.
gaunts hit back. on 4's, 5's, 6 hit, 3 wound, fail 1. lost a zerker
powerfist hits, 3's, 2's, 4 hit, 4 wound. 6 gaunts left.
YOUR STILL IN COMBAT.
My point made.
Now lets do it against the tervigon (str6,T6,6wounds)
Move guys up, lash with sorcerer (the lash works on MC's!)
fire the combi-melta at it (on 3's, 2's, hits, wounds) 5 left.
spray the two flamers, wounds on 6's (1 wound if im lucky) 3+save, passes it(just cus)
7bolt pistols, on 3's, 6's, (4-5hit, 2 wound) fails a save for the hell of it. 4 left.
charging it, 27 attacks, on 3's, 6's (18hit, 4 wound, fails 1) down to 3, his 3 attacks back. on 4's, 2's kills 1-2marines.
Powerfist 4 attacks, on 3's, 2's 3 hit, 3 wound (I usually roll nice on my powerfists) DEAD TERVIGON.
now lets do zerkers.
8 zerkers.
8 pistols, 5 hits, 2 wound, passes them.
charge
28 attacks, on 3's, 5's. 18 hit, 7 wound. fails 2, down to 4
tervigon hits back, kills 1-2 zerkers
5 powerfist attacks. 3's, 2's, 4hit, 3-4 wound. dead or down to 1
Now the tervigon would most-likely die to either, but the fact remains, the special weapons are a dead-NEED. thus berzerkers aren't needed for this fight.
EDIT: Hesky, only the gaunts SPAWNED by the tervigon suffer that rule.
and yes havocs are nice, but they aren't quite fitting enough then getting close and personal with flamers/meltas