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Discussion Starter · #1 ·
righto as the title says playing a 750 restricted event, which is as follows
no more than 3 mastery levels
no LoW, fortifications or super heavies
no formations
a few other things that aren't relevent
game will be plaed on a 4x4 table

force organisation as follows
compulsory is
1 HQ 1Troops
optional
1 Troops, 1 Elite, 1 FA, 1 HS

ok guys got some lists i wouldn't mind some input on.

list 1
Wierdboy
22 shoota boyz includes 2x BS and Nob with BP, PK, shoota
22 shoota boyz includes 2x BS and Nob with BP, PK, shoota
2x defkoptas
Gorkanaut

list 2
Wierdboy (lvl 2)
23 shoota boyz includes 2x BS and Nob with BP, PK, shoota
22 shoota boyz includes 2x BS and Nob with BP, PK, shoota
2x defkoptas
15x lootas

list 3
Wierdboy
23 shoota boyz includes 2x BS and Nob with BP, PK, shoota
22 shoota boyz includes 2x BS and Nob with BP, PK, shoota
3x defkoptas
15x lootas

list 4
Painboy
15x 'ard boyz includes Nob with BP, PK, shoota (painboy with this unit)
22x 'ard boyz includes Nob with BP, PK, shoota
Gorkanaut

list 5
Bigmek with SAG, 2x ammo runts, EA
19x 'ard boyz includes Nob with BP, PK, shoota
19x 'ard boyz includes Nob with BP, PK, shoota
3x Rokkit Kanz

list 6
Bigmek with SAG, 2x ammo runts, EA
19x 'ard boyz includes Nob with BP, PK, shoota
19x 'ard boyz includes Nob with BP, PK, shoota
11x lootas

well that's about it, maybe some more variations possibly but the restrictions are very harsh especially on the troops side.
anyway what do you guys think as i'm going to play test the list, but not sure if i'll get through them all so some input is welcomed.
 

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I would try out lists

1,
2,
6

List 3 is very similar to list 2 but with a weaker weirdboy.
List 4 other than the Gorkanuat there is no real threat to the opponent.
List 5 the rokkit kans I don't think are going to preform well in the list. Maybe swap out the kans for a dread with two Kustom mega blastas.

Anyway my two cents
 

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DA GOLDEN WAAAGH
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Only real thought for that kind of smaller lists. Is that mobility is good. So the lists containing Deathkoptas so thinking lists 2 and 3. Apart from that testing is certainly required for these slightly odd lists.

Only other thoughts with the new rules is it actually possibly to call a waaagh without a warboss and without the waaagh warlord trait? Was pondering that the other day with the smaller lists without warbosses.
 

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Discussion Starter · #4 ·
well so far tested lists 1 and 6. both performed well.

list 6 after turn 2 the lootas and SAG became errelivent although they did there job and did it well they became non existant as everything be came melee just to keep them out of it (fought nids and wolves as these were what my friend was trying out). board control was phenominal there wasn't a spot anywhere on the board that i could not reach with fire power. the 'ard boyz with their 4+ absolutely brilliant. whether heaps of fire from devourers and stood up to it with little loses. the wolves where destroyed through sheer wieght of numbers.

list 1 i noticed the difference of not having the EA on the boyz. the game wher i went second one of my boyz units was reduced to 5 and the nob (30 gaunts with devourers nasty). the gork was a shinning star in the game av13 he had no answer for. the defkoptas were used primarily as objective getters and didn't do to much else won the nids game on points. the wolves chopped up the list relatively easily, thunderwolves were hard to get rid of. after the game we figured maybe might've been better to let the thunderwolves charge me and get the overwatch in rather than me charge them. again the gork was a shinning star in the list.

so thoughts so far with the two lists is each had their strengths and weaknesses although the 4+ save i think is the better option especially under the heavy restrictions. i thought the more bodies the more shots as usual but going second greatly suffered. what i noticed was the board control that both lists had having that two foot size reduction is a big advantage to the hoard style lists, especially taking advantage of the 2" cohesion rule. i actually made a 1 3/4 spacer stick that i just drop down between the models, it sets them apart nicely and template weapons aren't a problem either. will throw some more updates here later as i continue to test.
 

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Discussion Starter · #5 ·
well after some vigouris play testing settled on this list as it seemed to cope well with alot of different lists that we trialled it against it performed best overall winning 7 out of 9 games under the restricted format the two games it lost were on sparsely terained boards, so very little cover.

HQ
Wierdboy (level2)

Elites
10x tankbustas
Nob, BP and 3 bomb squigs

Troops
15 ard boyz
with Nob PK BP Shoota
15 ard boyz
with Nob PK BP Shoota

Fast Attack
Defkopta tlr

Heavy Support
10 x Lootas

the wierdboy hangs with the tankbustas. in 3 of the games "Da Jump" was without a doubt the game winner being able to put the tank bustas on the table pretty much anywhere was devastating. even when i wasn't going first i could start them in the back field knowing that on my turn i would be able to get them into range of whatever i wanted them to. 10 str8 ap3 (averaged 3-4 hits) plus the bomb squigs and the wierdboys attack spell (whichever it was at the time) it pretty much wiped out whatever it shot at including wiping out a land raider in one turn. the list seemed to create alot of target priority with both the lootas doing what lootas do best and tank bustas jumping all over the place even found it easy to take down flyers.

one of the losses was to a nids list that we taylored to fight the ork list flyrant with devourers and gaunts with devourers and 3 biovores (i think that is what they're called). although i had pretty crap rolling, two complete turns of firing tank bustas and lootas at flyrant and not being able to take it down. also failing nearly every armour save that i was taking. but anyway we think this performed best overall so this is the list i'll be taking.
 

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Discussion Starter · #6 ·
well finished up not to bad went 3 and 2 for the day.

first game was against a night lords assault list tabled him in the third turn. I lost one unit of boyz which was his downfall because when the last ork died in his turn he had to weather a frazzle, 30 loota shots, 10 rokkits and facing a charge by the remaining boyz mob (8 and a nob). They didn't get to face the boyz.

second game was against KDK list lost this one defiler dropping pie plate on the multi level ruins I was in and stupid rule that it hits every level was the undoing of the lootas. tankbustas were staring down a bloodthirster and only managed to get one wound on him before being slaughtered the wierdboyz staff being only ap4 was stopped by the armour save. in rushed my unit of boyz lucky for me he only got one death from the D weapon my boyz smashed him left him on 1 wound nob with the klaw got 2 hits had to roll 2+ to wound and kill the blood thirster......... snake eyes. next round blood thirster wiped that unit out. tabled turn 5

game 3 was against crimson fists won on points 14-12 both our forces were decimated with the win coming down to the fact that I killed his warlord and took the objective from him.

game 4 was against white scars. win for the orks 14-6 highlight of this game was for 4 of the turns my lootas traded fire with a dev squad of 4 heavy bolters. and finally wiped them out. tankbustas where a winner in this game taking out a landspeeder squad and 2 razorbacks.

game 5 was against dark elder poison army. conceded end of turn 5. this was the most horrible game because of the dice gods. was failing my dice at a rate of about 60% with 4+ saves except turn 4.... this requires special mention I took 48 wounds and saved,,,, wait for it 6 yes 6. this I why I conceded the game. funny moment in this game his void raider or what ever you call it scattered his large blast back onto himself but because they can't be hit by blasts it didn't do anything to it.

anyway apart from that games were good and fun (except the last fucking dice gods).

Oh and on the way home I turfed all the dice out of the car window in disgust LOL. that made me feel better.
 

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Discussion Starter · #8 ·
the wierdboy at a low points like this was an excellent choice as his spells were all useful he got back more than his points back in all games.

i found that such a small board 4x4 a waaagh wasn't required so not having a warboss didn't actually make a difference.

on such a restrictive list only being able to take 2 troops, the eavy armour upgrade was well worth it's cost. the amount of times having the 4+ saved my bacon, except the final game, was worth it lots of ap6 around.

the tankbustas are underated. they did really well, the bombsquigs are worth the five points as they can target anything now. tankbusta bombs worked well when they got into melee as well.

one problem that did happen was i mixed up our house rule as opposed to the rules about multiple level ruins and templates. (our house rule - top level takes full damage next level half damage and double the ap so ap2 becomes ap4 and continues to do this until the ground floor). BRB all levels take the damage from under the template.

having the solo defkopta around just grabbing objectives was a great inclusion i would've been lucky to fire it once a game but got an objective point every turn with it.
 
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