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Well, on the bright side, Sanguinary Guard appear to be getting a lot more awesome if they're 2+ versus regular power weapons and with a 2d6" charge and bonus attack.
So everyone can run and assault now? But run allows to reroll charge distance?Flat Out and Run: D6 extra movement
So... Snap shot is a way to allow shooting while stunned though at BS 1 instead of "no shooting" at all? Kind of makes sense if "Vehicle stunned" is the least damaging result, I wonder what extra armour does now?MadCowCrazy said:Stunned Dreadnoughts can still Snap Shot, Snap Shots need 6s To Hit.
Can all models with grenades throw them in the shooting phase or just one? Because if it's the latter, getting frag and krak for free might not have been simply a matter of basic life support for SoB. It might be even more. Also it might make sense to get krak grenades for IG.MadCowCrazy said:Krak grenade used in the shooting phase to destroy an Ork Trukk.
Oh thank goodness, I was left under the impression that a LASCANNON was a better weapon to defend against charges than a flamer.MadCowCrazy said:Flamers do D3 hits during Overwatch (Have fun charging 15 Burna Boys)
Ah, good, I was hoping for a Look Out, Sir rule now that models at the front get hit first. If we didn't, we'd be full of valiant commanders leading from the back: so much for cinematic!MadCowCrazy said:Units with a sergeant type model can perform Look Out, Sir, 4+ if model is not an IC (example used, Ork boy trying to save Nob...well, the nob grabbing an Ork boy to use as a bullet shield is the more likely scenario...).
So everyone can run and assault now? But run allows to reroll charge distance?
I'm not against that.
There was no info regarding this, I doubt everyone can run and assault. Only info on Fleet is that it allows re-rolling of the 2D6 to charge
So... Snap shot is a way to allow shooting while stunned though at BS 1 instead of "no shooting" at all? Kind of makes sense if "Vehicle stunned" is the least damaging result, I wonder what extra armour does now?
Same as always, reduce Stunned to Shaken so you can move and shoot with Snap Fire?
Can all models with grenades throw them in the shooting phase or just one? Because if it's the latter, getting frag and krak for free might not have been simply a matter of basic life support for SoB. It might be even more. Also it might make sense to get krak grenades for IG.
All examples given had a sergeant or other leader model throwing the grenades, not sure if all models can do it.
Oh thank goodness, I was left under the impression that a LASCANNON was a better weapon to defend against charges than a flamer.
Seems you dont even need to place your flamer guys at the front. Keep them at the back so they dont get picked off by shooting, then each does D3 hits when charged. You dont get to place a template it seems.
Ah, good, I was hoping for a Look Out, Sir rule now that models at the front get hit first. If we didn't, we'd be full of valiant commanders leading from the back: so much for cinematic!
I think it was Jervis who said that the most important part of a 40k game is the Narrative gameplay. I believe I quoted it in my first post. The goal of 6E seems to be to bring a very cinematic game to the tabletop
On another note pretty much everything in the WD is the same as in the leaked rules from earlier this year.
No, it reveals nothing. Unless I'm blind. Most likely same as Fantasy, LD test when charged, if failed you are WS1 until end of combat.No way to tell what Fear is from the battle report, then?
Btw, thanks very much for posting all this.![]()
Man, that could ruin people's day right there on a bad dice roll. Looking forward to some hilarious daemon vs GK fights that become hilarious because of this rule. :biggrin:No, it reveals nothing. Unless I'm blind. Most likely same as Fantasy, LD test when charged, if failed you are WS1 until end of combat.
You mean, DA libbies and Ezekiel could now be worth taking?Codex: Dark Angels
A DA Lib (inc Ezekiel) may use the psychic disciplines found in the 40k rulebook. Generate 2 new powers from Div, Pyro, Telepathy or Telekinesis.
Exactly.. That and DW are a bit scarier in CC I suppose. Considering completely new builds now.You mean, DA libbies and Ezekiel could now be worth taking?
This makes me a very happy dress-wearer. :yahoo:
Oh dear...Going by the army lists presented on p.60 - 61, the allies FOC slots are seperate to the main army ones. Otherwise both armies are illegal, as the IG take 2 HQs and the GKs have one, and the Chaos force has 3 HQs and 4 Heavy Support total.
The way it's described is as follows. Lets say you have a Psyker, your psyker comes with ubersucky power 1, ubersucky power 2, fucking OP POWER 3.Are psy powers definitely random?
Yeah, and this will be my armys Iconography and banner graphicsMCC, you could model each inquisitor as Bruce Willis and call the Twelve Monkeys list.