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I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
I've got a few:I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
That depends on the rules and how they interact with each other. Competitive players dislike effects that are randomly generated and only affect one player (mysterious terrain), dislike auto-include options (at least 1 terrain piece) and dislike overpowered units or abilities that have no readily available counter (Hallucination). I also don't see many people appreciating 90% of their opponents being Imperial Guard players with Coteaz, DCA and Paladins (the whole point of having seperate army lists is that each army has strengths and weaknesses, taking allies largely negates this).You can play competetively without ignoring huge portions of the rules.
Fantasy is reasonably balanced, mainly because every army can take a level 4, so it comes down to luck who gets the most spells off before miscasting themselves to death. That is fair (but not really fun, to me) because everyone has a chance. Non-Psyker armies look to be a little screwed so far.We hold the occasional Fantasy Tournament and the games are fun, close and the only rules we ignore involve the magic terrain. But that's just how the group at my FLGS rolls.
Or it could mean ideas like "Hurh hurh hurh, let's make terrain that explodes and kills people, cos that sounds funny, hurh hurh" despite the fact that it hurts Eldar, Dark Eldar, Tau, Guard, Daemons, Orks and Sisters a lot more than it hurts Space Marines and is therefore inherently unfair. It could mean "Hurh hurh, let's force HQ units to fight each other in combats like a duel, hurh hurh" despite the fact that a lot of races have characters who do not want to be anywhere near another character (Farseers, Ethereals, Sang Priests, IG Officers et al).Cinematic could just be a push towards more exciting games that you'll be talking about for weeks to come. More exciting games that are closer between the players and require more tactics than just a reliance on uber units and more guns than everyone else.
The question is what was wrong with assault moves in the first place? As far as I can tell, nothing. Difficult and Dangerous Terrain was a pain in the ass, but apart from that, I didn't see a problem with a static 6". It meant I could gauge distances and make a binary decision - am I in, or am I not? Now that has been replaced with "Am I within 2-12"?" which is far less of a tactical decision. It's just guesswork. Even if you're within 4" of the enemy you can still fuck it up and die, just on the basis of a single failed dice roll. Your tactics were perfect, you'd played the best you could, but when it comes to rolling a single dice, you fluffed it. Tell me how that makes you feel good. In WFB it's not quite so important, because charging is just +1 Combat res and because effective firepower is rare (i.e. your 40 man unit is not going to die in a single round of shooting). Not so in 40k.Random charge lengths have an average of 7" which means that charges will be more commonly happening from a little further away than before, and more models can get in from further away when you're dealing with large units who have to go around something to make the charge. I'm not saying that there are going to be a lot of 12" charges but the chance of getting into combat from that far away will make people reconsider how they move and where they place things more carefully in the future.
Really? From where I stand, it's the pitiful cries of "Cheese" and "That's so OP" that I have to block out when I table yet another person who thought 4 Tactical Squads and 3 Whirlwinds made a good army. I guess it's a matter of your point of view, isn't it? I'm not even an ultra-serious player. I just like games where the rules are balanced, make internal sense, and more or less everyone has an equal chance to win provided they don't make stupid choices in list design or tactics. I guess I'm a total nutjob. :scare:The ultra-serious tournament players might be a little upset, but when are they not upset? Honestly I see so many complaints from them in general whenever any changes are mentioned that I end up writing them off completely.
I'm sure there is plenty more that you will need to tell us that we don't know. please feel free to clarify it all.I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
Which armies can Squats ally with? :angel:feel free to ask any questions about anything you might be wondering about regarding it.
If you're looking for Tau rumors your in the wrong thread to start with. This is a thread for the 6th Edition rumors, not what armies are coming out soon. Additionally all the Tau rumors that were floating around came primarily from 1 person who has since owned up about making things up to get attention. So I really don't know what you came in here looking for since Tau rumors would be in their own thread anyways.So I just re-read the whole OP and I have to say....
STILL NO TAU CODEX?
Fuck it, I'm going back to my Guard.
If we start getting confirmations from you on the new rules and things I'll be glad to change the 1st post into a list of what we know is coming vs the list we have now of what we think is coming.I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
This is SPECULATIONTelepathy
1. Psyhic Shriek - Roll 3D6, unit suffers, Armour and, caused by
2. Dominte - within 24", must pass a, shoot, Run, action is fo
3. Mental Fort(ification) - unit within, regroups
4. Puppet Master - of 24", as if it was, the Psyker, players control
5. Terrify - is a malediction, unit within, the Fearless, having the, Furthermore
6. Invisibility - within 24", Stealth special, gain no benefit, don't see it, Skill 1
Fucking. And THIS months has not yet arrived over here. :headbutt:I got the new WD today, feel free to ask any questions about anything you might be wondering about regarding it. Going to go through it now and see what's up
Technically you aren't supposed to have it yet anyways. I just think MadCowCrazy probably has a friend who likes to give him copies a little early.Fucking. And THIS months has not yet arrived over here. :headbutt:
By this months I meant the one with fliers in it. I will most probably not have the one MadCowCrazy has by this time next month either. :laugh: (/ :crayTechnically you aren't supposed to have it yet anyways. I just think MadCowCrazy probably has a friend who likes to give him copies a little early.
Have you called to GW to complain yet? One of my issues didn't arrive at all one month and they sent me a replacement issue at no cost. But yeah, the unpredictable nature of when the WD will arrive (or IF it'll arrive) is why I didn't renew my subscription and just buy them from my FLGS now instead.By this months I meant the one with fliers in it. I will most probably not have the one MadCowCrazy has by this time next month either. :laugh: (/ :cray![]()
I am not a subscriber, they just have not yet arrived at my super market. There have been those months when they arrive a month late, other times they arrive shit stupid early.Have you called to GW to complain yet? One of my issues didn't arrive at all one month and they sent me a replacement issue at no cost. But yeah, the unpredictable nature of when the WD will arrive (or IF it'll arrive) is why I didn't renew my subscription and just buy them from my FLGS now instead.
Ah. Not much you can do about that then.I am not a subscriber, they just have not yet arrived at my super market. There have been those months when they arrive a month late, other times they arrive shit stupid early.