So, we meet again, for the first time, for the last time, for the first time…
In this Scenario (based off of 5th Edition’s Recon), two larger forces have collided into one another while moving through what they thought was opposition-free terrain in search of Xenos artifacts.
Objective: Xenos Artifacts are considered to be the primary objectives. Any scoring unit within 3” may claim the artifact. In case of two opposing units attempting to claim an artifact, the objective will remain contested. Unit points will not be used to determine who has claim. The player who claims the most Xenos Artifacts wins the game.
Scenario Special Rules: Consider this an Alpha-level mission. No scenario-granted special rules apply.
Setup: Spearhead – Table Quarters. Players roll dice to determine who chooses a home quarter, and other takes the opposite quarter as normal. Whoever chose their home quarter must place their entire army as one placement. Then, the second player will deploy his entire army. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.
If you want it… Here it is! Come and get it!
In this Scenario (based off of 5th Edition’s Take & Hold), two larger forces have secured defensive positions and are challenging the other to dig them out of it.
Objective: Each player will place one objective marker in their own deployment zone, before deployment begins. These markers cannot be placed within 6” of the board edge, and my not be placed within impassable terrain. Scoring units within 3” of the objective may claim it. In case of two opposing units attempting to claim an objective, the objective will remain contested. Unit points will not be used to determine who has claim. Successfully defending your own objective grants an additional 100 VPs, while successfully taking your opponent’s objective grants an additional 500 VPs.
Scenario Special Rules: Consider this a Gamma-level mission. Infiltrate, Deep Strike, Dusk & Dawn and Victory Points special rules apply.
Setup: Pitched Battle – Long Board Edges. Players roll dice to determine who chooses a home long board edge, and other takes the opposite long board edge as normal. Whoever chose their board edge must place their entire army as one placement. Then, the second player will deploy his entire army. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.
Dawn of War: Total Annihilation (nuff said)
In this Scenario (based off of 5th Edition’s Total Annihilation), two larger forces are out to completely irradiate the other from existence, though neither is fully prepared to do so. It’s a love/hate thing.
Objective: Each player has but one simple objective… to eliminate the opposing army. But, there are a few quirks… This scenario does not use Victory points. Scoring for destroyed units goes as follows:
3 Points for eliminating an HQ choice.
2 Points for eliminating an Elite, Fast Attack or Heavy Support choice.
1 Point for eliminating a Troops choice.
An eliminated unit must be completely destroyed. No points are gained for units under half, including units such as Dark Angels Troops deployed as Combat Squads or Imperial Guard Platoons. The entire Force Organization Chart selection must be destroyed to score for that FOC slot.
Scenario Special Rules: Consider this an Omega-level mission. Concealment, Infiltrate, Deep Strike, and Random Game Length special rules apply. In addition, the Escalation and Dusk & Dawn special rules will be altered as mentioned below.
Setup: Dawn of War – Long Board Edges. Players roll dice to determine who chooses a home long board edge, and other takes the opposite long board edge as normal. Whoever chose their board edge must place only one HQ and 2 Troop choices as one placement. Then, the second player will deploy in the same fashion. In addition, Infiltrators and those with the Scout special rule may deploy at the start of the game as normal. All other units will come in from reserves. The first turn of the game uses the Night Fight special rule. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.
In this Scenario (based off of 5th Edition’s Recon), two larger forces have collided into one another while moving through what they thought was opposition-free terrain in search of Xenos artifacts.
Objective: Xenos Artifacts are considered to be the primary objectives. Any scoring unit within 3” may claim the artifact. In case of two opposing units attempting to claim an artifact, the objective will remain contested. Unit points will not be used to determine who has claim. The player who claims the most Xenos Artifacts wins the game.
Scenario Special Rules: Consider this an Alpha-level mission. No scenario-granted special rules apply.
Setup: Spearhead – Table Quarters. Players roll dice to determine who chooses a home quarter, and other takes the opposite quarter as normal. Whoever chose their home quarter must place their entire army as one placement. Then, the second player will deploy his entire army. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.
If you want it… Here it is! Come and get it!
In this Scenario (based off of 5th Edition’s Take & Hold), two larger forces have secured defensive positions and are challenging the other to dig them out of it.
Objective: Each player will place one objective marker in their own deployment zone, before deployment begins. These markers cannot be placed within 6” of the board edge, and my not be placed within impassable terrain. Scoring units within 3” of the objective may claim it. In case of two opposing units attempting to claim an objective, the objective will remain contested. Unit points will not be used to determine who has claim. Successfully defending your own objective grants an additional 100 VPs, while successfully taking your opponent’s objective grants an additional 500 VPs.
Scenario Special Rules: Consider this a Gamma-level mission. Infiltrate, Deep Strike, Dusk & Dawn and Victory Points special rules apply.
Setup: Pitched Battle – Long Board Edges. Players roll dice to determine who chooses a home long board edge, and other takes the opposite long board edge as normal. Whoever chose their board edge must place their entire army as one placement. Then, the second player will deploy his entire army. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.
Dawn of War: Total Annihilation (nuff said)
In this Scenario (based off of 5th Edition’s Total Annihilation), two larger forces are out to completely irradiate the other from existence, though neither is fully prepared to do so. It’s a love/hate thing.
Objective: Each player has but one simple objective… to eliminate the opposing army. But, there are a few quirks… This scenario does not use Victory points. Scoring for destroyed units goes as follows:
3 Points for eliminating an HQ choice.
2 Points for eliminating an Elite, Fast Attack or Heavy Support choice.
1 Point for eliminating a Troops choice.
An eliminated unit must be completely destroyed. No points are gained for units under half, including units such as Dark Angels Troops deployed as Combat Squads or Imperial Guard Platoons. The entire Force Organization Chart selection must be destroyed to score for that FOC slot.
Scenario Special Rules: Consider this an Omega-level mission. Concealment, Infiltrate, Deep Strike, and Random Game Length special rules apply. In addition, the Escalation and Dusk & Dawn special rules will be altered as mentioned below.
Setup: Dawn of War – Long Board Edges. Players roll dice to determine who chooses a home long board edge, and other takes the opposite long board edge as normal. Whoever chose their board edge must place only one HQ and 2 Troop choices as one placement. Then, the second player will deploy in the same fashion. In addition, Infiltrators and those with the Scout special rule may deploy at the start of the game as normal. All other units will come in from reserves. The first turn of the game uses the Night Fight special rule. The person who 'won' the initial roll then automatically goes first.
Win = 7 Battle Points
Draw = 3 Battle Points
Loss = 1 Battle Point
Bonus Battle Points:
+1 – Enemy Commander is Dead
+1 – Own Commander Lives
+1 – Controlled More Table Quarters than Opponent
-1 – No Scoring Units in Opponents Deployment Zone
-1 – Own Commander is Dead
Bonus battle points are not cumulative (i.e., you only get one BBP for having more table quarters than your opponent, not one per table quarter more). There is a max of 10 Battle Points available for each game.