RXB warriors are much better with shields for the +1 AS and parry save. In 8th edition, denying points by making units a bit larger is important, so I'd heavily consider combining units and ensuring that musicians for the free swift reform are in every unit.
I'd look at dropping the COC's for a superior BSB mounted to run with the COK blocks. I've been testing COK blocks and they benefit a lot from a stubborn, hard to kill dreadlord and a BSB nearby with the re-rolls to avoid stupidity failures. I'm equipping the BSB on a steed with dragonhelm and dawnstone (re-roll all AS) and putting the BOHG on the COK unit and it rocks (high I + ASF means re-roll to hit beyond the first turn). I often use the cauldron to initially protect the COK unit and add something with MR.
I still use at least one solid unit of DR's over harpies, especially since they have vanguard and fast cav abilities and can be used to screen and give a Look Out Sir benefit to a mounted sorc or BSB.
I'm mixed on the Mal. It almost seems better to have an almost unkillable dreadlord and another Lvl 2 in his place. That way you have two lords and three heroes and more balance.
I'd only run one corsair block and only with SSS banner for frenzy plus RHBs. Due to supporting attacks being limited to one in the second rank, RHBs are quick-to-fire and get off two shots for each model from two ranks multiplying the number of attacks the corsairs effectively get. Even then, I still find the corsairs too often get blown away and are best used as a flanking/flank protectionn and sacrificial screening unit that can take on lower T and AS horde units but are not effective against tougher stuff.
The assasin has just not worked for me (too easy to kill and often not enough to kill something worth its points) and I'm finding that the BG unit is too light in T and AS unless really well protected by the cauldron and MR and screened. It should really be an elite flanking stubborn unit that temporarily tar pits the enemy (one of the reaons I run the BSB on a steed is to have it within Look OUr Sir range and screened by the COK units but still able to get back to range with the hydras and BG if they get into combat. Think about how the two COK blocks will interact with the hydra and a mobile BSB. At 2500 points, I'm running a 10 COK unit with a BSB and dreadlord on CO and two hydras and it really puts the opposing general in a bind.
With that many points, I still would sacrifice a hydra or two for 2 to 4 RBTs. There are just so many occasions when the hydras die too quickly and the RBTs take out a character or cut down a high value unit, even though there are many games when the RBTs jsut don't pay for themselves.
I'd look at dropping the COC's for a superior BSB mounted to run with the COK blocks. I've been testing COK blocks and they benefit a lot from a stubborn, hard to kill dreadlord and a BSB nearby with the re-rolls to avoid stupidity failures. I'm equipping the BSB on a steed with dragonhelm and dawnstone (re-roll all AS) and putting the BOHG on the COK unit and it rocks (high I + ASF means re-roll to hit beyond the first turn). I often use the cauldron to initially protect the COK unit and add something with MR.
I still use at least one solid unit of DR's over harpies, especially since they have vanguard and fast cav abilities and can be used to screen and give a Look Out Sir benefit to a mounted sorc or BSB.
I'm mixed on the Mal. It almost seems better to have an almost unkillable dreadlord and another Lvl 2 in his place. That way you have two lords and three heroes and more balance.
I'd only run one corsair block and only with SSS banner for frenzy plus RHBs. Due to supporting attacks being limited to one in the second rank, RHBs are quick-to-fire and get off two shots for each model from two ranks multiplying the number of attacks the corsairs effectively get. Even then, I still find the corsairs too often get blown away and are best used as a flanking/flank protectionn and sacrificial screening unit that can take on lower T and AS horde units but are not effective against tougher stuff.
The assasin has just not worked for me (too easy to kill and often not enough to kill something worth its points) and I'm finding that the BG unit is too light in T and AS unless really well protected by the cauldron and MR and screened. It should really be an elite flanking stubborn unit that temporarily tar pits the enemy (one of the reaons I run the BSB on a steed is to have it within Look OUr Sir range and screened by the COK units but still able to get back to range with the hydras and BG if they get into combat. Think about how the two COK blocks will interact with the hydra and a mobile BSB. At 2500 points, I'm running a 10 COK unit with a BSB and dreadlord on CO and two hydras and it really puts the opposing general in a bind.
With that many points, I still would sacrifice a hydra or two for 2 to 4 RBTs. There are just so many occasions when the hydras die too quickly and the RBTs take out a character or cut down a high value unit, even though there are many games when the RBTs jsut don't pay for themselves.