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Discussion Starter · #1 ·
So, I scrapped my last Daemonkin list after proxying some games and beginning some conversions. This fits my playstyle more. I love me some blastmasters :)

This isn't for tournament, I just don't want to get tabled in regular store games. There aren't any heavy powergamers in casual games there... the problem is, as Chaos, your "fun" lists often get demolished by other army's "fun" lists. The codex is just weak. I just want to make sure I don't get tabled. If not, I'm ok with close games.

Crimson Slaughter

HQ
Chaos Lord - MoS, Steed, Daemonheart, Slaughterer's Horns, Sigil of Corruption, Power Fist, Power Lance - 210.

Troops
Noise Marines x4, NM Champ, Blastmaster - 125
Noise Marines x4, NM Champ, Blastmaster - 125
Noise Marines x4, NM Champ, Blastmaster - 125

Elites
Chosen x5 - x5 Plasma, MoN, Draznicht's Ravagers, Champ Power Sword + Plasma Pistol, Dreadclaw Drop Pod, 341

Heavy Support
Obliterator x1, MoN
Obliterator x1, MoN

Allied Detachment - Chaos Daemons
HQ
Herald of Slaanesh - Exalted Locus of Beguilment, Greater Reward, Lesser Reward - 105

Troops
Daemonettes x20, Aluress w/Lesser Reward 195

Fast Attack
Seekers x10, Heartseeker w/Lesser Reward, 135

Total: 1513

The basic idea is for my CC threats to absorb a lot of fire power while I rain blastmasters/oblits on people.

The Chaos Lord goes with the Seekers - they are basically there to get the CL and Heartseeker into CC. 10 super fast ablative wounds will hopefully do the job. If I don't go first they will outflank, depending on terrain. The Herald goes with the daemonettes. Chosen drop where they are needed and plasma storm the crap out of 2+ with preferred enemy.

I threw obliterators in there because I had absolutely no long range tank busting. I need to figure out a way to convert them because they in no way fit with my "pretty" Slaanesh conversions I am working on.

Oh, and I'm 13 points over. Any ideas on where to chop it?

Thanks!
 

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You know your gaming group better than we do, but for me I feel like the list is just a bit fragile for a fairly elite army. Those chosen are super expensive for an alpha strike unit, and I don't think the mark of nurgle will help too much when the opponent gets to fire back after they've landed. Admittedly I don't know what a dreadclaw does but for me those plasma chosen are going to have to do a ton of damage when they arrive and even that amount of plasma will struggle to return its investment before they get shot at the following turn

Can the lord definitely not join the seekers even though he gets the daemon special rule? Whether he can or not, I'd reconsider the lance and fist (though it's a really cool idea aesthetically) since you won't be getting +1 attack for pairing them together

I have to go but I plan to get back to this later!
 

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The lord could be better served with fist + claw, he reroll to wound and gets +1 attack...
Then i'd drop daemonheart, powersword and plasmapistol from chosen champion, dropa another 5 demonettes and add as many spawns you can to escort the lord. Or bikers with meltaguns, if you prefer (4 spawns or 4 bikers with 2 meltaguns & combimelta with those points...).
Also,those dreadclaw chosen are...extremely costly. I'd be more happy with 3 units of 3 terminators with combiplasma for a total of 336 pts. But i can understand you, 'cause the claw model is extra cool :)
 

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Discussion Starter · #5 ·
You know your gaming group better than we do, but for me I feel like the list is just a bit fragile for a fairly elite army. Those chosen are super expensive for an alpha strike unit, and I don't think the mark of nurgle will help too much when the opponent gets to fire back after they've landed. Admittedly I don't know what a dreadclaw does but for me those plasma chosen are going to have to do a ton of damage when they arrive and even that amount of plasma will struggle to return its investment before they get shot at the following turn

Can the lord definitely not join the seekers even though he gets the daemon special rule? Whether he can or not, I'd reconsider the lance and fist (though it's a really cool idea aesthetically) since you won't be getting +1 attack for pairing them together

I have to go but I plan to get back to this later!
I have thought that about the chosen, and the dreadclaw helps a bit in that regard. It is a flying assault vehicle that comes in without guidance like an SM drop pod. It can come in and flat out to get to where it needs to be, so you can be pretty careful with it. The chosen can get out the turn after being in the AV 12 shell, and the dreadclaw can flat out after they shoot to give them cover. It works pretty well.

And in the end, I have some conversions I really like for my plasma chosen, so.. :) I hope my plan plays out well in games, I've tried it proxied with drop pods and it has worked pretty well 'so far'.

I might change and go with a lance and a power axe instead. Save some points and they are not specialist. I really want the lance! But I do see your point.

The lord can't join daemons because they have demonic instability.
 

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Discussion Starter · #6 ·
The lord could be better served with fist + claw, he reroll to wound and gets +1 attack...
Then i'd drop daemonheart, powersword and plasmapistol from chosen champion, dropa another 5 demonettes and add as many spawns you can to escort the lord. Or bikers with meltaguns, if you prefer (4 spawns or 4 bikers with 2 meltaguns & combimelta with those points...).
Also,those dreadclaw chosen are...extremely costly. I'd be more happy with 3 units of 3 terminators with combiplasma for a total of 336 pts. But i can understand you, 'cause the claw model is extra cool :)
That makes a lot of sense. If I wanted this to be more competitive, I think I'd opt for a decent sized biker squad with MoS and IoE. I think the math proves that they are more survivable than the nurgle variety. Slaanesh marked/naked spawn just seem... meh. I just don't like bikes aesthetically :(

I never did the math out for those terminators vs. chosen. That is pretty telling... three deepstriking termi's offer a lot of tactical flexibility as well.

Can you think of a way tactically to use 5 chosen with plasma? Give them a rhino instead? Perhaps outflank with the lord on steed? I love my conversions :( Like I said in the intro, I'm not concerned with winning tournaments, only being competitive in local games. In a normal matchup of casual list vs casual list, Chaos gets dumped on by most other codexes. That's where I'm at.
 

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I'm trying to think of a good way to use those plasma chosen but I'm struggling. They're so expensive! Simply mounting up in a rhino seems like a bad idea in a list with no other vehicles, since it paints a huge target on that rhino. There's always the option to run them as plasma gun havocs which will save a load of points and allow cheap ablative wounds which isn't an option for marked chosen.
 

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Discussion Starter · #8 ·
I'm trying to think of a good way to use those plasma chosen but I'm struggling. They're so expensive! Simply mounting up in a rhino seems like a bad idea in a list with no other vehicles, since it paints a huge target on that rhino. There's always the option to run them as plasma gun havocs which will save a load of points and allow cheap ablative wounds which isn't an option for marked chosen.
That's a really good idea actually. Having them in CC is a bad idea, and that's the only advantage of chosen anyway with their base two attacks.. Running them as Havocs will save a lot of points.

And full disclosure... I'm kitbashing some sisters of averlorn with their sick bows as my chosen. Believe it or not, with a bunch of greenstuff my sisters look pretty damn good as chaos marines. Starting on the painting soon!
 

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Can you think of a way tactically to use 5 chosen with plasma?
In a friendly game, they are ok with the dreadclaw. A rhino is just worse. Normally, chosen stay put on the shelf. they simply have no reliable place in an army list. :(
I suggest you to try out the different capabilities of dread chsens and three units of termis. then you decide. Both options suck, btw :biggrin: Another fun, friendly option:
For the same cost you could take the deepstriking formation of 3 Helbrutes. add a plasma cannon and 2 heavy flamers to their weapons, and you have a pretty cool disruption group.
 

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Discussion Starter · #10 ·
In a friendly game, they are ok with the dreadclaw. A rhino is just worse. Normally, chosen stay put on the shelf. they simply have no reliable place in an army list. :(
I suggest you to try out the different capabilities of dread chsens and three units of termis. then you decide. Both options suck, btw :biggrin: Another fun, friendly option:
For the same cost you could take the deepstriking formation of 3 Helbrutes. add a plasma cannon and 2 heavy flamers to their weapons, and you have a pretty cool disruption group.
Yeah my thoughts with the dreadclaw would be to drop them off, have them unload with preferred enemy plasma, then have the dreadclaw flat out in front of them to block LOS.
 

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Discussion Starter · #11 · (Edited)
So this is what I ran today against an SM army and a new Tau army (they let me proxy some store models to try things out).
Crimson Slaughter
HQ
Chaos Lord - MoS, Steed, Daemonheart, Slaughterer's Horns, Sigil of Corruption, Blade of the Relentless, Plasma Pistol - 220.

Troops
Noise Marines x4, NM Champ, Blastmaster - 125
Noise Marines x4, NM Champ, Blastmaster - 125
Noise Marines x4, NM Champ, Blastmaster - 125

Elites
Chosen x5 - x5 Plasma, Draznicht's Ravagers, Champ Plasma Pistol + Bolt Pistol, Rhino, 243

Fast Attack
Chaos Bikers x5, Melta x2, Champ with Power Lance + Combi-Melta, MoS, IoE - 222

Heavy Support
Obliterator x1, MoN
Obliterator x1, MoN

Allied Detachment - Chaos Daemons

HQ
Herald of Slaanesh - Exalted Locus of Beguilment, Greater Reward, Lesser Reward - 105

Troops
Daemonettes x18, Aluress w/Lesser Reward - 177

Total: 1494

The game against 'drop pod assault' marines went rather well actually. I am light on heavy support, as was mentioned, and I barely scratched the dakka and las preds that he was running.
Everything he dropped on me got wrecked. Blastmasters are pretty insane, and my noise marines got largely ignored in favor of killing my super expensive chosen and bikes; the chosen got wiped off the map after deleting an 5 man tac squad, so they definitely didn't get their points back. The bikes took a ton of firepower and proved very durable.

The nettes got boltered down to the allures, herald, and 3 nettes before they could get into combat with something, but when they did, they pasted some sternguard. Those AP2 blades and crazy initiative do work! Re-rolls to hit as well with the locus.

There was an fun combat between his terminator librarian and my lord near the end. I had a charged force axe and powerfist coming my way on the charge. My lord got lucky
and killed both the terminator champ and librarian before they got to strike, which was lovely :) Blade of the relentless got charged this game, and I do realize that always doesn't happen.
All in all it worked pretty well, but it was also against another fairly new player, so I take it with a grain of salt.

The next game however... screw Tau. Screw them to hell. Comparing that codex to CSM... it's like they have rules for a different game. So much more cost effective. The only bright side to that game were the blastmasters, who got to ignore all their silly cover shenanigans. Well, the bikes managed to soak up a ton of firepower as well, but they only got close enough to ID one broadside before dying.
I think I need to pull points off of my lord in favor of more bodies for the blastmaster squads. They are my OS at the end of games and I need some to say alive. Sucks though, my lord is an absolute beatstick right now, I love him :(

I could always just take out the chosen who aren't really pulling their weight, but I love the models I have made for them... with those points I could max out the NM squads with sonic blasters as well. Having just a single rhino in the army is a little awkward if I can't abuse LoS somehow, as all the opponents anti-tank just trains on it.
 

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Good to hear how things went!

I agree the lord is too expensive. He's starting to approach Abaddon points with all of those relics- for that many points you could have a cheaper mounted lord AND a telepathy sorcerer who could join one of the noise marine units
 

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I somewhat agree with what Squire was saying earlier about how fragile these units are--without psykers casting defensive buffs, Be'lakor, or a Grimoire knocking about... I dunno how to guarantee that those Daemonettes/Seekers won't get dakka'd to death by the lightest bit of enemy attention. I love me some Slaaneshi Daemons, but also prefer to invest in some defense mechanisms in order to guarantee they get where they're needed.

Plasma Chosen with Draznicht are... very tempting, but also come at such a steep price for being so comparatively fragile. Like Slaaneshi Daemons, I suppose.
 

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Discussion Starter · #14 · (Edited)
I somewhat agree with what Squire was saying earlier about how fragile these units are--without psykers casting defensive buffs, Be'lakor, or a Grimoire knocking about... I dunno how to guarantee that those Daemonettes/Seekers won't get dakka'd to death by the lightest bit of enemy attention. I love me some Slaaneshi Daemons, but also prefer to invest in some defense mechanisms in order to guarantee they get where they're needed.

Plasma Chosen with Draznicht are... very tempting, but also come at such a steep price for being so comparatively fragile. Like Slaaneshi Daemons, I suppose.
I do agree about the daemonettes. Honestly, I thought of their role as "HEY LOOK AT ME" while my blastmasters do work. If the aluress and herald get to cc with 18 ablative wounds then I am happy. But that definitely didn't happen against the Tau, and any moderately shooty army would probably destroy them early.

I could shuffle points around and get a grimoire. I'll try that next game l.
 
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