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Over all i think its a pretty good list. well balanced as it needs to be at 500pts. the only problems im seeing is you will rely completely on tabling your opponent and also what do you plan on doing with the libby? hes not protected anymore by units up front so he needs to be ina squad. your DC are foot slogging, controllable and meant to die as you put it. your assualt squad has jump packs. A few ways to rectify this might be change out the DC for another assualt sqd on foot in a razorback, or give the libby the ability to move with the assault sqd. Also you have no power weapons or PFs in the squads. my only recommendation is to drop the dread for now, use those points to make these changes, maybe even put the DC in a razor back so they are not as controllable also give you more fire power

regardless the way i would deal with your list is, (and this is to help you see a vantage point to better your list) is i would send off something to take control of your DC, maybe a tank, a walker or something then pop your libby. i would ignore the dread because he wont be an issue for atleast two turns. then i would deal with him at my leisure. then the rest of your army can be dealt with as it comes.

Heres something i would be alittle more worried about seeing matched up against me:

Libby w/ Blood Lance & Sanguine Sword - 100pts

5 Assault Marines w/ PW&MB, Rhino - 135pts (libby here)
4 Death Company w/ PW, Razorback - 150pts

Dreadnought with blood fist and assault cannon - 115pts

500pts

Ok, so now your opponent would have to make a choice. deal with the rhino and that libby shooting out, or deal with the razorback and those nasty DC all the while your dread can mosey up and blast them away at his leisure.

-or-

Libby w/ Blood Lance & Sanguine Sword - 100pts

5 Assault Marines w/ PW&MB, flamer, Rhino - 135pts (libby here)
5 Assault Marines w/ PW&MB, flamer, Razorback - 140pts

Dreadnought with blood fist and assault cannon - 115pts

500pts

Still makes your opponent decide what to deal with but now you have an additional scoring unit and some flamers to deal with bugs and pesky mushrooms.

hope that helps. good luck and happy hunting!
 

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I understand the save importance for the termie armour. but his only option is to join your distraction sqd and getting into combat when hes better at firing off blood lances. at the very least if you do that, i would give him the sanguine sword. that way people will think even harder before engaging him, allowing you more time to fire off those lances.
 
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