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Discussion Starter · #1 ·
Hi all, this is my list so far. I'm new to Blood Angels, so it might not be that good.

Librarian w/ jump pack

Scout squad w/ sniper rifles

5x DC w/ jump packs, 1 power weapon

Devastator squad w/ 2 missile launchers

All advice welcome :).
 

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500 points is low, but in all honesty I'd drop the 5 DC for 8 RAS with a fist & a meltagun.

In fact, I'd drop the Scout squad too & use the points to give the Devs 4 missile launchers & get the RAS to a full 10 man if possible.

Dallas
 

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Well, arnt the scouts a necessary part of the list as they form one of two troops choices?

I do however second the drop the DCs, they are good, but with only one scoring unit, and having a 4+ save, you will want the extra scoring unit.

Just my opinion.
 

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Discussion Starter · #5 ·
Surely you don't use the FOC at 500 points?
Why wouldn't you?

About the DC, I want my BA armies to always include at least 1 unit of them, 1 because they're really good game-wise, and 2 I like their fluff (I also want to get Astorath at bigger points battles). Anyway, in objective missions I plan on having the scouts sitting on 1 objective with devastators nearby, there to provide fire support for the DC and the Librarian, who will be going after enemy troops/objectives.
 

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Fair enough, I just don't see the point at 500 points since you'll struggle to get much more than the minimum 1 HQ & 2 Troops. As for Astorath, for me he can only make it into a 2000+ point list, anything less & he's just too expensive.

Dallas
 

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At 500 points it's going to be tricky to fit any DC and enough of everything else you'd need to be scary, but this is true with most armies and even a handful of DC are fairly intimidating (plus it's nice to see people actually use them).

HQ
Libby - Shield of Sanguinius/Unleashed Rage or whatever you prefer

Troops
Assault Squad (5 man) - Meltagun, Infernus pistol, Razorback w/ TL Heavy Flamer and HK Missile

Death company (5 man) - Power Weapon, Infernus Pistol, Razorback w/ TL Heavy Flamer and HK Missile

Fast Attack
Attack Bike - Multi Melta

Thats 500 points and it gives you 2 decently survivable troop choices (with a 5+ cover save from shooting from the libby), and a fast anti tank threat that's also decently survivable. I

would start everything on the board and hop scotch the razorbacks towards the enemy. The bike can turbo boost for the cover save and hopefully draw some fire in turn 1 so you're Razorbacks can move up uncontested. Razorbacks can move 12" and fire their missiles at something or move 18" and pop smoke. Second turn you're bike is a big threat to any enemy armor, and you're Razorbacks should be closer to the enemy.

It's hard to manage a decent 500 point list so just about anything you make will at least be playable (provided you follow FoC or have agreed to not play by it). hope this helped a little and have some fun with the low point games!
 
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