About the DC, I want my BA armies to always include at least 1 unit of them, 1 because they're really good game-wise, and 2 I like their fluff (I also want to get Astorath at bigger points battles). Anyway, in objective missions I plan on having the scouts sitting on 1 objective with devastators nearby, there to provide fire support for the DC and the Librarian, who will be going after enemy troops/objectives.
Fair enough, I just don't see the point at 500 points since you'll struggle to get much more than the minimum 1 HQ & 2 Troops. As for Astorath, for me he can only make it into a 2000+ point list, anything less & he's just too expensive.
At 500 points it's going to be tricky to fit any DC and enough of everything else you'd need to be scary, but this is true with most armies and even a handful of DC are fairly intimidating (plus it's nice to see people actually use them).
Libby - Shield of Sanguinius/Unleashed Rage or whatever you prefer
Assault Squad (5 man) - Meltagun, Infernus pistol, Razorback w/ TL Heavy Flamer and HK Missile
Death company (5 man) - Power Weapon, Infernus Pistol, Razorback w/ TL Heavy Flamer and HK Missile
Attack Bike - Multi Melta
Thats 500 points and it gives you 2 decently survivable troop choices (with a 5+ cover save from shooting from the libby), and a fast anti tank threat that's also decently survivable. I
would start everything on the board and hop scotch the razorbacks towards the enemy. The bike can turbo boost for the cover save and hopefully draw some fire in turn 1 so you're Razorbacks can move up uncontested. Razorbacks can move 12" and fire their missiles at something or move 18" and pop smoke. Second turn you're bike is a big threat to any enemy armor, and you're Razorbacks should be closer to the enemy.
It's hard to manage a decent 500 point list so just about anything you make will at least be playable (provided you follow FoC or have agreed to not play by it). hope this helped a little and have some fun with the low point games!
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