The goal of this army list is to provide a rather minimal and simple base list to grow the army out of, as well as offering enough versatility to handle any comers one might expect to see at 500 point skirmishes. Now, I'm coming back to this game from having last played mid-5th edition. I wouldn't be surprised if some of the armies I haven't looked at can throw curve balls at me that will screw this list up and require revisions (I've only popped down to my local GW to peruse the IG codex and the actual 7e rulebook). Of course, I intend to actually buy the books once I have some idea of the army I'm going to build.
Without further ado, the list!
Leman Russ Punisher 210
1x Knight Commander Pask
Veteran Squad 135
1x Chimera Dedicated Transport (Bolter), 1x Autocannon
Veteran Squad 135
1x Chimera Dedicated Transport (Bolter), 1x Autocannon
TOTAL 480
The remaining 20 points I'm undecided on. The two main candidates are Heavy Bolter sponsons on the tank (I'm afraid that might be putting too many eggs in one basket), or Meltaguns on the vet squads (I'm hesitant, because they could often be out of range or lack a meaningful target to hit with it). Of course, I'm open to other suggestions too.
Admittedly it's a short list, and I don't have the means to playtest it. However, the generous firepower of the Pasknisher should be more than enough to chew up light armor and chump infantry that would be fielded at this value. The Veterans with their autocannons should additionally be beneficial in pumping lead into whatever big nasties anyone could have in store, or of course just bursting squads down with las-fire if worst comes to worst. Really, the big selling point of the list to me is that a Leman Russ should be rather hard to deal with effectively in a 500 point game.
If expanded to 1000 points, which I plan on doing later, I'd probably fill the points with additional veteran squads, carapace armor, better veteran weapons, and upgrading the Pasknisher to have a squadron of some other Leman Russ archetypes behind him. (maybe the autocannon variant?).
Without further ado, the list!
Leman Russ Punisher 210
1x Knight Commander Pask
Veteran Squad 135
1x Chimera Dedicated Transport (Bolter), 1x Autocannon
Veteran Squad 135
1x Chimera Dedicated Transport (Bolter), 1x Autocannon
TOTAL 480
The remaining 20 points I'm undecided on. The two main candidates are Heavy Bolter sponsons on the tank (I'm afraid that might be putting too many eggs in one basket), or Meltaguns on the vet squads (I'm hesitant, because they could often be out of range or lack a meaningful target to hit with it). Of course, I'm open to other suggestions too.
Admittedly it's a short list, and I don't have the means to playtest it. However, the generous firepower of the Pasknisher should be more than enough to chew up light armor and chump infantry that would be fielded at this value. The Veterans with their autocannons should additionally be beneficial in pumping lead into whatever big nasties anyone could have in store, or of course just bursting squads down with las-fire if worst comes to worst. Really, the big selling point of the list to me is that a Leman Russ should be rather hard to deal with effectively in a 500 point game.
If expanded to 1000 points, which I plan on doing later, I'd probably fill the points with additional veteran squads, carapace armor, better veteran weapons, and upgrading the Pasknisher to have a squadron of some other Leman Russ archetypes behind him. (maybe the autocannon variant?).