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How much were games workshop involved with warhammer age of reckoning? The part about grouping together sides is probably the thing that worries me most about this mmo (dark millenium).

If they go for order/destruction like the warhammer mmo, i think we'll have another shitty PvP game on our hands. Someone a lot smarter than i talked at length about the mechanics of balancing in game theory, and how a two opponent system (i.e. good vs evil) leads to repetitive and shitty games due to the positive feedback loops it creates. With a three opponent system, not only does the permutations of type of encounter increase from 2 to 6) but you form a negative feedback loop due to two losing sides teaming up to fight the dominant one. In a two group system, it is never fun being on the losing side (i.e. playing horde in wow on an alliance server).

/endrant.
 

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How much were games workshop involved with warhammer age of reckoning? The part about grouping together sides is probably the thing that worries me most about this mmo (dark millenium).

If they go for order/destruction like the warhammer mmo, i think we'll have another shitty PvP game on our hands. Someone a lot smarter than i talked at length about the mechanics of balancing in game theory, and how a two opponent system (i.e. good vs evil) leads to repetitive and shitty games due to the positive feedback loops it creates. With a three opponent system, not only does the permutations of type of encounter increase from 2 to 6) but you form a negative feedback loop due to two losing sides teaming up to fight the dominant one. In a two group system, it is never fun being on the losing side (i.e. playing horde in wow on an alliance server).

/endrant.
GW watched Warhammer Online very closely, even threatening a few fansites based off the game for copyright infringement and the like (though I'm not sure if that got anywhere, I had stopped playing by then). On paper, Order vs. Destruction sounded good, but as time has shown, it's not the best system.

Even if we get a similar setup in Dark Millennium, the Tyranids will more likely than not be an NPC faction. Count them as a third faction? Maybe, we'll have to see how heavily they're involved (and knowing the Tyranids, I hope it's very heavily). At best, it'll solve the balance issues and make everyone on the battlefield watch their back, and at worst, it'll be like Aion's Abyss.
 

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I have a very strong sense of forboding about this. From the (albeit early) screenshots it looks like 'World of Warhammer' not pleasing scenes, 40k should be dark and grimy not bright and cartoony. IMO there's far too much scope for this to be shit, I'll watch it but I won't be an early adopter
 

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When Warhammer came out, I bought it and played the crap out of it. The game was so easy to play that I maxed out the lvl on 3 toons really quickly. But then, it all came down to PvP. The same zones over and over and over again. Didnt even last a year with that game and my disapointment over it was huge.
That being said, I seriously hope that they do NOT make this a PvP mindset game. Yes, I like PvP and want it in there. But I do not want the game based only around and with the concept of it being a PvP oriented game. Missions/quests, dungeons (or zones or instances or whatever you want to call them) need to be in there for some PvE gaming. Yes, I realize that Warhammer had PvE, but it was a joke.
I'm really really hoping that they learned something from the fantasy game and will make the 40k version so much better as the potential is there. Regardless though, I will buy it. I will play it. How long, depends on how well they do.
 

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As far as gameplay goes, WAR had awesome oportunity and tried to take on too much all at once. Mythic has come a long way since launch and now is essentially in a holding pattern as far as content. The good news is that the game itself is actually pretty good right now, LoTD was the last content expansion and we are in need of an upgrade. The PVP is still very solid, although there needs tro be more ORvR - right now SC's and purging tombs is the only fun part. Going to heavy into PVE in an MMO leads to just as much boredom as PVP heavy content. The concept of PVE contribution towards realm status of WAR is still awesome, even if flawed in execution.

I think 40K is going to be a nice change of pace due to the heavy ranged combat elements - takes on a mass-effect style 3rd person shooter element. If anything, Vigil has proven itself on making very good games - 40K will run off the same engine as Darksiders...which means it's going to be a super smooth and detailed engine.
 

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This here is info from a conference held in 2009, so huge caveats here.

From THQ private company conference of 20th january concerning E3 presentation plan:

Playable factions:
- Imperium
- Eldar
- Orks
- Chaos

Features:
- Focus both on Meele and Long range Combat
- covering system
- 29 Zones (21 claimable, 8 invadeable)
- Open-World
- PvP around resource gathering and taking strategic points
- center zone features a conquerable stronghold
- No playable Tanks or other Warmachines at release but implemented possibility for expansion
- Tyranids as full fighting PvE-Faction

Lore (being discussed concerning certain faction-plots at the moment but here are the things we determined with Games Workshop so far):
- Game takes place in the southern border-sectors of Segmentum Tempestus
- Factions fight over a destroyed imperial forge world called Tarelis and its hive-city Cerberus X (newly added to the lore!)
- The story of the game will NOT take place in a parallel universe! Just like the Planet Kronus (made by our colleagues at relic) Tarelis will be part of the lore!
- Tyranids will be main-antagonists
- Unfortunately Vigil-games was not allowed to use Relics Gorgutz 'Ead 'Unter as Ork Warlord as he will make a final appearance in the second DoW2 expansion

Costs:
- 49.99$
Monthly fee:
- being discussed but most likely around 13$
Rating:
- targeted Teen/PEGI 16

Fully revealed at E3 2010.
But that's the most info we have so far.
 
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