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I do agree with you hungry. apart from that Coca very nice rule:D

I'm going to take a leap of faith hear.

Daemon world.
Unstable reality
At the beginning of each of the 1st players turn roll a D6 for each bit of terrain, on a 6 that bit of terrain and the next piece of terrain a 6 is roll on is swapped. Including any models that are inside the terrain.
up to a total of 7 swaps are made per turn
[This may split up squads, in witch case they now count as two separate squads]

If that’s a bit much

Industrial World
Oil fields
All weapons that use heat base projectiles- Flamers, Meltas and Plasma weapons. when rolling to hit, on a 6+ [for flamers roll a D6 when firing] the weapon ignites the oil around the model. place a small blast marker centred over the model in question all models under the marker take a automatic S3 AP- hit.
 

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I get were you are coming from lawrence.
And i do like the idea of changing weather.

But IMO i find the idea of the effect lasting the hole game, for purely simplifing the game. Its alot easyer to manage.
 

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Misc Worlds
Meteorite Shower (Unforgiven32)
Roll a die for each unit on the table on a 6 plus on the first turn the unit suffers. Strength 6 AP- Small Blast no cover saves allowed hit.
Vehicles are shaken.

This roll is made at the beginning of each of the 1st players turns.
 
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