Joined
·
4,190 Posts
EDIT: Scroll to post #10 for an updated version (but basically the same)
So, here it is:
Chaos Lord with Chaos Runeshield, Chaos Runesword, Helm of Many Eyes and Mark of Nurgle
355
This guy takes challenges so that Vilitch doesn't have to, and he'll probably kill more or less anything stupid enough to try. I love the Mark of Nurgle/Runesword combo, unless you're WS6 or above, you're hitting him on 5s... I normally prefer the weapon of ASF over Helm, but in this case I decided to risk it.
Vilitch the Curseling
395
For those of you who don't know, Vilitch is a Level 4 Tzeentch caster, and whenever someone fails to dispel his casts, he gets additional power dice equal to how many dice they tried to dispel with. Likewise if someone fails to cast a spell in their turn, he gets additional dispel dice equal to the power dice used. Nasty.
36 Warriors of Chaos with Mark of Nurgle, Shield, Halberds and Command with Banner of Rage
707
I've had great success with this unit in the past, it's my main staple.
16 Warriors of Chaos with Mark of Khorne, Additional Hand Weapons and Command
316
16 Warriors of Chaos with Mark of Khorne, Additional Hand Weapons and Command
316
My "killy killy" units. Hopefully people will semi-ignore them in favour of the big block with 2 characters, or the big gribblies, letting them swing in with their 41 attacks in 2 ranks of 8. I'm kinda flexible on the weapon options though, halberds or shields might be a possibility.
6 Dragon Ogres with Great Weapons and Champion
482
Given that my Warriors are somewhat suboptimal against really hard targets like 1+ save knights or Dragons, I thought I should fix that. 4 wounds apiece and 19 S7 attacks (plus stomps) makes me think they'll really ruin someone's day. I grabbed a champion for them because I think it's really funny to challenge someone's hero with a 4-wound S7 champion and slap him into the ground. :laugh:
Shaggoth with Additional Hand Weapon
275
The "fixer". If I think another unit needs support, this guy goes and fixes it. Failing that, he finds something squishy and hits it until it stops moving. He also attracts fire away from my infantry because people think he's a lot more dangerous than he actually is.
Chaos War Shrine with Mark of Tzeentch
150
Makes the big unit of Warriors even better, and tarpits anything that gets past the Dragonkin. 3+ Ward ftw!
2992
I decided againt a BSB because the vast majority of my army that is likely to be in range is Frenzied. The Lord lets them have Ld 9 to restrain frenzy (in the rare case I would want to) so hopefully (touch wood) I won't fail too many. I considered making it entirely non-magical with an exalted hero in each of the Khorne units, but it's simply not viable at 3000 points.
Does anyone have suggestions as to what they found works really well for them? I'd like to keep it "Warrior horde plus support" as much as possible, but I'll consider anything within that framework. Thanks for reading!
So, here it is:
Chaos Lord with Chaos Runeshield, Chaos Runesword, Helm of Many Eyes and Mark of Nurgle
355
This guy takes challenges so that Vilitch doesn't have to, and he'll probably kill more or less anything stupid enough to try. I love the Mark of Nurgle/Runesword combo, unless you're WS6 or above, you're hitting him on 5s... I normally prefer the weapon of ASF over Helm, but in this case I decided to risk it.
Vilitch the Curseling
395
For those of you who don't know, Vilitch is a Level 4 Tzeentch caster, and whenever someone fails to dispel his casts, he gets additional power dice equal to how many dice they tried to dispel with. Likewise if someone fails to cast a spell in their turn, he gets additional dispel dice equal to the power dice used. Nasty.
36 Warriors of Chaos with Mark of Nurgle, Shield, Halberds and Command with Banner of Rage
707
I've had great success with this unit in the past, it's my main staple.
16 Warriors of Chaos with Mark of Khorne, Additional Hand Weapons and Command
316
16 Warriors of Chaos with Mark of Khorne, Additional Hand Weapons and Command
316
My "killy killy" units. Hopefully people will semi-ignore them in favour of the big block with 2 characters, or the big gribblies, letting them swing in with their 41 attacks in 2 ranks of 8. I'm kinda flexible on the weapon options though, halberds or shields might be a possibility.
6 Dragon Ogres with Great Weapons and Champion
482
Given that my Warriors are somewhat suboptimal against really hard targets like 1+ save knights or Dragons, I thought I should fix that. 4 wounds apiece and 19 S7 attacks (plus stomps) makes me think they'll really ruin someone's day. I grabbed a champion for them because I think it's really funny to challenge someone's hero with a 4-wound S7 champion and slap him into the ground. :laugh:
Shaggoth with Additional Hand Weapon
275
The "fixer". If I think another unit needs support, this guy goes and fixes it. Failing that, he finds something squishy and hits it until it stops moving. He also attracts fire away from my infantry because people think he's a lot more dangerous than he actually is.
Chaos War Shrine with Mark of Tzeentch
150
Makes the big unit of Warriors even better, and tarpits anything that gets past the Dragonkin. 3+ Ward ftw!
2992
I decided againt a BSB because the vast majority of my army that is likely to be in range is Frenzied. The Lord lets them have Ld 9 to restrain frenzy (in the rare case I would want to) so hopefully (touch wood) I won't fail too many. I considered making it entirely non-magical with an exalted hero in each of the Khorne units, but it's simply not viable at 3000 points.
Does anyone have suggestions as to what they found works really well for them? I'd like to keep it "Warrior horde plus support" as much as possible, but I'll consider anything within that framework. Thanks for reading!