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Grr! That is all.
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595 Posts
That looks good so far. What other stuff you got in the oven?
 

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Grr! That is all.
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595 Posts
Should also look into Cinema 4D I think they have a 30 day trial on the software. Fully functioning for 30 days then you have to buy it.
 

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Making Vidya Games
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2,027 Posts
I don't know what that means :D
Proper topology essentially means that the model has been designed so that there are no n-gons (polygons with more than four sides) and there is proper edge flow. Example:



All faces on the object are quaded up. This is a necessity for using in animation, game engines and good renderings. If you are just modeling for shits and giggles, then it is not super important. However, you should practice and use proper topology as much as possible for it is necessary for any 3d professional practice.
 

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Registered
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6,851 Posts
Discussion Starter #9
Oh, uh, no I haven't done that.
In fact since it's almost entirely flat faces, I've actually been removing edges that don't help define the geometry, thinking they were unimportant.

My goal is to make models for the purpose of 3d printing, so I'm not sure if it matters for that.
 
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