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Discussion Starter #1
Looking to get some feed back on this list. I have always wanted to do this list, but the last edition really didn't allow it. With the new rules I feel that it really shows what an artillery train should look like.

Lords/Hero
Gun Marshal (Karl Herstel of Nuln)
Handgun
Armour of Meteoric Iron
Obsidian Amulet
Holy Relic
Extra Hand Weapon

Banner Bearer(Mannfred Franz)
Battle Standard
Standard of Arcane Warding
Plate Armour

Captian (Artur von Ulric)
Plate Armour
Osidian Amulet
Great Weapon

Master Engineer (von Mienkopt)
Hochland Long Rifle

Master Engineer (Leon Todmeister's)
Hochland Long Rifle

Master Engineer (Pfielmann)
Hochland Long Rifle

Special:
Great Cannon
Great Cannon
Great Cannon

Mortar
Mortar
Mortar

8 Outriders
Outrider Champion
Grenade Launching Blunderbuss

5 Pistoliers
Outrider
Repeater Pistol

Rare:
Helblaster Volley Gun
Helblaster Volley Gun
Helblaster Volley Gun

Troop:
30 Spearman
Shield
Command

15 Halberdiers(detachment)

30 Swordsmen
Command

15 Halberdiers (detachment)

30 Swordsmen
Command

15 Halberdiers(detachment)

10 Handgunners
Marksman
Hochland Long Rifle

10 Handgunners
Marksman
Hochland Long Rifle

10 Handgunners
Marksman
Hochland Long Rifle
 

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It looks good, I'd probably switch out the volleygens for rocket batteries though as they are so much better now.
When I build my bsb I prefer not to give them magic banners, They are just to easy to kill so I normally give them good armour/ward saves then a cheap magic sword, and to be honest you have so many longrifles there shouldn't be an enemy mage left by turn 2.
 
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