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Discussion Starter · #1 ·
This is my current gaming list would welcome advice on it as well as comments- and how to alter the list for changing the list to revolve around vulkan he'stn.
Thanks in advance.

chaplain terminator armour stormbolter= 130

master of the forge with servo harness= 115

tactical squad 10 men with flamer multi-melta- 170

tactical squad 10 men with plasma gun and plasma cannon- 185

tactical squad 10 men with plasma gun and plasma cannon- 185

5 man scout squad- 75 (equiped with close combat weapons, they go into landspeeder storm)

scout squad 10 man 4 shotguns 1 heavey bolter -150

scout squad 6 snipers 2 ahotguns 1 missile launcher sergeant telion- 200

bikesquad with attackbike and heavybolter-130

2 landspeeders with typhoon missiles and multi meltas-200

terminator assault squad all with thunderhammers
landraidner redeemer-extra armor, hunterkiller missile and multi melta-475

sternguard squad 10 men with flamer and melta plus drop pod with deathwind missile launcher-330

vindicator with siege shield-125

lascannon predator with lascannon side sponsons-165

dreadnought with lascannons and missile launchers with drop pod-190 (this is a heavy choice)

dreadnought with assault cannons and heavy flamer-125
 

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You’re upgrades and unit choices are kind of all over the place so it’s hard to tell what kind of battle plan you have in mind, but even so here’s my two cents.

For Vulkan, maximize the number of melta’s and flamers. So all your tactical squads should have either meltas or flamers as assault weapons. This advice does not apply to Multi-Meltas on tacs as you have to get close to use them and moving means you can’t shoot so you’re opponent will just move away.

You’re tactical squads really need some form of transport, razor backs work great for moving your assaulty part of each squad and will give you some extra long range fire power.

For your scouts don’t mix weapon types, unless of course you’re going to combat them then it’s ok as long as you have a 50/50 mix. Move the Heavy bolter to the sniper squad, because both weapons have the same range and do the same thing.

Your land speeder weapon choices don’t mix; the ML wants to be at long range but the multi-melta wants to be close. The multi-melta and heavy flamer combo works best IMO.

Add as much Melta to you’re bike squad as you can.

Move the drop pod from the one dread to the one with the HF, that one doesn’t need to get close to be effective, the other one does, and switch the assault cannon to a melta.

And finally, you probably don’t wana hear this, but your heavy units lack any type of redundancy. Because your only running a single LR and vindy you’re opponent won’t have a problem making target priority decisions and when you lose either one it's going to hurt. You need at least 2 of each and @ 3000 points 2 LR is easy to justify.
 

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Discussion Starter · #3 ·
i know i lack really power with the heavys but its getting the models for the heavy and most of the weapons choices have practically been cemented in place so removing them is going to be a pain, the ml is with the snipers cause its the same modle, has got camo cloacks and telion can make that important shot with his high bs.
 

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Sorry to break it to you but the list is illegal

you have

2 HQ
6 Troops
2-3 Fast Attacks
2 Heavy Support
4 Elites

you have two dreads, a sterngaurd, and a assault squad

the only way to take a elite choice away is to take a dread out using MotF rules but that would make it a troop leaving you at 7 troops so it is impossible
 

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then my apologies I always thought they were taken as troops

(btw its Hippy :D)
 

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On a side note, its good it isn't troops because they wouldn't be able to claim objectives... a bit irrelevant since they aren't troops but just thought I would mention it.
 
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