Highborn-Dawnspear, Wildrider, 268
Elven Steed,Helm of the Hunt,
Light armour
Spellsinger-Divination Orb, Dispel Scroll 140
Spellsinger-Staff of Sorcery 140
10 Glade Guard-Command 144
10 Glade Guard-Command 144
10 Glade Guard-Command 144
5 Scouts 85
5 Scouts 85
5 Glade Riders-Musician 129
5 Glade Riders-Musician 129
5 Glade Riders-Musician 129
9 Wild Riders of Kurnous-Command 270
3 Tree-kin 195
Total: 2002 pts
A toss up between 12 Dryads and a Great Eagle or 3 Tree-kin.
The concept of the army is to use the Glade Rider units to shield the Wild Riders and harass enemy units. The Spellsingers, Glade guard and Scouts provide ranged damage and the Wild Riders (with the Highborn) attempt to rout as many units as possible, supported by the Dryads/Great Eagle or Tree-kin, depending on what I decide.
Elven Steed,Helm of the Hunt,
Light armour
Spellsinger-Divination Orb, Dispel Scroll 140
Spellsinger-Staff of Sorcery 140
10 Glade Guard-Command 144
10 Glade Guard-Command 144
10 Glade Guard-Command 144
5 Scouts 85
5 Scouts 85
5 Glade Riders-Musician 129
5 Glade Riders-Musician 129
5 Glade Riders-Musician 129
9 Wild Riders of Kurnous-Command 270
3 Tree-kin 195
Total: 2002 pts
A toss up between 12 Dryads and a Great Eagle or 3 Tree-kin.
The concept of the army is to use the Glade Rider units to shield the Wild Riders and harass enemy units. The Spellsingers, Glade guard and Scouts provide ranged damage and the Wild Riders (with the Highborn) attempt to rout as many units as possible, supported by the Dryads/Great Eagle or Tree-kin, depending on what I decide.